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    Addylogger Source [REMOVE]


    DerAhlemer
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    • 3 weeks later...
    • 2 weeks later...
    Download:

    [ Hidden part. View original post. ]

     

     

    [ Hidden part. View original post. ]

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/357a...d8c3-1269846882

     

    Credits:

    NoName

    DerAhlemer

     

    Some Bytes for Public:

    [ Hidden part. View original post. ]

     

    See also :

    http://forum.ghbsys.net/index.php?showtopi...mp;#entry548195

     

    Thanks to KingClem

     

     

     

    rep

    Link to comment
    Share on other sites

    Download:

    [ Hidden part. View original post. ]

     

     

    [ Hidden part. View original post. ]

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/357a...d8c3-1269846882

     

    Credits:

    NoName

    DerAhlemer

     

    Some Bytes for Public:

    [ Hidden part. View original post. ]

     

    See also :

    http://forum.ghbsys.net/index.php?showtopi...mp;#entry548195

     

    Thanks to KingClem

    Link to comment
    Share on other sites

    • 2 weeks later...
    Download:

    [hide_me]

    http://ghbsys.net/ghb/index.php?autocom=do...mp;showfile=557

    [/hide_me]

     

     

    [hide_me]

    Passwort:

    ghbsys

    [/hide_me]

     

    VirusTotal:

    http://www.virustotal.com/de/analisis/357a...d8c3-1269846882

     

    Credits:

    NoName

    DerAhlemer

     

    Some Bytes for Public:

    [hide_me]

    DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x85\xC0\x74\x08};", "x????xxxx", 1, true);
    DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x4C\x24\x58\x8B\x88};", "x????xxxxxx", 1, true);
    Writelog("#define ADR_PLAYERPOINTER      0x00%X",dwPlayerPointer);
    Writelog("#define ADR_SERVERPOINTER      0x00%X",dwServerPointer);
    
    DWORD dwFastAmmo      = FindPattern((PBYTE)"\xD8\x05\x14\xB6\xB2\x00\xD9\x1D\x14\xB6\xB2\x00\xC6\x05\x38\xB6\xB2\x00\x01","xx??x?xx??x?xx??x?x", 8, true);
    DWORD dwSpeed         = FindPattern((PBYTE)"\xD8\x0D\x04\x8F\x9C\x00\x5E\xC2\x04\x00\xCC\xCC\xCC\xCC\xCC\x8B\xC1\xC7\x00\x08\x8F\x9C\x00","xx??x?xxx?xxxxxxxx???x?", 2, true);
    DWORD dwNoBounds      = FindPattern((PBYTE)"\xC7\x05\x20\xA6\xB5\x00\x00\x00\x00\x00\xE9\xA8\x02\x00\x00\xD9\x05\x28\xA6\xB5\x00","xx??x?????xxx??xx??x?", 2, true); 
    DWORD dwNoSpawn1      = FindPattern((PBYTE)"\x89\x35\xD0\x7B\xB4\x00\xE8\x62\x30\xDA\xFF\x8B\xC8\xE8\x9B\x43\xFE\xFF\xE8\x56\x30\xDA\xFF","xx??x?x???xxxx????x???x", 2, true);
    DWORD dwNoSpawn2      = FindPattern((PBYTE)"\x8B\x15\x7C\x90\xBA\x00\x69\xD2\xE8\x03\x00\x00\x3B\xCA\x0F\x86\xEA\x00\x00\x00","xx??x?xxxx??xxxxx???", 2, true);
    DWORD dwNoWater       = FindPattern((PBYTE)"\x66\x83\x3D\x9C\xB2\xA4\x00\x00\x74\x17\xA1\xD4\xF4\xB9\x00", "xxx?????xxx????", 3, true); 
    DWORD dwGlassWalls    = FindPattern((PBYTE)"\xC7\x07\x14\xD3\xA0\x00\xE8\x09\x1D\x00\x00\x8B\x4C\x24\x74\x8B\x54\x24\x78", "xxxxx?xxx??xxxxxxxx", 2, true); 
    DWORD dwPrem          = FindPattern((PBYTE)"\x8B\xA8\x64\x03\x00\x00\x83\xC4\x30\x3B\xEB\x0F\x8E\xFD\x00","x?????xxxx?xx??",2,true);
    Writelog("#define ADR_FASTAMMO           0x00%X",dwFastAmmo);
    Writelog("#define ADR_FASTHEALTH         0x00%X",(dwFastAmmo + 0x4));
    Writelog("#define ADR_FASTFLAG           0x00%X",(dwFastAmmo + 0x4 * 3));
    Writelog("#define ADR_FASTREPAIR         0x00%X",(dwFastAmmo + 0x4 * 2)); 
    Writelog("#define ADR_NOSPREAD           0x00%X",(dwFastAmmo + 0x5C)); 
    Writelog("#define ADR_SPEED              0x00%X",dwSpeed); 
    Writelog("#define ADR_SCOPE              0x00%X",(dwFastAmmo - 0xC)); 
    Writelog("#define ADR_CROSSHAIR          0x00%X",(dwFastAmmo + 0x24)); 
    Writelog("#define ADR_NOBOUNDS1          0x00%X",dwNoBounds); 
    Writelog("#define ADR_NOBOUNDS2          0x00%X",(dwNoBounds + 0x4)); 
    Writelog("#define ADR_NOSPAWN1           0x00%X",dwNoSpawn1); 
    Writelog("#define ADR_NOSPAWN2           0x00%X",dwNoSpawn2); 
    Writelog("#define ADR_NOWATER            0x00%X",dwNoWater); 
    Writelog("#define ADR_GLASSWALLS         0x00%X",dwGlassWalls); 
    Writelog("#define ADR_NEARFOG            0x00%X",(dwGlassWalls - 0x4)); 
    Writelog("#define ADR_NOFOG              0x00%X",dwGlassWalls); 
    Writelog("#define OFS_PREMIUM1           0x00%X",dwPrem); 
    Writelog("#define OFS_PREMIUM2           0x00%X",(dwPrem + 0x4)); 
    
    Hier noch eine andere Methode:
    DWORD dwPlayerPointer = Suchen Pattern ((PByte) "\ XA1 \ x00 \ x00 \ x00 \ x00 \ x85 \ xC0 \ x74 \ x08)"; " x? xxxx ", 1, true); 
    DWORD dwServerPointer = Suchen Pattern ((PByte)" \ XA1 \ x00 \ x00 \ x00 \ x00 \ x89 \ x4C \ x24 \ X58 \ x8B \ X88) "," x ? xxxxxx ", 1, true); 
    Writelog (0x00 # define dwPlayerPointer ADR_PLAYERPOINTER% X") 
    Writelog ("0x00% # define ADR_SERVERPOINTER X "dwServerPointer) 
    Jetzt glaube, ich war .. bereit für das Kopieren und Einfügen sind sie: 
    DWORD dwFastAmmo Finden Pattern = ((PByte)" \ xD8 \ X05 \ x14 \ XB6 \ xB2 \ x00 \ xD9 \ x1d \ x14 \ XB6 \ xB2 \ x00 \ xC6 \ X05 \ x38 \ XB6 \ xB2 \ x00 \ x01 "," xx? x? xx? x? xx? x-x ', 8, true); 
    DWORD dwSpeed = Suchen Pattern ((PByte) "\ xD8 \ x0D \ x04 \ x8F \ x9C \ x00 \ X5E \ XC2 \ x04 \ x00 \ XCC \ XCC \ XCC \ XCC \ XCC \ x8B \ XC1 \ xC7 \ x00 \ x08 \ x8F \ x9C \ x00 "," xx? x? xxx? xxxxxxxx? x? ", 2, true); 
    DWORD dwNoBounds = Suchen Pattern ((PByte)" \ xC7 \ X05 \ x20 \ XA6 \ XB5 \ x00 \ x00 \ x00 \ x00 \ x00 \ xE9 \ xA8 \ x02 \ x00 \ x00 \ xD9 \ X05 \ X28 \ XA6 \ XB5 \ x00 "," xx? x xxx xx ??????? x? ", 2, true ); 
    DWORD dwNoSpawn1 = Suchen Pattern ((PByte) "\ x89 \ x35 \ xD0 \ x7B \ xb4 \ x00 \ xE8 \ x62 \ x30 \ xDA \ XFF \ x8B \ xC8 \ xE8 \ x9B \ x43 \ xFE \ XFF \ xE8 \ x56 \ x30 \ xDA \ XFF "," xx? x? x? xxxx? x? x ', 2, true); 
    DWORD dwNoSpawn2 = Suchen Pattern ((PByte) "\ x8B \ x15 \ x7C \ x90 \ Xba \ x00 \ x69 \ xD2 \ xE8 \ x03 \ x00 \ x00 \ x3B \ XCA \ x0F \ x86 \ XEA \ x00 \ x00 \ x00 "," xx? x? xxxx? xxxxx? ', 2, true); 
    DWORD dwNoWater = Suchen Pattern ((PByte) "\ x66 \ X83 \ X3D \ x9C \ xB2 \ xA4 \ x00 \ x00 \ x74 \ x17 \ XA1 \ xD4 \ XF4 \ XB9 \ x00', 'xxx ????? xxx ????", 3, true); 
    DWORD dwGlassWalls Finden Pattern = ((PByte) "\ xC7 \ X07 \ x14 \ xD3 \ xA0 \ x00 \ xE8 \ x09 \ x1d \ x00 \ x00 \ x8B \ x4C \ x24 \ x74 \ x8B \ x54 \ x24 \ x78 "," xxxxx? xxx? xxxxxxxx ', 2, true); 
    DWORD dwPrem = Suchen Pattern ((PByte) "\ x8B \ xA8 \ x64 \ x03 \ x00 \ x00 \ X83 \ XC4 \ x30 \ x3B \ xEB \ x0F \ x8E \ xfd \ x00 "," xxxx x ?????? xx? ", 2, true); 
    Writelog (" # define ADR_FASTAMMO 0x00% X ", dwFastAmmo) 
    Writelog (0x00 # define ADR_FASTHEALTH% X" (dwFastAmmo + 0x4)); 
    Writelog (0x00 # define ADR_FASTFLAG% X "(dwFastAmmo 0x4 + * 3)); 
    Writelog (" # ADR_FASTREPAIR 0x00% define X '(dwFastAmmo + 0x4 * 2)); 
    Writelog (0x00 # define ADR_NOSPREAD% X "(+ dwFastAmmo 0x5C)); 
    Writelog (0x00 # define ADR_SPEED% X", dwSpeed) 
    Writelog ( "0x00 # define ADR_SCOPE% X" (dwFastAmmo - 0xc)); 
    Writelog (0x00 # define ADR_CROSSHAIR% X "(dwFastAmmo + 0x24)); 
    Writelog (0x00 # define ADR_NOBOUNDS1% X", dwNoBounds) 
    Writelog ( "0x00 # define ADR_NOBOUNDS2% X" (dwNoBounds + 0x4)); 
    Writelog (0x00 # define ADR_NOSPAWN1% X ", dwNoSpawn1) 
    Writelog (0x00 # define dwNoSpawn2 ADR_NOSPAWN2% X") 
    Writelog ("# define ADR_NOWATER 0x00% X ", dwNoWater) 
    Writelog (0x00 # define ADR_GLASSWALLS% X", dwGlassWalls) 
    Writelog (0x00 # define ADR_NEARFOG% X "(dwGlassWalls - 0x4)); 
    Writelog (0x00 # define ADR_NOFOG% X" , dwGlassWalls) 
    Writelog (0x00 # define OFS_PREMIUM1% X ", dwPrem) 
    Writelog (0x00 # define OFS_PREMIUM2% X" (dwPrem + 0x4)); 

    [/hide_me]

     

    See also :

    http://forum.ghbsys.net/index.php?showtopi...mp;#entry548195

     

    Thanks to KingClem

     

    for what game ??

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    • 8 months later...

    for what game ??

     

     

    This is for Warrock.

    If you want to ,,scann" an other game u have to change all bytes and the start parameter ;)

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    • 8 months later...
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