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    Whats Wong?


    Zexiii
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    Recommended Posts

    Plz can someone help me, i cant run it and, there is a error but i cant fix it Here is the source:

    ////////////////////MAIN///////////////////////////
    //////////////////////////////////////////////////
    #include <iostream>
    #include "stdafx.h"
    #include <windows.h>
    #define Engine 0x000 //Replace 0x000 to Engine LTC
    
    typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
    
    DWORD WINAPI dwHackThread(LPVOID) {
    while( !IsGameReadyForHook() )
    Sleep(300);
    main();
    return 0;
    }
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
    DisableThreadLibraryCalls(hDll);
    if ( dwReason == DLL_PROCESS_ATTACH )
    			    MessageBoxA( NULL, "Mr.iZexiii Hot Key V.1|\n" "Mr.iZexiii", "Mr.iZexiii|||||", MB_YESNO| MB_ICONWARNING);
    {               //You can edit the message above, please dont forget to give credit
    CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
    }
    return TRUE;
    }
    
    void __stdcall hook(DWORD Timeout){   
    
    	/*
    	since the caller (the one with the Sleep() in his code) does not know that the function is hooked
    	We have access to all the arguments that the function has. We can change and display them before passing on execution,
    	or we can even prevent the function from being executed!
    	*/
    
    	printf("No rest for the wicked! not even %d seconds!\n",(int) (Timeout/1000));  // display the timeout in milliseconds
    
    return;  // we wont execute the Sleep() function at all, No rest for the wicked!
    }
    
    void DoHook(DWORD* func, DWORD* hook){
    
    /*
    Here *func (what func points to) still points to the address of sleep.
    We however, don't want it to point there, we want it to point to our hook function.
    Therefore we're going to change it, this can be done without any modifications to our virtual memory access.
    Because the pointers are kept in our .data section, and we have write permission in our .data section.
    */
    
    	*func = (DWORD) hook;      // change what *func points to, remeber that func is the same pointer as used in the call dword[addfress] instruction.                
    	return;
    
    }
    
    
    void main()
    {
    
    	while(!IsGameReadyForHook()){
    		Sleep(200);
        }// bool myhack = false; (add your hacks )
    	bool FPS = false;
    	bool nxchams = false;
    	bool superbullet = false;
    	bool speed = false;
    	bool emo = false;
    	bool fire = false;
    	bool fly = false;
    
    	while(true)
    	{// set hot-key for hack......
    	if(GetAsyncKeyState(VK_CAPITAL)<0)// FPS
    
    		//////////////////////////FPS HACK
    		if(FPS){
    		RunConsoleCommand_t("ShowFPS 1");
    		FPS = true;
    		}else{
    		RunConsoleCommand_t("ShowFPS 0");
    		FPS = false;
    		}
    	}
    		/////////////////////NC CHAMS
    		if(GetAsyncKeyState(VK_HOME)<0)// nxchams
    		if(nxchams){
    		RunConsoleCommand_t("SkelModelStencil 0");
    		nxchams = false;
    		}else{
    		RunConsoleCommand_t("SkelModelStencil 1");
    		nxchams = true;
    		}
    	
    
    		/////////////////////SUPERBULLET
    		if(GetAsyncKeyState(VK_DOWN)<0)// superbullet
    		if(superbullet){
    		//you can edit this....//
    		superbullet = false;
    		}else{
    		 switch(*(int*)0x3781886C){  
        case 1: // 1 = Ingame  
           memcpy((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On  
    		superbullet = true;
    		}
    		}
    		///////////////SPEEEED
    		if(GetAsyncKeyState(VK_NUMPAD4)<0)//Speed
    		if(speed){
    RunConsoleCommand_t("WalkVel 1000.000000");
    RunConsoleCommand_t("FRunVel 1000.000000");
    RunConsoleCommand_t("BRunVel 1000.000000");
    RunConsoleCommand_t("SRunVel 1000.000000");
    RunConsoleCommand_t("DuckVel 1000.000000");
    		speed = false;
    		}else{
    RunConsoleCommand_t("WalkVel 70.000000");
    RunConsoleCommand_t("FRunVel 285.000000");
    RunConsoleCommand_t("BRunVel 285.000000");
    RunConsoleCommand_t("SRunVel 285.000000");
    RunConsoleCommand_t("DuckVel 50.000000");
    		speed = true;
    		}
    		
    }
    
    bool IsGameReadyForHook()
    {
    if( GetModuleHandleA( "d3d9.dll" ) != NULL 
    && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
    && GetModuleHandleA( "CShell.dll" ) != NULL )
    return true;
    return false;
    }
    void __cdecl PushToConsole(char *szCommand) 
    { 
        typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); 
        RunConsoleCommand_t RCC = (RunConsoleCommand_t)Engine //EngineLTC; 
    }
    

    Plez take a look.

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    • 2 weeks later...

    What exactly is this source code from? Is this a personal hack string you programmed?

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