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    [Source] - Evo Button Menu 2.5


    Stefan
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    Evo Menu v2.5

     

     

    Whats new on Evo Menu v2.5?

    • [2.5] Coded in the Movable Menu

    • [2.5] Added a custom mouse

    • [2.5] fixed some memory leakes and Release's

    • [2.2] Added bold and italic onto intanalize font

    • [2.2] Added auto window menu text sizing( will auto set hight for window text depending on text size )

    • [2.1] New spec menu time/date display

    • [2.0] Coded for d3d9

    • [2.0] Evo Menu is now even more user(Biene Maja) frienly

    • [2.0] Evo Menu is now coded using sprites instead of fillrgba, this will increase your FPS

    • [2.0] New gui design

    • [2.0] Now coded with an auto space alignment for buttons & menu

     

     

    menu.png

     

    Games tested on and worked:

    Call of Duty 4( FPS: 60 )

    Call of Duty 5( FPS: 65 )

    Counter Strike: Source( FPS: 140 )

    Combat Arms

    Parabellum

    Operation 7

    BFHeroes

     

    Virus Scan:

    http://img43.imageshack.us/my.php?image=scan.png

     

    Source Included:

    -!Forbidden Upload Site, please give me 3 days Suspend!- Download

    FileDen Download

     

    If you have tested this menu on any games that i have not listed and it worked can you please pm or post to me what game so i can add it to the list.

     

    Credits:

    NeoIII

    cLTFX team

    UnknownCheats

    Monster64

    • Upvote 2
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    Looks cool!

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    compile and get this error plz help me

    error C2668: 'pow' : ambiguous call to overloaded function

    void evoMenu::DrawNormalLineD3D(int iStartX, int iStartY, int iEndX, int iEndY, DWORD dwColor)

    {

    float flLength = sqrt(pow(iEndX-iStartX,2) + pow(iEndY-iStartY,2));

    float flAngle = atan((float)(iEndY - iStartY) / (iEndX - iStartX));

     

    DrawPolarLineD3D(iStartX, iStartY, flLength, flAngle, dwColor);

    }

    Edited by bimbimvek
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    Yeah there were some errors so i have added the link to the newest update i made.

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    • 4 weeks later...
    • 2 weeks later...

    1. Can I use it for WarRock Hack

     

    2. Where can I put the codes in?

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    • 2 weeks later...
    • 2 weeks later...
    • 3 weeks later...

    i compile with VC6 get errors

     

    Compiling...

    Evo2.cpp

    O.o\Downloads\Button Menu Source v2.5\Evo2.cpp(198) : error C2660: 'Draw' : function does not take 5 parameters

    xD\Downloads\Button Menu Source v2.5\Evo2.cpp(224) : error C2065: 'D3DXSPRITE_ALPHABLEND' : undeclared identifier

    ;)\Downloads\Button Menu Source v2.5\Evo2.cpp(236) : error C2039: 'GetTransform' : is not a member of 'ID3DXSprite'

    F:\Program Files\DirectX\Include\d3dx9core.h(213) : see declaration of 'ID3DXSprite'

    ;)\Downloads\Button Menu Source v2.5\Evo2.cpp(237) : error C2039: 'SetTransform' : is not a member of 'ID3DXSprite'

    F:\Program Files\DirectX\Include\d3dx9core.h(213) : see declaration of 'ID3DXSprite'

    ;)\Downloads\Button Menu Source v2.5\Evo2.cpp(238) : error C2660: 'Draw' : function does not take 5 parameters

    :o\Downloads\Button Menu Source v2.5\Evo2.cpp(239) : error C2039: 'SetTransform' : is not a member of 'ID3DXSprite'

    F:\Program Files\DirectX\Include\d3dx9core.h(213) : see declaration of 'ID3DXSprite'

    :D\Downloads\Button Menu Source v2.5\Evo2.cpp(261) : error C2660: 'DrawTextA' : function does not take 6 parameters

    Error executing cl.exe.

     

    c0d4.dll - 7 error(s), 0 warning(s)

     

    How to fix it??

    Edited by nProtect
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    will this work for dev c++

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    • 3 months later...

    I was looking at it, and try this.

     

     

    replace this:

    float flLength = sqrt(pow(iEndX-iStartX,2) + pow(iEndY-iStartY,2));

     

     

    With this:

     

    float flLength = sqrt( pow((long)iEndX-(double)iStartX,2) + pow((long)iEndY-(double)iStartY,2));

     

     

    (i was not able to test but it compiles fine.)

    Please tell me if this fix works for you

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    • 3 weeks later...

    Hmm i used it, and it works fine without hacks..

    If i add something to "cVars", i got Error.

    I got Superjump, Premium and NoFallDamage at the moment..

     

    Show my BuildLog:

    BuildLog.htm

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    • 9 months later...
    • 8 months later...

    I got this weird error

     

    LINK : fatal error LNK1181: cannot open input file 'opends60.lib'

     

    any thoughts?

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    cannot open input file 'opends60.lib'

     

     

    Right, but after searching that lib it has nothing to do with d3d its used for sql server. I googled for the actual library and thats what info I found. hence why it makes no sense to me

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    • 2 weeks later...
    Guest
    This topic is now closed to further replies.
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