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    DayZ Navigator 3.1


    About This File

    Plugin-container virusscan:

    https://www.virustotal.com/file/a956792a51215cbefe091faafb57a37b296548c32ed325b105e3eb17b361f546/analysis/

     

    ss3l.dll virusscan:

    https://www.virustotal.com/file/ac6427e33da6fa3c2a6580a38489f16e3f43a335bbd390f608dc0d5025e95472/analysis/1348406853/#

     

    v1.0 - Initial release

    v2.0 - Undetected again!

    Autorefresh is enabled by default to make the hack more intuitive.

    This now operates as a manually mapped dll, all script-files get dynamically generated with random names.

    No more console window - Log gets displayed as a html-page too.

    Added direction indicator for local player.

    Local player will now also be displayed when inside a vehicle.

    v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again

    v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.

    v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"

    - Updated to Arma beta 96751

    v2.4 - Updated offsets for Arma v. 96836

    - Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.

    - Added a lot of cars

    - Some minor fixes suggested by the community (unfortunately i lost the specific credit list)

    v2.5 - Offsets will now be calculated automatically at program start via pattern scan

    v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420

    v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds

    v2.8 - Fixed that enemys were misplaced because of the rotation code.

    Fixed a bug that could occur when enemys looked north (reported by tSpartak)

    v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator

    v3.1 - Fixed for arma 97239 and newer


    What's New in Version 3.1

    Released

    • Fixed for arma 97239 and newer
     Share


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