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Cold heart
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Posts posted by Cold heart
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HI,
here is my new vid' tut,
How To Make Free G1 Credits!
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Direct3D_VMTable = (PDWORD)*(PDWORD)Direct3D_Object; <-- What??????????????
(PDWORD) ??? or (DWORD)?
Yh small error, you gotta change (PDWORD) to *(DWORD)
also your using a base that ahs probably been patched by most of the good fps games out there.
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this is my source warock in d3d
I think the detour goes well yet
need a bypass
you can leech, but give me credit.
[if u Need help [email protected]]
http://www.virustotal.com/it/analisis/6fa8...8eff-1268338150
DOWNLOAD:
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this can be worked on but for now i suppose it is alright
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<d3d8.h> means find anything thats like that name change it to "d3d8.h"
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WoW im guessing Buffs is a used term in WoW
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that wouldnt be possible im guessing because you would need to change some warrock files that loads the dll's if you can change it so that it can load the dll then it is possible without using the injector but thats just more harder imo ( in my opinion ) but you can see if any one else knows anything about this
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you need to include iostream.h file.
#include "iostream.h"
And put file in same folder.
you have small error of not adding the .h
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ah right thank you
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The framework is ok, only some games have antihack solutions
I never said it would work with antihack solutions..... You only need to adapt the d3d hooks.
Just hook the d3d a little different, or rehook them or use a bypass...
see now what do you mean by "hook the d3d a little different", this is what i dont understand, and if i use say ASM bypass would it work?
and thank you for your help ^^
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Every one knows hans base has a minor bug with warrock. I've Tried my best trying to get it to work and im having no luck unfortunetly so is there any chance that some1 can help me get this fixed? if so thanks.
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wrong section look in the warrock area, and find something that works..
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Help me please,
I have Visual C++ 2008 and it's impossible to compiler Hans221's project !
I have a lot of errors. How did I put a multithreaded dll option ?
Thx
a bit of basics would help, make no menu hack first as they seem to be much easier then move on.
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no he's missing this code, becasue hes not generating the texture...
HRESULT GenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8 **ppD3Dtex, DWORD colour32) { if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex)) ) return E_FAIL; WORD colour16 = ((WORD)((colour32>>28)&0xF)<<12) |(WORD)(((colour32>>20)&0xF)<< |(WORD)(((colour32>>12)&0xF)<<4) |(WORD)(((colour32>>4)&0xF)<<0); D3DLOCKED_RECT d3dlr; (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0); WORD *pDst16 = (WORD*)d3dlr.pBits; for(int xy=0; xy < 8*8; xy++) *pDst16++ = colour16; (*ppD3Dtex)->UnlockRect(0); return S_OK; }
And then this must be above the coding above this.
GenerateTexture(m_pD3Ddev, &texRed,D3DCOLOR_ARGB(255,255,0,0)); // RED GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0)); // GREEN
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Well i tried and my Chams is hideous lol
help plz
You have: pDevice->SetTexture( 0, NULL); //fill it wih red pDevice->SetTexture( 0, NULL); //fill it with green Should be: pDevice->SetTexture( 0, Red); //fill it wih red pDevice->SetTexture( 0, Green); //fill it with green
If you've generated your textures should work fine..
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go find your hack name called : blabla.dll, then put the injector there and call it the same name as the dll, so the injector would be called : blabla.exe then double click the exe and start warrock and done. + your using an old d3d base that wont work unless you hook it differently and use the vtable.
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Hello And Welcome to my Tutorial [ Almog6666 ] On how making your own Hacks For [WARROCK]
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If youve learn C++ you can write your own codes -.-
Stupid leecher :angry5:
Nobody give you the source code of hacks dude you must learn that shit ALONE.
Yours Truly
wow calm down?
heres Fast F/H/R/A
if (CH_fastall) { long t=1092779973; unsigned long Protection; VirtualProtect((void*)fast_addie1, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)fast_addie1, &t , sizeof(t)); VirtualProtect((void*)fast_addie1, sizeof(t), Protection, 0); VirtualProtect((void*)fast_addie2, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)fast_addie2, &t , sizeof(t)); VirtualProtect((void*)fast_addie2, sizeof(t), Protection, 0); VirtualProtect((void*)fast_addie3, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)fast_addie3, &t , sizeof(t)); VirtualProtect((void*)fast_addie3, sizeof(t), Protection, 0); VirtualProtect((void*)fast_addie4, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)fast_addie4, &t , sizeof(t)); VirtualProtect((void*)fast_addie4, sizeof(t), Protection, 0); }
Scope:
if (scope ==1) { if(GetAsyncKeyState(VK_RBUTTON)&1<< 0xF) { long t=2; unsigned long Protection; VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)ADR_SCOPE, &t , sizeof(t)); VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0); } else { long t=0; unsigned long Protection; VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection); memcpy((void*)(ADR_SCOPE), &t , sizeof(t)); VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0); } }
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px items are nops i think im guessing because ive never coded them, if there not nops there probably server based, but im guessing the server base is very wrong becasue they arent offsets.
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Hello,
Let me Present a Simple FindPattern Logger that i made.
HowTo:
- Go into the "Settings" Folder and open the "Settings.ini"
- Change the Settings for your Process and save it
- Start the NSearch.exe and open your Target Process
- if the Logging Process is finished you will get your Logfiles into the folder "Result"
- How to set the Patterns for what you want to search, look into the "Patterns.txt" in the folder "Settings"
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Settings.ini:
Patterns.txt:
Creditz:
( UPDATED )
ChangeLog:
Added Support for returning more than only the 1st found result. Added small memdump to the advanced logging option. ( thx to hans211 )
RAR-File Password:
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ty
How To Get a Retail Free
in Tutorials
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reply and show me this