Jump to content
Welcome, Guest
Existing user? Sign In

Sign In



Sign Up
The MatriX
  • Welcome To Ghbsys
  • CS GO Streaming Version is released. Have fun streaming while cheating!
  • Have a Payment Issue? Send us a Support ticket.
  • Make a thread if you need support or join our discord for live support.
  • Have Suggestions? Make a thread and you'll earn Ghbsys Points for implemented suggestions.
  • Join our discord to stay well connected! Don't forget to integrate your discord to the site
  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

    Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of [GHB] - GAmEhAcKbAsTaRdS Forum by signing in or creating an account.
    • Start new topics and reply to others
    • Subscribe to topics and forums to get email updates
    • Get your own profile page and make new friends
    • Send personal messages to other members.

    D3Dmenu with folders


    Hans211
     Share

    Recommended Posts

    This is for O7 or warrock?:S

     

    Can be used for all games.You only need to change all d3d8 to d3d9 O.o

    Link to comment
    Share on other sites

    • 2 weeks later...
    • 2 weeks later...
    • 2 weeks later...
    • 2 weeks later...

    Really, REALLY Thank you for this.

    Just awesome that code, explains it all to me. Might need a little bit of help but this is just great O.o THANKS+++

    Link to comment
    Share on other sites

    • 1 month later...

    da kammt der error:

     

    >c:\dokumente und einstellungen\j3nz\desktop\d3dmenu.h(11) : fatal error C1083: Datei (Include) kann nicht geöffnet werden: "d3dx9.h": No such file or directory

    Link to comment
    Share on other sites

    • 1 month later...
    Underneath a 'basic' menu system with:

    - menuitems with multiple custom states like: "Off" "On" or "Head" "Neck" "Spine"

    - text menuitems (nonselectable)

    - folder style items

    - minimal code

     

    A little better screenshot

    dgjqk8.jpg

     

    Changes: version 1.2

    - small bugfix contributed by Wieter20

     

    Download the latest D3Dmenu files and add them to your project.

    D3Dmenu_1.2.zip

     

    In Endscene you put

    	if (Mmax==0) RebuildMenu();
    MenuShow(10,10,m_pFont);		// show the menu at loc 10,10 with a specified font
    MenuNav();

     

     

    Somewhere in your code you define your menu like :

    char		sFPS[20]="xxx fps";
    int		CH_cheats	  = 1;
    int		CH_weap	   = 1;
    
    int		CH_stamina	= 0;
    int		CH_fastammo   = 1;
    int		CH_fasthealth = 0;
    int		CH_fastrepair = 0;
    int		CH_fastflag   = 1;
    int		CH_nospread   = 1;
    int		CH_norecoil   = 1;
    int		CH_unlammo	= 1;
    
    // none standard options
    char *sStamina[] = { "Off","Stealth","Full" };
    
    void RebuildMenu(void)
    {
     strcpy(Mtitle,"== D3Dmenu by Hans211 ==");
     MenuAddItem("[cheats]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
     if (CH_cheats) {
      MenuAddItem("Stamina"	 , sStamina  , &CH_stamina   , 3, MENUITEM);
      MenuAddItem("Fast ammo"   , Moptonoff , &CH_fastammo  , 2, MENUITEM);
      MenuAddItem("Fast health" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
      MenuAddItem("Fast repair" , Moptonoff , &CH_fastrepair, 2, MENUITEM);
      MenuAddItem("Fast flag"   , Moptonoff , &CH_fastflag  , 2, MENUITEM);
     }
     MenuAddItem("[Weapons]", Moptfolder, &CH_weap, 2, MENUFOLDER);
     if (CH_weap) {
      MenuAddItem("No spread"	 , Moptonoff , &CH_nospread, 2, MENUITEM);
      MenuAddItem("No recoil"	 , Moptonoff , &CH_norecoil, 2, MENUITEM);
      MenuAddItem("Unlimited ammo", Moptonoff , &CH_unlammo , 2, MENUITEM);
     }
     MenuAddItem("Framerate"		, (char **)sFPS , 0,0,MENUTEXT);
    }

     

     

    Its just basic but it can be easily enhanced...

     

    Hello i Get 1 error on both =[

     Cannot open include file: 'd3dx9.h': No such file or directory

     

    I have Microsoft DirectX 9.0 SDK (Summer 2004)

     

    here i made a CODE To only Int's and Menu

     

    //Menu Folders//
    
    int		   CH_D3D		 = 1;
    int		CH_ESP	   = 1;
    int		CH_Weapon	= 1;
    int		CH_Playerhacks	 = 1;
    int		CH_Server	 = 1;
    
    //MENUItem//
    
    //D3D//
    int			CH_FullBright = 0;
    int			CH_CrossHair = 0;
    // ESP//
    int		   CH_NameESP	 = 0;
    int			CH_HealthESP  = 0;
    int			CH_BoxESP	  = 0;
    //Weapon Hacks//
    int		CH_fastammo   = 1;
    int		CH_nospread   = 1;
    int		CH_norecoil   = 1;
    int		CH_unlammo	= 0;
    int		CH_RapidFire  = 0;
    //Playerhacks//
    int		CH_stamina	= 0;
    int		CH_SuperJump  = 0;
    int		CH_SpeedHack = 0;
    int		CH_fasthealth = 0;
    int		CH_fastflag   = 1;
    int		CH_NoSpawnWait = 0;
    int		CH_NoBounds = 0;
    int		CH_FasrRepair = 0;
    int		CH_AntiKick = 0;
    //ServerHacks//
    int		CH_Slot5 = 0;
    int		CH_Slot6 = 0;
    int		CH_Slot7 = 0;
    int		CH_Slot8 = 0;
    
    
    // none standard options//
    char *sStamina[] = { "Off","Stealth","Full" };
    char *sSpeed [] = {"1","2","3","4","5","6","7","8","9","10" };
    
    
    void RebuildMenu(void)
    {
     strcpy(Mtitle,"Hope It works");
     strcpy(Mtitle,"Date: 13.4.09");
     //Menu START//
     MenuAddItem("D3D", Moptfolder, &CH_D3D, 2, MENUFOLDER);
     if (CH_D3D) {
    
      MenuAddItem("Full Bright"   , Moptonoff , &CH_FullBright  , 2, MENUITEM);
      MenuAddItem("CrossHair" , Moptonoff , &CH_CrossHair, 2, MENUITEM);
    
     }
     MenuAddItem("[ESP]", Moptfolder, &CH_ESP, 2, MENUFOLDER);
     if (CH_ESP) {
      MenuAddItem("NameESP"	 , Moptonoff , &CH_NameESP, 2, MENUITEM);
      MenuAddItem("HealthESP"	 , Moptonoff , &CH_HealthESP, 2, MENUITEM);
      MenuAddItem("BoxESP"	  , Moptonoff , &CH_BoxESP , 2, MENUITEM);
     }
      MenuAddItem("[Weapon]", Moptfolder, &CH_Weapon, 2, MENUFOLDER);
     if (CH_Weapon) {
      MenuAddItem("fastammo"	, Moptonoff , &CH_fastammo , 2 ,MENUITEM;
      MenuAddItem("nospread"	, Moptonoff , &CH_nospread , 2 ,MENUITEM;
      MenuAddItem("norecoil"	, Moptonoff , &CH_norecoil , 2 ,MENUITEM;
      MenuAddItem("unlammo"	, Moptonoff , &CH_unlammo , 2 ,MENUITEM;
       MenuAddItem("RapidFire"	, Moptonoff , &CH_RapidFire , 2 ,MENUITEM;
    
     }
     MenuAddItem("[Player hacks]", Moptfolder, &CH_Playerhacks, 2, MENUFOLDER);
     if (CH_Playerhacks) {
      MenuAddItem("stamina"	 ,sStamina  , &CH_stamina   , 3, MENUITEM);
      MenuAddItem("SuperJump"	, Moptonoff , &CH_SuperJump , 2 ,MENUITEM;
      MenuAddItem("Speed Hack"	, sSpeed , &CH_SpeedHack , 3 ,MENUITEM;
      MenuAddItem("fasthealth"	, Moptonoff , &CH_fasthealth , 2 ,MENUITEM;
      MenuAddItem("fastflag"	, Moptonoff , &CH_fastflag , 2 ,MENUITEM;
      MenuAddItem("No Spawn Wait"	, sSpeed , &CH_NoSpawnWait , 2 ,MENUITEM;
      MenuAddItem("NoBounds"	, Moptonoff , &CH_NoBounds , 2 ,MENUITEM;
      MenuAddItem("AntiKick"	, Moptonoff , &CH_AntiKick , 2 ,MENUITEM;
    
     }
     MenuAddItem("[Server]", Moptfolder, &CH_Server, 2, MENUFOLDER);
     if (CH_Server) {
      MenuAddItem("Slot5"	 ,sStamina  , &CH_Slot5   , 2, MENUITEM);
      MenuAddItem("Slot6"	, Moptonoff , &CH_Slot6 , 2 ,MENUITEM;
      MenuAddItem("Slot7"	, sSpeed , &CH_Slot7 , 2 ,MENUITEM;
      MenuAddItem("Slot8"	, Moptonoff , &CH_Slot8 , 2 ,MENUITEM;
    
     }
     //Menu End//

    Edited by BmxAmaTT
    Link to comment
    Share on other sites

    • 2 weeks later...
    Underneath a 'basic' menu system with:

    - menuitems with multiple custom states like: "Off" "On" or "Head" "Neck" "Spine"

    - text menuitems (nonselectable)

    - folder style items

    - minimal code

     

    A little better screenshot

    dgjqk8.jpg

     

    Changes: version 1.2

    - small bugfix contributed by Wieter20

     

    Download the latest D3Dmenu files and add them to your project.

    D3Dmenu_1.2.zip

     

    In Endscene you put

    	if (Mmax==0) RebuildMenu();
    MenuShow(10,10,m_pFont);		// show the menu at loc 10,10 with a specified font
    MenuNav();

     

     

    Somewhere in your code you define your menu like :

    char		sFPS[20]="xxx fps";
    int		CH_cheats	  = 1;
    int		CH_weap	   = 1;
    
    int		CH_stamina	= 0;
    int		CH_fastammo   = 1;
    int		CH_fasthealth = 0;
    int		CH_fastrepair = 0;
    int		CH_fastflag   = 1;
    int		CH_nospread   = 1;
    int		CH_norecoil   = 1;
    int		CH_unlammo	= 1;
    
    // none standard options
    char *sStamina[] = { "Off","Stealth","Full" };
    
    void RebuildMenu(void)
    {
     strcpy(Mtitle,"== D3Dmenu by Hans211 ==");
     MenuAddItem("[cheats]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
     if (CH_cheats) {
      MenuAddItem("Stamina"	 , sStamina  , &CH_stamina   , 3, MENUITEM);
      MenuAddItem("Fast ammo"   , Moptonoff , &CH_fastammo  , 2, MENUITEM);
      MenuAddItem("Fast health" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
      MenuAddItem("Fast repair" , Moptonoff , &CH_fastrepair, 2, MENUITEM);
      MenuAddItem("Fast flag"   , Moptonoff , &CH_fastflag  , 2, MENUITEM);
     }
     MenuAddItem("[Weapons]", Moptfolder, &CH_weap, 2, MENUFOLDER);
     if (CH_weap) {
      MenuAddItem("No spread"	 , Moptonoff , &CH_nospread, 2, MENUITEM);
      MenuAddItem("No recoil"	 , Moptonoff , &CH_norecoil, 2, MENUITEM);
      MenuAddItem("Unlimited ammo", Moptonoff , &CH_unlammo , 2, MENUITEM);
     }
     MenuAddItem("Framerate"		, (char **)sFPS , 0,0,MENUTEXT);
    }

     

     

    Its just basic but it can be easily enhanced...

     

     

     

     

     

    HOW I CAN DO YO THIS HACK WORK I CANT DO TO THIS SHIT WORKS

    Link to comment
    Share on other sites

    • 1 month later...
    Underneath a 'basic' menu system with:

    - menuitems with multiple custom states like: "Off" "On" or "Head" "Neck" "Spine"

    - text menuitems (nonselectable)

    - folder style items

    - minimal code

     

    A little better screenshot

    dgjqk8.jpg

     

    Changes: version 1.2

    - small bugfix contributed by Wieter20

     

    Download the latest D3Dmenu files and add them to your project.

    D3Dmenu_1.2.zip

     

    In Endscene you put

    	if (Mmax==0) RebuildMenu();
    MenuShow(10,10,m_pFont);		// show the menu at loc 10,10 with a specified font
    MenuNav();

     

     

    Somewhere in your code you define your menu like :

    char		sFPS[20]="xxx fps";
    int		CH_cheats	  = 1;
    int		CH_weap	   = 1;
    
    int		CH_stamina	= 0;
    int		CH_fastammo   = 1;
    int		CH_fasthealth = 0;
    int		CH_fastrepair = 0;
    int		CH_fastflag   = 1;
    int		CH_nospread   = 1;
    int		CH_norecoil   = 1;
    int		CH_unlammo	= 1;
    
    // none standard options
    char *sStamina[] = { "Off","Stealth","Full" };
    
    void RebuildMenu(void)
    {
     strcpy(Mtitle,"== D3Dmenu by Hans211 ==");
     MenuAddItem("[cheats]", Moptfolder, &CH_cheats, 2, MENUFOLDER);
     if (CH_cheats) {
      MenuAddItem("Stamina"	 , sStamina  , &CH_stamina   , 3, MENUITEM);
      MenuAddItem("Fast ammo"   , Moptonoff , &CH_fastammo  , 2, MENUITEM);
      MenuAddItem("Fast health" , Moptonoff , &CH_fasthealth, 2, MENUITEM);
      MenuAddItem("Fast repair" , Moptonoff , &CH_fastrepair, 2, MENUITEM);
      MenuAddItem("Fast flag"   , Moptonoff , &CH_fastflag  , 2, MENUITEM);
     }
     MenuAddItem("[Weapons]", Moptfolder, &CH_weap, 2, MENUFOLDER);
     if (CH_weap) {
      MenuAddItem("No spread"	 , Moptonoff , &CH_nospread, 2, MENUITEM);
      MenuAddItem("No recoil"	 , Moptonoff , &CH_norecoil, 2, MENUITEM);
      MenuAddItem("Unlimited ammo", Moptonoff , &CH_unlammo , 2, MENUITEM);
     }
     MenuAddItem("Framerate"		, (char **)sFPS , 0,0,MENUTEXT);
    }

     

     

    Its just basic but it can be easily enhanced...ujjjjjjjjjjjjj

    Link to comment
    Share on other sites

    • 4 weeks later...
    • 3 months later...
    • 2 weeks later...
    • 1 month later...

    Wenn du nichtmal das weißt vergiss die ganze "Coding" Geschichte am besten gleich wieder, du brauchst noch n Bypass, dazu musst du auch noch die Detours umschreiben da die ausm Menü hier schon lange Detected sind(soweit ich weiß).

     

    Klick alle Dateien durch und du findest schon was, aber wundere dich nicht wieso nichts funkioniert O.o

    Link to comment
    Share on other sites

    omg ich kans coden ich hab nur gefragt wo ich bei disen d3d menu die addressen hinzufügen muss

     

    ich mach meine eigene d3d menue´s ich wollte mal ein anderes ausbrobieren

     

    und brauchst mal über haubt nix sagen du kanst ia net mal coden

    wirst warscheinlich noch net mal nen Injector gemacht ham aber egal du kleines kind

    Link to comment
    Share on other sites

    Eine Source für einen Injector findet man im gesamten Netz, überall, pausenlos, genauso sieht es mit Funktionen für WR aus.

     

    Und wenn du doch so ein Profi bist solltest du wissen, dass das nur ein Menü und keine komplette Base ist.

    Edited by CerealKiller
    Link to comment
    Share on other sites

    Eine Source für einen Injector findet man im gesamten Netz, überall, pausenlos, genauso sieht es mit Funktionen für WR aus.

     

    Und wenn du doch so ein Profi bist solltest du wissen, dass das nur ein Menü und keine komplette Base ist.

     

     

     

    ach ne meine fresse halts einfach

    Link to comment
    Share on other sites

    wo muss ich da meine addresen hin tunn

     

    Sieht mir nicht danach aus als ob Du das wüsstest.

    Link to comment
    Share on other sites

    • 2 months later...
    • 3 months later...

    I have 2 problems with this menu .

     

    1. I cant get nofog or others work only crosshair does work , my code :

     

    //-----------------Croshair------------------------
    extern int CH_crosshair;   //defined in other file
    void DrawCrosshair (pD3DdeviceX pDevice)
    {
    int x = ( Ge*Zensored*temMetrics( 0 ) / 2); 
    int y = ( Ge*Zensored*temMetrics( 1 ) / 2); 
    D3DRECT rec = { x - 10, y, x + 10, y + 1};
    D3DRECT rec2 = { x, y - 10, x + 1, y + 10}; 
    pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
    pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 0, 0), 0, 0);
    }
    //---------------Croshair Finish---------------------
    //---------------Full Bright-------------------------
    extern int CH_bright;   //defined in other file
    void DrawBright (pD3DdeviceX pDevice)
    {
    
     pDevice->SetRenderState(D3DRS_LIGHTING, false);
     pDevice->SetRenderState(D3DRS_AMBIENT,D3DCOLOR_ARGB(255, 255,255,255));
    }
    ///---------------Full Bright Finish-------------------
    

     

     

    HRESULT WINAPI myEndScene (pD3DdeviceX pDevice)
    {
           if (pFont==NULL)
                   PostReset(pDevice);                     // Create font
           else {
    
    			if (CH_bright) DrawBright(pDevice);        
    			if (CH_crosshair) DrawCrosshair(pDevice);   
                   DoMenu(pDevice);
           }
           return pEndScene(pDevice);
    }

     

     

    //-------------Crosshair Start----------------------------------
    DWORD WINAPI HACKthread( LPVOID param )
    {
       // --- hack loop
    while (1) {
    
    	if (CH_crosshair)
    
    	Sleep(50);
       }
    //---------------Crosshair Finish---------------------------------
    
    //---------------Full Bright Start--------------------------------
    
       // --- hack loop
    while (1) {
    
    	if (CH_bright)
    
    	Sleep(50);
    	    }
    return 0;
    }
    //---------------Full Bright Finish---------------------------------

    Edited by 11111111
    Link to comment
    Share on other sites

    • 3 weeks later...
    • GM1234 locked this topic
    Guest
    This topic is now closed to further replies.
     Share

    • Recently Browsing   0 members

      • No registered users viewing this page.
    ×
    ×
    • Create New...