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ProGamer771

Warrock Addy Logger

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Guten Tag,

 

 

Bin auf der suche nach einem guten Addy-Logger für Warrock. Vieleicht kann mir ja einer von euch weiter helfen.

Es wäre super wenn ihr einen Downloadlink + Virustotal Bericht (als Link) posten könntet.

 

Danke schon mal im vorraus.

 

MFG ;)

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Guten Tag,

 

 

Bin auf der suche nach einem guten Addy-Logger für Warrock. Vieleicht kann mir ja einer von euch weiter helfen.

Es wäre super wenn ihr einen Downloadlink + Virustotal Bericht (als Link) posten könntet.

 

Danke schon mal im vorraus.

 

MFG ;)

 

kann dir die Addys geben die aktuellen habe ich ebent gemacht Hier !

 

//##########################################################//

//################ [ Addylogger ] #################//

//##########################################################//

//################# [ Time: 12:49:01 ] ###################//

//##########################################################//

 

//================ [ Pointers ] ================//

DWORD ADR_POINTER_PLAYER = 0xA5348C; // 07/4/2013

DWORD ADR_POINTER_SERVER = 0xA5341C; // 07/4/2013

DWORD ADR_POINTER_ANGELS = 0xA52FEC; // 07/4/2013

DWORD ADR_POINTER_BASE = 0xAAF8C8; // 07/4/2013

//================ [ Memorys ] =================//

DWORD ADR_FASTLOCKON = 0x9E6248; // 07/4/2013

DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x89E280; // 07/4/2013

DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x91BDA4; // 07/4/2013

DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302E; // 07/4/2013

DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; // 07/4/2013

DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; // 07/4/2013

DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; // 07/4/2013

DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; // 07/4/2013

DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; // 07/4/2013

DWORD ADR_MEMORY_BONE = 0x0; // 07/4/2013

//================ [ Offsets ] =================//

DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 07/4/2013

DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; // 07/4/2013

DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 07/4/2013

DWORD ADR_OFFSET_NODELAY = 0x10410; // 07/4/2013

DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 07/4/2013

DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 07/4/2013

DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 07/4/2013

DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 07/4/2013

DWORD ADR_OFFSET_POSITION_X = 0x10300; // 07/4/2013

DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 07/4/2013

DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 07/4/2013

DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 07/4/2013

DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 07/4/2013

DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 07/4/2013

DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 07/4/2013

DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 07/4/2013

DWORD ADR_OFFSET_INVISIBLE = 0xDF35C; // 07/4/2013

DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 07/4/2013

DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 07/4/2013

DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 07/4/2013

DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 07/4/2013

DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 07/4/2013

DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 07/4/2013

DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 07/4/2013

DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 07/4/2013

DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 07/4/2013

DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 07/4/2013

DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 07/4/2013

DWORD ADR_OFFSET_MASTER = 0xE08B0; // 07/4/2013

DWORD ADR_OFFSET_PITCH = 0x101A8; // 07/4/2013

DWORD ADR_OFFSET_YAW = 0x101C4; // 07/4/2013

DWORD WeaponShot = 0x10386; // 07/4/2013

DWORD GravityX_Ofs = 0xC4AC; // 07/4/2013

DWORD GravityY_Ofs = 0xC4B0; // 07/4/2013

DWORD GravityZ_Ofs = 0xC4B4; // 07/4/2013

DWORD OFS_PREMIUM1 = 0x58C; // 07/4/2013

DWORD OFS_PREMIUM2 = 0x590; // 07/4/2013

//================= [ States ] =================//

DWORD ADR_STATE_WEAPON_SHOT = 0xA534D8; // 07/4/2013

//============ [ Weapon Binder ] ==============//

DWORD WarRock_ClassPointer = 0x0; // 07/4/2013

DWORD WarRock_WeaponBasePointer = 0xA76714; // 07/4/2013

DWORD WarRock_SlotBase_Offset = 0x0; // 07/4/2013

DWORD WarRock_PlayerID_Offset = 0x1D00; // 07/4/2013

//================ [ Failed [ 3 ] Addys ] =================//

 

//================ [ Structs ] =================//

struct CBase

{

CPlayer* pLocal;//0xA5348C

char _00[0x12B1A0];//0xA53490

CPlayer* pLocal;//0xB7E630

};

Edited by wrhacker12
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