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    Addylogger Source [REMOVE]


    DerAhlemer
     Share

    Recommended Posts

    ROMOVE!

    DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x85\xC0\x74\x08};", "x????xxxx", 1, true);
    DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x4C\x24\x58\x8B\x88};", "x????xxxxxx", 1, true);
    Writelog("#define ADR_PLAYERPOINTER      0x00%X",dwPlayerPointer);
    Writelog("#define ADR_SERVERPOINTER      0x00%X",dwServerPointer);
    
    DWORD dwFastAmmo      = FindPattern((PBYTE)"\xD8\x05\x14\xB6\xB2\x00\xD9\x1D\x14\xB6\xB2\x00\xC6\x05\x38\xB6\xB2\x00\x01","xx??x?xx??x?xx??x?x", 8, true);
    DWORD dwSpeed         = FindPattern((PBYTE)"\xD8\x0D\x04\x8F\x9C\x00\x5E\xC2\x04\x00\xCC\xCC\xCC\xCC\xCC\x8B\xC1\xC7\x00\x08\x8F\x9C\x00","xx??x?xxx?xxxxxxxx???x?", 2, true);
    DWORD dwNoBounds      = FindPattern((PBYTE)"\xC7\x05\x20\xA6\xB5\x00\x00\x00\x00\x00\xE9\xA8\x02\x00\x00\xD9\x05\x28\xA6\xB5\x00","xx??x?????xxx??xx??x?", 2, true); 
    DWORD dwNoSpawn1      = FindPattern((PBYTE)"\x89\x35\xD0\x7B\xB4\x00\xE8\x62\x30\xDA\xFF\x8B\xC8\xE8\x9B\x43\xFE\xFF\xE8\x56\x30\xDA\xFF","xx??x?x???xxxx????x???x", 2, true);
    DWORD dwNoSpawn2      = FindPattern((PBYTE)"\x8B\x15\x7C\x90\xBA\x00\x69\xD2\xE8\x03\x00\x00\x3B\xCA\x0F\x86\xEA\x00\x00\x00","xx??x?xxxx??xxxxx???", 2, true);
    DWORD dwNoWater       = FindPattern((PBYTE)"\x66\x83\x3D\x9C\xB2\xA4\x00\x00\x74\x17\xA1\xD4\xF4\xB9\x00", "xxx?????xxx????", 3, true); 
    DWORD dwGlassWalls    = FindPattern((PBYTE)"\xC7\x07\x14\xD3\xA0\x00\xE8\x09\x1D\x00\x00\x8B\x4C\x24\x74\x8B\x54\x24\x78", "xxxxx?xxx??xxxxxxxx", 2, true); 
    DWORD dwPrem          = FindPattern((PBYTE)"\x8B\xA8\x64\x03\x00\x00\x83\xC4\x30\x3B\xEB\x0F\x8E\xFD\x00","x?????xxxx?xx??",2,true);
    Writelog("#define ADR_FASTAMMO           0x00%X",dwFastAmmo);
    Writelog("#define ADR_FASTHEALTH         0x00%X",(dwFastAmmo + 0x4));
    Writelog("#define ADR_FASTFLAG           0x00%X",(dwFastAmmo + 0x4 * 3));
    Writelog("#define ADR_FASTREPAIR         0x00%X",(dwFastAmmo + 0x4 * 2)); 
    Writelog("#define ADR_NOSPREAD           0x00%X",(dwFastAmmo + 0x5C)); 
    Writelog("#define ADR_SPEED              0x00%X",dwSpeed); 
    Writelog("#define ADR_SCOPE              0x00%X",(dwFastAmmo - 0xC)); 
    Writelog("#define ADR_CROSSHAIR          0x00%X",(dwFastAmmo + 0x24)); 
    Writelog("#define ADR_NOBOUNDS1          0x00%X",dwNoBounds); 
    Writelog("#define ADR_NOBOUNDS2          0x00%X",(dwNoBounds + 0x4)); 
    Writelog("#define ADR_NOSPAWN1           0x00%X",dwNoSpawn1); 
    Writelog("#define ADR_NOSPAWN2           0x00%X",dwNoSpawn2); 
    Writelog("#define ADR_NOWATER            0x00%X",dwNoWater); 
    Writelog("#define ADR_GLASSWALLS         0x00%X",dwGlassWalls); 
    Writelog("#define ADR_NEARFOG            0x00%X",(dwGlassWalls - 0x4)); 
    Writelog("#define ADR_NOFOG              0x00%X",dwGlassWalls); 
    Writelog("#define OFS_PREMIUM1           0x00%X",dwPrem); 
    Writelog("#define OFS_PREMIUM2           0x00%X",(dwPrem + 0x4)); 
    
    Hier noch eine andere Methode:
    DWORD dwPlayerPointer = Suchen Pattern ((PByte) "\ XA1 \ x00 \ x00 \ x00 \ x00 \ x85 \ xC0 \ x74 \ x08)"; " x? xxxx ", 1, true); 
    DWORD dwServerPointer = Suchen Pattern ((PByte)" \ XA1 \ x00 \ x00 \ x00 \ x00 \ x89 \ x4C \ x24 \ X58 \ x8B \ X88) "," x ? xxxxxx ", 1, true); 
    Writelog (0x00 # define dwPlayerPointer ADR_PLAYERPOINTER% X") 
    Writelog ("0x00% # define ADR_SERVERPOINTER X "dwServerPointer) 
    Jetzt glaube, ich war .. bereit für das Kopieren und Einfügen sind sie: 
    DWORD dwFastAmmo Finden Pattern = ((PByte)" \ xD8 \ X05 \ x14 \ XB6 \ xB2 \ x00 \ xD9 \ x1d \ x14 \ XB6 \ xB2 \ x00 \ xC6 \ X05 \ x38 \ XB6 \ xB2 \ x00 \ x01 "," xx? x? xx? x? xx? x-x ', 8, true); 
    DWORD dwSpeed = Suchen Pattern ((PByte) "\ xD8 \ x0D \ x04 \ x8F \ x9C \ x00 \ X5E \ XC2 \ x04 \ x00 \ XCC \ XCC \ XCC \ XCC \ XCC \ x8B \ XC1 \ xC7 \ x00 \ x08 \ x8F \ x9C \ x00 "," xx? x? xxx? xxxxxxxx? x? ", 2, true); 
    DWORD dwNoBounds = Suchen Pattern ((PByte)" \ xC7 \ X05 \ x20 \ XA6 \ XB5 \ x00 \ x00 \ x00 \ x00 \ x00 \ xE9 \ xA8 \ x02 \ x00 \ x00 \ xD9 \ X05 \ X28 \ XA6 \ XB5 \ x00 "," xx? x xxx xx ??????? x? ", 2, true ); 
    DWORD dwNoSpawn1 = Suchen Pattern ((PByte) "\ x89 \ x35 \ xD0 \ x7B \ xb4 \ x00 \ xE8 \ x62 \ x30 \ xDA \ XFF \ x8B \ xC8 \ xE8 \ x9B \ x43 \ xFE \ XFF \ xE8 \ x56 \ x30 \ xDA \ XFF "," xx? x? x? xxxx? x? x ', 2, true); 
    DWORD dwNoSpawn2 = Suchen Pattern ((PByte) "\ x8B \ x15 \ x7C \ x90 \ Xba \ x00 \ x69 \ xD2 \ xE8 \ x03 \ x00 \ x00 \ x3B \ XCA \ x0F \ x86 \ XEA \ x00 \ x00 \ x00 "," xx? x? xxxx? xxxxx? ', 2, true); 
    DWORD dwNoWater = Suchen Pattern ((PByte) "\ x66 \ X83 \ X3D \ x9C \ xB2 \ xA4 \ x00 \ x00 \ x74 \ x17 \ XA1 \ xD4 \ XF4 \ XB9 \ x00', 'xxx ????? xxx ????", 3, true); 
    DWORD dwGlassWalls Finden Pattern = ((PByte) "\ xC7 \ X07 \ x14 \ xD3 \ xA0 \ x00 \ xE8 \ x09 \ x1d \ x00 \ x00 \ x8B \ x4C \ x24 \ x74 \ x8B \ x54 \ x24 \ x78 "," xxxxx? xxx? xxxxxxxx ', 2, true); 
    DWORD dwPrem = Suchen Pattern ((PByte) "\ x8B \ xA8 \ x64 \ x03 \ x00 \ x00 \ X83 \ XC4 \ x30 \ x3B \ xEB \ x0F \ x8E \ xfd \ x00 "," xxxx x ?????? xx? ", 2, true); 
    Writelog (" # define ADR_FASTAMMO 0x00% X ", dwFastAmmo) 
    Writelog (0x00 # define ADR_FASTHEALTH% X" (dwFastAmmo + 0x4)); 
    Writelog (0x00 # define ADR_FASTFLAG% X "(dwFastAmmo 0x4 + * 3)); 
    Writelog (" # ADR_FASTREPAIR 0x00% define X '(dwFastAmmo + 0x4 * 2)); 
    Writelog (0x00 # define ADR_NOSPREAD% X "(+ dwFastAmmo 0x5C)); 
    Writelog (0x00 # define ADR_SPEED% X", dwSpeed) 
    Writelog ( "0x00 # define ADR_SCOPE% X" (dwFastAmmo - 0xc)); 
    Writelog (0x00 # define ADR_CROSSHAIR% X "(dwFastAmmo + 0x24)); 
    Writelog (0x00 # define ADR_NOBOUNDS1% X", dwNoBounds) 
    Writelog ( "0x00 # define ADR_NOBOUNDS2% X" (dwNoBounds + 0x4)); 
    Writelog (0x00 # define ADR_NOSPAWN1% X ", dwNoSpawn1) 
    Writelog (0x00 # define dwNoSpawn2 ADR_NOSPAWN2% X") 
    Writelog ("# define ADR_NOWATER 0x00% X ", dwNoWater) 
    Writelog (0x00 # define ADR_GLASSWALLS% X", dwGlassWalls) 
    Writelog (0x00 # define ADR_NEARFOG% X "(dwGlassWalls - 0x4)); 
    Writelog (0x00 # define ADR_NOFOG% X" , dwGlassWalls) 
    Writelog (0x00 # define OFS_PREMIUM1% X ", dwPrem) 
    Writelog (0x00 # define OFS_PREMIUM2% X" (dwPrem + 0x4)); 

     

    See also :

    http://forum.ghbsys.net/index.php?showtopi...mp;#entry548195

     

    Thanks to KingClem

    Edited by DerAhlemer`
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    DerAhlemer Mini-Logger Beta V.1.0.0

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

    Log:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

    Link to comment
    Share on other sites

    DerAhlemer Mini-Logger Beta V.1.0.0

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

    Log:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

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    Share on other sites

    naja ich persönlich finde nsearch einfacher O.o

     

    musst eig weniger schrieben+weniger denken

    Edited by CHASER™
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    DerAhlemer Mini-Logger Beta V.1.0.0

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

    Log:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

    Link to comment
    Share on other sites

    naja ich persönlich finde nsearch einfacher xD

     

    musst eig weniger schrieben+weniger denken

     

    Bei mir geht der NSearcher nicht O.o

    Keine AHnung warum, aber er sucht immer nur 7 Addys und hat immer 0x000000

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    DerAhlemer Mini-Logger Beta V.1.0.1

     

     

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Log:

     

    =========== DerAhlemer Logger ===========

    ============= Start logging =============

    [Pointers]

    #define ADR_Playerpointer 0x00CF4498

    #define ADR_Serverpointer 0x00BF3C00

    #define ADR_HEALTHPOINTER Soon available!

    #define ADR_WEAPONPOINTER Soon available!

    #define ADR_BASEPOINTER Soon available!

    #define ADR_USERPOINTER Soon available!

    #define ADR_CLANSERVER Soon available!

    #define ADR_ALLSERVER 0x0051890450

    #define ADR_HACKDETECTED Soon available!

    #define ADR_HACKSHIELD 0x00&X

     

    [D3D]

    #define ADR_CROSSHAIRS 0x000

    #define ADR_FULLBRIGHT1 0x000

    #define ADR_FULLBRIGHT2 0x000

    #define ADR_FULLBRIGHT3 0x000

    #define ADR_GLASSWALLS 0x000

    #define ADR_NearFOG 0x000

    #define ADR_NOFOG 0x000

    #define ADR_WATERCOLOR1 0x000

    #define ADR_WATERCOLOR2 0x000

    #define ADR_WATERCOLOR3 0x000

     

    [Esp / D3D Esp]

    #define ADR_ESPNAMES 0x000

    #define ADR_ESPHEALTH 0x000

    #define ADR_TEAMBASE 0x000

    #define ADR_D3DNAMES 0x000

    #define ADR_D3DIP 0x000

    #define ADR_D3DLEVEL 0x000

    #define ADR_D3DHEALTH 0x000

    #define ADR_D3DMAPNAME 0x000

    #define ADR_REDESPNAME1 0x000

    #define ADR_REDESPNAME2 0x000

    #define ADR_REDESPNAME3 0x000

    #define ADR_GMWARNING 0x000

    #define ADR_FFA_RADARGPS 0x000

    #define ADR_GPSRADAR 0x000

    #define ADR_MINEVIEW1 0x000

    #define ADR_MINEVIEW2 0x000

     

    [PX Items]

    #define ADR_SNIPERCROSSHAIR 0x000

    #define ADR_STAMINA5 0x000

    #define ADR_STAMINA10 0x000

    #define ADR_SNIPER2X 0x000

    #define ADR_EXTRA_AMMO1 0x000

    #define ADR_EXTRA_AMMO2 0x000

     

    [Player & Weapon]

    #define ADR_ANTIMINE Soon available!

    #define ADR_AUTOAMMO Soon available!

    #define ADR_AUTOMEDIC Soon available!

    #define ADR_AUTOREPAIR Soon available!

    #define ADR_ARTILLERY1 Soon available!

    #define ADR_ARTILLERY2 Soon available!

    #define ADR_ARTILLERY3 Soon available!

    #define ADR_ARTILLERY4 Soon available!

    #define ADR_ARTILLERY5 Soon available!

    #define ADR_ARTILLERY6 Soon available!

    #define ADR_ARTILLERY7 Soon available!

    #define ADR_ARTILLERY8 Soon available!

    #define ADR_BULLETS Soon available!

    #define ADR_DAMAGEAS Soon available!

    #define ADR_DOUBLEFIRE Soon available!

    #define ADR_FASTRELOAD Soon available!

    #define ADR_ESCALATOR1 Soon available!

    #define ADR_ESCALATOR2 Soon available!

    #define ADR_FAKEKICK Soon available!

    #define ADR_FFATIMER Soon available!

    #define ADR_FFASPAWN Soon available!

    #define ADR_NOBADWORDCHECK Soon available!

    #define ADR_NORESTRICTION Soon available!

    #define ADR_NOROOMFILTER1 Soon available!

    #define ADR_NOROOMFILTER2 Soon available!

    #define ADR_PREMCROSSHAIR1 Soon available!

    #define ADR_PREMCROSSHAIR2 Soon available!

    #define ADR_PRONECQC Soon available!

    #define ADR_SILENTWALK Soon available!

    #define ADR_SHOOTAS/FASTAS Soon available!

    #define ADR_SUPER_NOSPREAD Soon available!

    #define ADR_UNLOXYGEN Soon available!

    #define ADR_QUICKDEFUSE Soon available!

    #define ADR_QUICKPLANT Soon available!

    #define ADR_WTW Soon available!

    #define ADR_WUW Soon available!

    #define ADR_STW Soon available!

    #define ADR_Unl_Ammo1 0x000

    #define ADR_Unl_Ammo2 0x000

    #define ADR_Unl_Ammo3 0x000

    #define ADR_ANTIAFK Soon available!

    #define ADR_ANTIBAN Soon available!

    #define ADR_FASTAMMO Soon available!

    #define ADR_FASTHEALTH Soon available!

    #define ADR_FASTREPAIR Soon available!

    #define ADR_FASTFLAG Soon available!

    #define ADR_FASTLOCKON Soon available!

    #define ADR_NOSPREAD Soon available!

    #define ADR_NOSMOKE Soon available!

    #define ADR_NOBOUNDS1 Soon available!

    #define ADR_NOBOUNDS2 Soon available!

    #define ADR_NOBOUNDS3 Soon available!

    #define ADR_NOWATER Soon available!

    #define ADR_IMDRUNK Soon available!

    #define ADR_TRIGGERBOT Soon available!

    #define ADR_SCOPE Soon available!

    #define ADR_SCOPESIZE Soon available!

    #define ADR_SPEED Soon available!

    #define ADR_SPEEDROLL Soon available!

    #define ADR_VIEWANGELS Soon available!

    #define ADR_QUICKSPAWN1 Soon available!

    #define ADR_QUICKSPAWN2 Soon available!

    #define ADR_QUICKSPAWN3 Soon available!

     

    [Vehicle]

    #define ADR_VEHILCEJUMP1 Soon available!

    #define ADR_VEHILCEJUMP2 Soon available!

    #define ADR_VEHILCEJUMP3 Soon available!

    #define ADR_OMGLOOKCAR1 Soon available!

    #define ADR_OMGLOOKCAR2 Soon available!

    #define ADR_OMGLOOKCAR3 Soon available!

    #define ADR_VEHICLEINVIS Soon available!

    #define ADR_VEHICLENOFALL Soon available!

    #define ADR_NOVEHRESTRICTION Soon available!

    #define ADR_NOVEHRESTRICTION1 Soon available!

    #define ADR_NOVEHRESTRICTION2 Soon available!

    #define ADR_NOVEHRESTRICTION3 Soon available!

    #define ADR_NOVEHRESTRICTION4 Soon available!

    #define ADR_NOVEHRESTRICTION5 Soon available!

    #define ADR_ENTER_VEH_WHEN_PRONE Soon available!

     

    [Offsets]

    #define OFS_Playerslots Soon available!

    #define OFS_PREMIUM1 Soon available!

    #define OFS_PREMIUM2 Soon available!

    #define OFS_X Soon available!

    #define OFS_Y Soon available!

    #define OFS_Z Soon available!

    #define OFS_PING Soon available!

    #define OFS_SLOT5 Soon available!

    #define OFS_SLOT6 Soon available!

    #define OFS_SLOT7 Soon available!

    #define OFS_SLOT8 Soon available!

    #define OFS_STAMINA Soon available!

    #define OFS_STRUCTERSIZEOFPLAYER Soon available!

    #define OFS_OBSERVERMODE Soon available!

     

    [Others]

    #define ADR_PREMIUM_ACC_CHECK Soon available!

    #define ADR_POINTOFVIEW Soon available!

    #define ADR_INVALIDPACKET1 Soon available!

    #define ADR_INVALIDPACKET2 Soon available!

     

    ============= End of logging ============

    =========== DerAhlemer Logger ===========

     

    ----------------------- visit ghbsys.net -----------------------

     

     

    --------------------------- Next log ---------------------------

     

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

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    Share on other sites

    DerAhlemer Mini-Logger Beta V.1.0.1

     

     

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Log:

     

    =========== DerAhlemer Logger ===========

    ============= Start logging =============

    [Pointers]

    #define ADR_Playerpointer 0x00CF4498

    #define ADR_Serverpointer 0x00BF3C00

    #define ADR_HEALTHPOINTER Soon available!

    #define ADR_WEAPONPOINTER Soon available!

    #define ADR_BASEPOINTER Soon available!

    #define ADR_USERPOINTER Soon available!

    #define ADR_CLANSERVER Soon available!

    #define ADR_ALLSERVER 0x0051890450

    #define ADR_HACKDETECTED Soon available!

    #define ADR_HACKSHIELD 0x00&X

     

    [D3D]

    #define ADR_CROSSHAIRS 0x000

    #define ADR_FULLBRIGHT1 0x000

    #define ADR_FULLBRIGHT2 0x000

    #define ADR_FULLBRIGHT3 0x000

    #define ADR_GLASSWALLS 0x000

    #define ADR_NearFOG 0x000

    #define ADR_NOFOG 0x000

    #define ADR_WATERCOLOR1 0x000

    #define ADR_WATERCOLOR2 0x000

    #define ADR_WATERCOLOR3 0x000

     

    [Esp / D3D Esp]

    #define ADR_ESPNAMES 0x000

    #define ADR_ESPHEALTH 0x000

    #define ADR_TEAMBASE 0x000

    #define ADR_D3DNAMES 0x000

    #define ADR_D3DIP 0x000

    #define ADR_D3DLEVEL 0x000

    #define ADR_D3DHEALTH 0x000

    #define ADR_D3DMAPNAME 0x000

    #define ADR_REDESPNAME1 0x000

    #define ADR_REDESPNAME2 0x000

    #define ADR_REDESPNAME3 0x000

    #define ADR_GMWARNING 0x000

    #define ADR_FFA_RADARGPS 0x000

    #define ADR_GPSRADAR 0x000

    #define ADR_MINEVIEW1 0x000

    #define ADR_MINEVIEW2 0x000

     

    [PX Items]

    #define ADR_SNIPERCROSSHAIR 0x000

    #define ADR_STAMINA5 0x000

    #define ADR_STAMINA10 0x000

    #define ADR_SNIPER2X 0x000

    #define ADR_EXTRA_AMMO1 0x000

    #define ADR_EXTRA_AMMO2 0x000

     

    [Player & Weapon]

    #define ADR_ANTIMINE Soon available!

    #define ADR_AUTOAMMO Soon available!

    #define ADR_AUTOMEDIC Soon available!

    #define ADR_AUTOREPAIR Soon available!

    #define ADR_ARTILLERY1 Soon available!

    #define ADR_ARTILLERY2 Soon available!

    #define ADR_ARTILLERY3 Soon available!

    #define ADR_ARTILLERY4 Soon available!

    #define ADR_ARTILLERY5 Soon available!

    #define ADR_ARTILLERY6 Soon available!

    #define ADR_ARTILLERY7 Soon available!

    #define ADR_ARTILLERY8 Soon available!

    #define ADR_BULLETS Soon available!

    #define ADR_DAMAGEAS Soon available!

    #define ADR_DOUBLEFIRE Soon available!

    #define ADR_FASTRELOAD Soon available!

    #define ADR_ESCALATOR1 Soon available!

    #define ADR_ESCALATOR2 Soon available!

    #define ADR_FAKEKICK Soon available!

    #define ADR_FFATIMER Soon available!

    #define ADR_FFASPAWN Soon available!

    #define ADR_NOBADWORDCHECK Soon available!

    #define ADR_NORESTRICTION Soon available!

    #define ADR_NOROOMFILTER1 Soon available!

    #define ADR_NOROOMFILTER2 Soon available!

    #define ADR_PREMCROSSHAIR1 Soon available!

    #define ADR_PREMCROSSHAIR2 Soon available!

    #define ADR_PRONECQC Soon available!

    #define ADR_SILENTWALK Soon available!

    #define ADR_SHOOTAS/FASTAS Soon available!

    #define ADR_SUPER_NOSPREAD Soon available!

    #define ADR_UNLOXYGEN Soon available!

    #define ADR_QUICKDEFUSE Soon available!

    #define ADR_QUICKPLANT Soon available!

    #define ADR_WTW Soon available!

    #define ADR_WUW Soon available!

    #define ADR_STW Soon available!

    #define ADR_Unl_Ammo1 0x000

    #define ADR_Unl_Ammo2 0x000

    #define ADR_Unl_Ammo3 0x000

    #define ADR_ANTIAFK Soon available!

    #define ADR_ANTIBAN Soon available!

    #define ADR_FASTAMMO Soon available!

    #define ADR_FASTHEALTH Soon available!

    #define ADR_FASTREPAIR Soon available!

    #define ADR_FASTFLAG Soon available!

    #define ADR_FASTLOCKON Soon available!

    #define ADR_NOSPREAD Soon available!

    #define ADR_NOSMOKE Soon available!

    #define ADR_NOBOUNDS1 Soon available!

    #define ADR_NOBOUNDS2 Soon available!

    #define ADR_NOBOUNDS3 Soon available!

    #define ADR_NOWATER Soon available!

    #define ADR_IMDRUNK Soon available!

    #define ADR_TRIGGERBOT Soon available!

    #define ADR_SCOPE Soon available!

    #define ADR_SCOPESIZE Soon available!

    #define ADR_SPEED Soon available!

    #define ADR_SPEEDROLL Soon available!

    #define ADR_VIEWANGELS Soon available!

    #define ADR_QUICKSPAWN1 Soon available!

    #define ADR_QUICKSPAWN2 Soon available!

    #define ADR_QUICKSPAWN3 Soon available!

     

    [Vehicle]

    #define ADR_VEHILCEJUMP1 Soon available!

    #define ADR_VEHILCEJUMP2 Soon available!

    #define ADR_VEHILCEJUMP3 Soon available!

    #define ADR_OMGLOOKCAR1 Soon available!

    #define ADR_OMGLOOKCAR2 Soon available!

    #define ADR_OMGLOOKCAR3 Soon available!

    #define ADR_VEHICLEINVIS Soon available!

    #define ADR_VEHICLENOFALL Soon available!

    #define ADR_NOVEHRESTRICTION Soon available!

    #define ADR_NOVEHRESTRICTION1 Soon available!

    #define ADR_NOVEHRESTRICTION2 Soon available!

    #define ADR_NOVEHRESTRICTION3 Soon available!

    #define ADR_NOVEHRESTRICTION4 Soon available!

    #define ADR_NOVEHRESTRICTION5 Soon available!

    #define ADR_ENTER_VEH_WHEN_PRONE Soon available!

     

    [Offsets]

    #define OFS_Playerslots Soon available!

    #define OFS_PREMIUM1 Soon available!

    #define OFS_PREMIUM2 Soon available!

    #define OFS_X Soon available!

    #define OFS_Y Soon available!

    #define OFS_Z Soon available!

    #define OFS_PING Soon available!

    #define OFS_SLOT5 Soon available!

    #define OFS_SLOT6 Soon available!

    #define OFS_SLOT7 Soon available!

    #define OFS_SLOT8 Soon available!

    #define OFS_STAMINA Soon available!

    #define OFS_STRUCTERSIZEOFPLAYER Soon available!

    #define OFS_OBSERVERMODE Soon available!

     

    [Others]

    #define ADR_PREMIUM_ACC_CHECK Soon available!

    #define ADR_POINTOFVIEW Soon available!

    #define ADR_INVALIDPACKET1 Soon available!

    #define ADR_INVALIDPACKET2 Soon available!

     

    ============= End of logging ============

    =========== DerAhlemer Logger ===========

     

    ----------------------- visit ghbsys.net -----------------------

     

     

    --------------------------- Next log ---------------------------

     

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

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    DerAhlemer Mini-Logger Beta V.1.0.1

     

     

     

    Credits:

    DerAhlemer

     

    Passwort:

    [ Hidden part. View original post. ]

     

    Download:

    [ Hidden part. View original post. ]

     

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/d867...670c-1267548496

     

    Funktion:

    Loggt momentan nur PlayerPointer, Serverpointer, All Server und PlayerSlots.

     

    Log:

     

    =========== DerAhlemer Logger ===========

    ============= Start logging =============

    [Pointers]

    #define ADR_Playerpointer 0x00CF4498

    #define ADR_Serverpointer 0x00BF3C00

    #define ADR_HEALTHPOINTER Soon available!

    #define ADR_WEAPONPOINTER Soon available!

    #define ADR_BASEPOINTER Soon available!

    #define ADR_USERPOINTER Soon available!

    #define ADR_CLANSERVER Soon available!

    #define ADR_ALLSERVER 0x0051890450

    #define ADR_HACKDETECTED Soon available!

    #define ADR_HACKSHIELD 0x00&X

     

    [D3D]

    #define ADR_CROSSHAIRS 0x000

    #define ADR_FULLBRIGHT1 0x000

    #define ADR_FULLBRIGHT2 0x000

    #define ADR_FULLBRIGHT3 0x000

    #define ADR_GLASSWALLS 0x000

    #define ADR_NearFOG 0x000

    #define ADR_NOFOG 0x000

    #define ADR_WATERCOLOR1 0x000

    #define ADR_WATERCOLOR2 0x000

    #define ADR_WATERCOLOR3 0x000

     

    [Esp / D3D Esp]

    #define ADR_ESPNAMES 0x000

    #define ADR_ESPHEALTH 0x000

    #define ADR_TEAMBASE 0x000

    #define ADR_D3DNAMES 0x000

    #define ADR_D3DIP 0x000

    #define ADR_D3DLEVEL 0x000

    #define ADR_D3DHEALTH 0x000

    #define ADR_D3DMAPNAME 0x000

    #define ADR_REDESPNAME1 0x000

    #define ADR_REDESPNAME2 0x000

    #define ADR_REDESPNAME3 0x000

    #define ADR_GMWARNING 0x000

    #define ADR_FFA_RADARGPS 0x000

    #define ADR_GPSRADAR 0x000

    #define ADR_MINEVIEW1 0x000

    #define ADR_MINEVIEW2 0x000

     

    [PX Items]

    #define ADR_SNIPERCROSSHAIR 0x000

    #define ADR_STAMINA5 0x000

    #define ADR_STAMINA10 0x000

    #define ADR_SNIPER2X 0x000

    #define ADR_EXTRA_AMMO1 0x000

    #define ADR_EXTRA_AMMO2 0x000

     

    [Player & Weapon]

    #define ADR_ANTIMINE Soon available!

    #define ADR_AUTOAMMO Soon available!

    #define ADR_AUTOMEDIC Soon available!

    #define ADR_AUTOREPAIR Soon available!

    #define ADR_ARTILLERY1 Soon available!

    #define ADR_ARTILLERY2 Soon available!

    #define ADR_ARTILLERY3 Soon available!

    #define ADR_ARTILLERY4 Soon available!

    #define ADR_ARTILLERY5 Soon available!

    #define ADR_ARTILLERY6 Soon available!

    #define ADR_ARTILLERY7 Soon available!

    #define ADR_ARTILLERY8 Soon available!

    #define ADR_BULLETS Soon available!

    #define ADR_DAMAGEAS Soon available!

    #define ADR_DOUBLEFIRE Soon available!

    #define ADR_FASTRELOAD Soon available!

    #define ADR_ESCALATOR1 Soon available!

    #define ADR_ESCALATOR2 Soon available!

    #define ADR_FAKEKICK Soon available!

    #define ADR_FFATIMER Soon available!

    #define ADR_FFASPAWN Soon available!

    #define ADR_NOBADWORDCHECK Soon available!

    #define ADR_NORESTRICTION Soon available!

    #define ADR_NOROOMFILTER1 Soon available!

    #define ADR_NOROOMFILTER2 Soon available!

    #define ADR_PREMCROSSHAIR1 Soon available!

    #define ADR_PREMCROSSHAIR2 Soon available!

    #define ADR_PRONECQC Soon available!

    #define ADR_SILENTWALK Soon available!

    #define ADR_SHOOTAS/FASTAS Soon available!

    #define ADR_SUPER_NOSPREAD Soon available!

    #define ADR_UNLOXYGEN Soon available!

    #define ADR_QUICKDEFUSE Soon available!

    #define ADR_QUICKPLANT Soon available!

    #define ADR_WTW Soon available!

    #define ADR_WUW Soon available!

    #define ADR_STW Soon available!

    #define ADR_Unl_Ammo1 0x000

    #define ADR_Unl_Ammo2 0x000

    #define ADR_Unl_Ammo3 0x000

    #define ADR_ANTIAFK Soon available!

    #define ADR_ANTIBAN Soon available!

    #define ADR_FASTAMMO Soon available!

    #define ADR_FASTHEALTH Soon available!

    #define ADR_FASTREPAIR Soon available!

    #define ADR_FASTFLAG Soon available!

    #define ADR_FASTLOCKON Soon available!

    #define ADR_NOSPREAD Soon available!

    #define ADR_NOSMOKE Soon available!

    #define ADR_NOBOUNDS1 Soon available!

    #define ADR_NOBOUNDS2 Soon available!

    #define ADR_NOBOUNDS3 Soon available!

    #define ADR_NOWATER Soon available!

    #define ADR_IMDRUNK Soon available!

    #define ADR_TRIGGERBOT Soon available!

    #define ADR_SCOPE Soon available!

    #define ADR_SCOPESIZE Soon available!

    #define ADR_SPEED Soon available!

    #define ADR_SPEEDROLL Soon available!

    #define ADR_VIEWANGELS Soon available!

    #define ADR_QUICKSPAWN1 Soon available!

    #define ADR_QUICKSPAWN2 Soon available!

    #define ADR_QUICKSPAWN3 Soon available!

     

    [Vehicle]

    #define ADR_VEHILCEJUMP1 Soon available!

    #define ADR_VEHILCEJUMP2 Soon available!

    #define ADR_VEHILCEJUMP3 Soon available!

    #define ADR_OMGLOOKCAR1 Soon available!

    #define ADR_OMGLOOKCAR2 Soon available!

    #define ADR_OMGLOOKCAR3 Soon available!

    #define ADR_VEHICLEINVIS Soon available!

    #define ADR_VEHICLENOFALL Soon available!

    #define ADR_NOVEHRESTRICTION Soon available!

    #define ADR_NOVEHRESTRICTION1 Soon available!

    #define ADR_NOVEHRESTRICTION2 Soon available!

    #define ADR_NOVEHRESTRICTION3 Soon available!

    #define ADR_NOVEHRESTRICTION4 Soon available!

    #define ADR_NOVEHRESTRICTION5 Soon available!

    #define ADR_ENTER_VEH_WHEN_PRONE Soon available!

     

    [Offsets]

    #define OFS_Playerslots Soon available!

    #define OFS_PREMIUM1 Soon available!

    #define OFS_PREMIUM2 Soon available!

    #define OFS_X Soon available!

    #define OFS_Y Soon available!

    #define OFS_Z Soon available!

    #define OFS_PING Soon available!

    #define OFS_SLOT5 Soon available!

    #define OFS_SLOT6 Soon available!

    #define OFS_SLOT7 Soon available!

    #define OFS_SLOT8 Soon available!

    #define OFS_STAMINA Soon available!

    #define OFS_STRUCTERSIZEOFPLAYER Soon available!

    #define OFS_OBSERVERMODE Soon available!

     

    [Others]

    #define ADR_PREMIUM_ACC_CHECK Soon available!

    #define ADR_POINTOFVIEW Soon available!

    #define ADR_INVALIDPACKET1 Soon available!

    #define ADR_INVALIDPACKET2 Soon available!

     

    ============= End of logging ============

    =========== DerAhlemer Logger ===========

     

    ----------------------- visit ghbsys.net -----------------------

     

     

    --------------------------- Next log ---------------------------

     

     

    Es wäre nett wenn ihr mir helfen könnten noch andere Addys(deren Bytes hinzuzufügen, einfach PN senden. Ihr erhaltet auch die Credits dafür)

    o

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