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Hans211

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About Hans211

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  1. Modded Hans211 Menu Show

    nice... I see you make good use of it.
  2. D3D framework for D3D8 and D3D9

    The d3d8.h should be in your directx sdk directory. You must include the directx sdk directory in your include and libraries path, otherwise VC cannot find them. I don't have vc2008 but it should be somewhere like Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines: Include files: * C:\Program Files\Microsoft DirectX SDK\Include Library files: * C:\Program Files\Microsoft DirectX SDK\Lib\x86 Of course you need to specify the correct location of the files..... Yes I am dutch... succes ermee..
  3. CODMW2 ESP

    interesting
  4. transparence d3d9

    depends on the d3d states, usually I draw 1 blank string with d3dfont.cpp before drawing the box, that always works. Its because d3dfont sets all kind renderstates before drawing a character.. see function CD3DFont::RestoreDeviceObjects of d3dfont.cpp You can find it in the d3d framework zip fle
  5. transparence d3d9

    Clear does not work with transparancy Underneath a sample for d3d8, just replace the DEVICE8 by DEVICE9 and it will probably work..... void DrawFillBox(LPDIRECT3DDEVICE8 pDevice, int x, int y, int w, int h, D3DCOLOR col) { QuadVertex qV[4] = { { (float)x , (float)(y+h), 0.0f, 0.0f, col}, { (float)x , (float)y , 0.0f, 0.0f, col}, { (float)(x+w), (float)(y+h), 0.0f, 0.0f, col}, { (float)(x+w), (float)y , 0.0f, 0.0f, col} }; //allow for translucency pDevice->SetRenderState(D3DRS_ALPHABLENDENABLE,TRUE); pDevice->SetRenderState(D3DRS_DESTBLEND,D3DBLEND_INVSRCALPHA); pDevice->DrawPrimitiveUP(D3DPT_TRIANGLESTRIP,2,qV,sizeof(QuadVertex)); } Color should be used including alpha so use 0x40ff0000 (ARGB) for red transparent.
  6. D3D framework for D3D8 and D3D9

    You must include the directx sdk directory in your include and libraries path, otherwise VC cannot find them. I don't have vc2008 but it should be somewhere like Tools -> Options, then to Projects and Solutions -> VC++ Directories. Add the following lines: Include files: * C:\Program Files\Microsoft DirectX SDK\Include Library files: * C:\Program Files\Microsoft DirectX SDK\Lib\x86 Of course you need to specify the correct location of the files.....
  7. D3D framework for D3D8 and D3D9

    For Visual c++ 2008 (or newer): You can add these in the d3dbase.h (before the D3D8 and D3D9 selection) #define _CRT_SECURE_NO_DEPRECATE #define _CRT_NONSTDC_NO_DEPRECATE This will reduce all kind of useless warnings/errors, because MS thinks it knows better than a real programmer... Don't use multi-Byte character set ! Go in Project-> Properties -> Configuration Properties - > General -> Character Set = Not Set also : Go in Project-> Properties -> Configuration Properties - > C/C++ -> - code generation -> runtime library = Multi-threaded DLL (/MD) - Precompiled Headers -> Create/Use Precompiled headers = Not using precompiled Headers .
  8. D3D framework for D3D8 and D3D9

    Perhaps install the DirectX SDK summer 2004, or set the path for includes and libraries in Tools -> Options -> Project and solutions -> VC++ directories
  9. D3D framework for D3D8 and D3D9

    Don't use the precompiled header directive, you can disable that somewhere under project properties under compiler settings
  10. Hans211 menu question

    Looks cool, but no idea. what game is it ?
  11. Perl Introduction

    Usually it is: #!/bin/perl if you don't know where it is located you do: which perl ech`echo xiun|tr nu oc|sed 'sx\([sx]\)\([xoi]\)xo un\2\1 is xg'`ol .
  12. Source Stamina Stealth

    k, yep been doing that already for 2 years, see my screenshots...
  13. Hans Base

    Use Present instead of EndScene or make a thread and rehook again when the hooks are gone.....
  14. Hans Base

    The framework is ok, only some games have antihack solutions I never said it would work with antihack solutions..... You only need to adapt the d3d hooks. Just hook the d3d a little different, or rehook them or use a bypass...