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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    Adrenaline

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    Posts posted by Adrenaline

    1. GameGroup: FPS

      GameName: Alliance of Valiant Arms (A.V.A)

       

      Info/why:

       

      • Its a very good game, much better than its rivalry FPS games such WR, CA and OP7.
      • It's by IJJI so you know its a very high quality game.
      • Very fun with lots of different modes, maps and new weapons being released all the time.
      • Lots and lots of people play this game.
      • DxxT used to do VIP for this game but have currently stopped, You could take all their customers

      I hope you consider making VIP for this game, thank you

       

      - Adrenaline

    2. In the d3dbase.cpp add in the D3Dinit funtction this while loop before checking the d3dx.dll

      So it looks like this:

      	
      int D3Dinit(void)
      {
      DWORD		hD3D, adr, *vtbl;
      
      // --- wait for home key to start
      while ((GetAsyncKeyState(VK_HOME)&0x8000)==0)  Sleep(200);
      // wait for the d3dx dll
      hD3D=0;
      do {
      	hD3D = (DWORD)GetModuleHandle(D3Ddllname);
      	Sleep(10);
      } while(!hD3D);
      // ....

       

      Now it waits with hooking until you press the HOME key

      I don't have op7 anymore on my computer, so i can't test it

       

      Thanks a lot hans

       

      worked perfectly, just as i expected from you xD

    3. well coding chams etc. is similar in most fps games, there are plenty of tuts on how to do chams in a certain game if u have good c++ knowledge you will find it very easy to convert or simply add to your hack.

       

      Example of chams code:

       

      if((m_Stride == 44) && (Chams))

      {

      pDevice->SetTexture(0,NULL);

      pDevice->SetRenderState(D3DRS_LIGHTING, 1);

      pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);

      pDevice->SetRenderState(D3DRS_FOGENABLE, 0);

      pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));

      }

       

      This cham code is for WarRock and goes in the DrawIndexedPrimitive ( DIP )

       

      unfortunately WarRock have partially patched d3d hacks and will no longer work, but still it gives you a good idea how to code chams

       

      This is what u need to find in the game you want chams for: m_Stride == 44)

      For WarRock the player stride is 44 for other games it will be different

       

      Hope this has helped

    4. void HackThread()

      {

      for(;xD

      {

      Spread(0);

      Recoil(0,0,0);

      Slot5();

      Sleep(30); //What exactly does this do? I've seen anywhere from 5 to 30 in here

      }

      }

       

      void HackThread()

      {

      for(;O.o

      {

      Spread(0);

      Recoil(0,0,0); // Do not do this, use ()

      Slot5();

      Sleep(30); // <--- This reduces lag

      }

      }

       

      Correct Code:

       

      void HackThread()

      {

      for(;;)

      {

      Spread();

      Recoil();

      Slot5();

      Sleep(30);

      }

      }

    5. X, Y and Z coordinates are for teleporting etc.

       

      I will give you no recoil:

       

      void Recoil()

      {

      DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPOINTER;

      if(dwPlayerPtr != 0)

      {

      *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;

      *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;

      *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;

      }

      }

       

      Now you have to work out how to do No Spread:

       

      * You do not need a hotkey for no spread, remove " if (GetAsyncKeyState(VK_LBUTTON )) "

       

      * For no spread u use *(int*) then the addy then the value, which is 0 as u want zero spread

       

      * You do not use PlayerPointer or ServerPointer for this code

       

      if you have any problems reply on this topic and i will help you

    6. u mean start learning?

       

      spammer isn't really a hack its a application but what ever

       

      first you need to learn c++, then you will know how c++ programming works and be able to make dll files

       

      there are good "Teach yourself c++ guides" and plenty of tutorials too xD

       

      Hope this helps

       

      -------------------------------------------------------------------------------------------------------------------------

       

      In answer to your question in C++ u can make dll projects that when built are .dll format.

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