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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    Cold heart

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    Posts posted by Cold heart

    1. The framework is ok, only some games have antihack solutions O.o

      I never said it would work with antihack solutions..... You only need to adapt the d3d hooks.

      Just hook the d3d a little different, or rehook them or use a bypass...

       

      see now what do you mean by "hook the d3d a little different", this is what i dont understand, and if i use say ASM bypass would it work?

       

      and thank you for your help ^^

    2. no he's missing this code, becasue hes not generating the texture...

       

      HRESULT GenerateTexture(IDirect3DDevice8 *pD3Ddev, IDirect3DTexture8 **ppD3Dtex, DWORD colour32)
      {
         if( FAILED(pD3Ddev->CreateTexture(8, 8, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, ppD3Dtex)) )
             return E_FAIL;
      
         WORD colour16 =    ((WORD)((colour32>>28)&0xF)<<12)
                 |(WORD)(((colour32>>20)&0xF)<<
                 |(WORD)(((colour32>>12)&0xF)<<4)
                 |(WORD)(((colour32>>4)&0xF)<<0);
      
         D3DLOCKED_RECT d3dlr;    
         (*ppD3Dtex)->LockRect(0, &d3dlr, 0, 0);
         WORD *pDst16 = (WORD*)d3dlr.pBits;
      
         for(int xy=0; xy < 8*8; xy++)
             *pDst16++ = colour16;
      
         (*ppD3Dtex)->UnlockRect(0);
      
         return S_OK;
      }

      And then this must be above the coding above this.

      GenerateTexture(m_pD3Ddev, &texRed,D3DCOLOR_ARGB(255,255,0,0)); // RED
      GenerateTexture(m_pD3Ddev, &texGreen,D3DCOLOR_ARGB(255,0,255,0)); // GREEN

    3. Well i tried and my Chams is hideous lol

      help plz

      You have: 
      
      pDevice->SetTexture( 0, NULL);	  //fill it wih red
      pDevice->SetTexture( 0, NULL);			 //fill it with green
      
      
      Should be: 
      
      pDevice->SetTexture( 0, Red);	  //fill it wih red
      pDevice->SetTexture( 0, Green);			 //fill it with green
      

       

      If you've generated your textures should work fine..

    4. go find your hack name called : blabla.dll, then put the injector there and call it the same name as the dll, so the injector would be called : blabla.exe then double click the exe and start warrock and done. + your using an old d3d base that wont work unless you hook it differently and use the vtable.

    5. If youve learn C++ you can write your own codes -.-

       

      Stupid leecher :angry5:

       

      Nobody give you the source code of hacks dude you must learn that shit ALONE.

       

      Yours Truly

       

      wow calm down?

       

      heres Fast F/H/R/A

       

      if (CH_fastall)
      {
      long t=1092779973;
      unsigned long Protection;
      VirtualProtect((void*)fast_addie1, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)fast_addie1, &t , sizeof(t));
      VirtualProtect((void*)fast_addie1, sizeof(t), Protection, 0);
      
      VirtualProtect((void*)fast_addie2, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)fast_addie2, &t , sizeof(t));
      VirtualProtect((void*)fast_addie2, sizeof(t), Protection, 0);
      
      VirtualProtect((void*)fast_addie3, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)fast_addie3, &t , sizeof(t));
      VirtualProtect((void*)fast_addie3, sizeof(t), Protection, 0);
      
      VirtualProtect((void*)fast_addie4, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)fast_addie4, &t , sizeof(t));
      VirtualProtect((void*)fast_addie4, sizeof(t), Protection, 0);
      }

       

      Scope:

       

      if (scope ==1)
      {
      if(GetAsyncKeyState(VK_RBUTTON)&1<< 0xF)  
      {
      long t=2;
      unsigned long Protection;
      VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)ADR_SCOPE, &t , sizeof(t));
      VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0);
      }
      else
      {
      long t=0;
      unsigned long Protection;
      VirtualProtect((void*)ADR_SCOPE, sizeof(t), PAGE_READWRITE, &Protection);
      memcpy((void*)(ADR_SCOPE), &t , sizeof(t));
      VirtualProtect((void*)ADR_SCOPE, sizeof(t), Protection, 0);
      }
      }

    6. Hello,

      Let me Present a Simple FindPattern Logger that i made.

       

      HowTo:

      - Go into the "Settings" Folder and open the "Settings.ini"

      - Change the Settings for your Process and save it

      - Start the NSearch.exe and open your Target Process

      - if the Logging Process is finished you will get your Logfiles into the folder "Result"

      - How to set the Patterns for what you want to search, look into the "Patterns.txt" in the folder "Settings"

      ---------------------------------------------------------

      Settings.ini:

      nsearch_ini.png

       

      Patterns.txt:

      nsearch_patternsformat.png

       

      Creditz:

       

       

       

      ( UPDATED )

      ChangeLog:

      Added Support for returning more than only the 1st found result.
      Added small memdump to the advanced logging option. ( thx to hans211 )

       

      RAR-File Password:

      [ Hidden part. View original post. ]

      ty

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