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ThaJetsa

Dayz Navigator V3.1

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Status: Undetected

All Credits goto: SD333221

 

[Features]


  •  
  • Fully opensource
  • Based on the great dayzdb map
  • Javascript-based, runs in browser
  • Easily adaptable to new Arma versions
  • Zoom function
  • Displays Players
  • Displays Vehicles
  • Displays Tents
  • Displays Corpses
  • Auto-center function

 

[License]

You find the license in the "License.txt" file. By running DayzNavigator you agree to the license. I will not replace any CD-Keys in case you get banned.

 

[instructions]


  •  
  • Update to at least Arma 97239 (by hand!)
  • Extract somewhere
  • Launch firefox (or a different 32bit-process named 'foo.exe')
  • Launch 'plugin-container.exe' (or launch 'plugin-container.exe' with the command line argument 'foo.exe')
  • In your system browser a log window should open
  • Launch DayZ

 

[Note]

The Injector is not open-source. It contains a basic manual-mapper with some extra anti-detection. As it doesn't run while battle-eye is active, recompilation is not necessary.

 

[Faq]

It doesn't work

In case of missing dll's/crashes you need the Visual Studio 2010 CRT!

Did you start it as the administrator? Is the version outdated? (see below)

 

It does not work with my current / new version of Arma2

There are some patch-related offsets. The current offsets are for patch 96751. It is quite easy to adjust the offsets for your patch:

 

[shoutouts (alphabetical order)]

Darky.hax

fatboy88 - Thanks for the DirectX stuff

m101jay - Method of getting player names & entity table locations

tSpartak - Player directions

 

 

[Changelog]

v1.0 - Initial release

v2.0 - Undetected again!

Autorefresh is enabled by default to make the hack more intuitive.

This now operates as a manually mapped dll, all script-files get dynamically generated with random names.

No more console window - Log gets displayed as a html-page too.

Added direction indicator for local player.

Local player will now also be displayed when inside a vehicle.

v2.1 - Using a method by m101jay to get all entities - now crashes are properly shown again

v2.2 - Updated offsets for Arma v. 96584, reduced default refresh delay to 1 second, loader now asks for admin permissions via manifest.

v2.3 - Added Lingor Island. To enable the LI version delete the "ssl3.dll" and rename the "ssl3.dll.backup" to "ssl3.dll"

- Updated to Arma beta 96751

v2.4 - Updated offsets for Arma v. 96836

- Reworked the loader because of the compability issues. If you get an error run "safemode.bat" to inject into dxdiag.exe (will be opened). If it still doesn't work you probably haven't the newest visual studio crt.

- Added a lot of cars

- Some minor fixes suggested by the community (unfortunately i lost the specific credit list)

v2.5 - Offsets will now be calculated automatically at program start via pattern scan

v2.6 - Fixed an issue that stopped most vehicles from being displayed. Toggling buttons should work again. Autocenter should work again. Fixed a small logic error reported by Jman420

v2.7 - Added a great patch by tSpartak to show player directions. Escaping quotes in player names as they otherwise break the javascript code. Added Skoda vehicle. Added buttons to dynamically change the refresh delay of the map from 1-20 seconds

v2.8 - Fixed that enemys were misplaced because of the rotation code.

Fixed a bug that could occur when enemys looked north (reported by tSpartak)

v3.0 - Undetected again. Fixed an issue with the loader that caused the anti-pattern scan not to be intact. Increased entropy of module relocator

v3.1 - Fixed for arma 97239 and newer

 

Download

Edited by ThaJetsa

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