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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    PrE

    2nd lvl Member
    • Posts

      196
    • Joined

    • Last visited

    Posts posted by PrE

    1. yea we can wait now again 1 week for update this crashing :D i love it = )

      Be happy that you get extensions every time there is a update, some websites don't even do that or only on very rare occasions.

      • Upvote 3
      • Downvote 1
    2. Interesting. Offtopic.

       

      Anyways, bad idea.

      Minecraft has become such a big topic, you need an own forum to cover even 10% of it. And there are enough forums, as you can see, they are hella big and GHB would never even come close to that, we got like 100 Minecraft players here that are activly playing Minecraft, 10% of them know what they can do in Minecraft and 1% knows how to Mod.

      No modders will ever join GHB so there is no real sense in that.

       

      We are a gamehacking forum, not a modding forum.

       

      And well, these few other topics like "designs" wont get that much attention, too.

      The forum doesn't necessarily have to be about moding or texture packs, you can talk about so many other things as well as server hosting problems, and you don't need modders to have a forum for it...there can be discussions, videos about creations they have done and you even could hold contests every week about the best creation with a different theme each time you could also give a award to winner this way more people will participate.

      Minecraft can haul in lots of members.

    3. Voice Spam

       

      Msg.Writeuint8(190);
      Msg.writeuint8(1)
      Msg.writeuint8(1)
      Msg.writeuint16(

       

      Credits:

      N00b, Mattypatty and AcidBurn

       

      Result:

       

       

       

      Anti-kick & Godmode

       

      #define ID_Anti_Kick 206
      #define ID_God_Mode 135
      #define ID_Spammer 104
      #define ID_Respawn 113
      #define ID_Server_Crash 153 //404//200
      #define ID_Suicide 161
      #define ID_Leave_Game 174
      #define ID_IP_Ban 406 //150
      
      pSendToServer = (tSendToServer)ADDR_SENDTOSERVER;
      g_LTClient = *(CLTClient**)ADDR_LTCLIENT; // LTCLIENT
      g_CommonLT = g_LTClient->Common();
      
      //godmode			
      if(engine->ValidPointer(g_LTClient))
      {
         	CAutoMessage Msg;
      Msg.Writeuint8(ID_God_Mode);
      pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      }
      
      //anti-kick
      if(engine->ValidPointer(g_LTClient))
      {
         	CAutoMessage Msg;
      Msg.Writeuint8(ID_Anti_Kick);
      pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      }

       

      Credits: Vortex

       

       

       

       

       

       

       

      Elite vote kick

       

      void EliteVoteKick(LPDIRECT3DDEVICE9 pDevice)
      {
      		if((*(BYTE *)GameStatus == 1) && Elite)
      {
      		if(ValidPointer(g_LTClient))
      		{
         		CAutoMessage Msg;
                 Msg.Writeuint8(206);
                 Msg.Writeuint8(1);
      		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      		}
      		else
      	{
      		g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
                 g_CommonLT = g_LTClient->Common();
      		return;
      		}
      		}
      }

       

      Credits: PhantoM_Like

       

       

       

      Auto Ban

       

      CAutoMessage Msg; 
       			Msg.Writeuint8(120); 
       			Msg.Writeuint8(1);  
       			Msg.Writeuint8(1);   
       			Msg.Writeuint8(123);  
       			Msg.Writeuint8(1);    
       			Msg.Writeuint8(1);    
       			Msg.Writeuint8(000);   
       			Msg.Writeuint8(1);    
       			Msg.Writeuint8(155);

       

      Credits:BACKDOOR

       

       

      This kicks you and one of the room

      Msg.Writeuint8(114);
      Msg.Writeuint8(13);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(100);
      Msg.Writeuint8(78);
      Msg.Writeuint8(27);
      Msg.Writeuint8(2);
      Msg.Writeuint8(62);
      Msg.Writeuint8(38);
      Msg.Writeuint8(73);
      Msg.Writeuint8(45);
      Msg.Writeuint8(4);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(10);
      Msg.Writeuint8(0);
      Msg.Writeuint8(2);
      Msg.Writeuint8(51);
      Msg.Writeuint8(1);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(255);
      Msg.Writeuint8(1);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(1);
      Msg.Writeuint8(19);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(47);
      Msg.Writeuint8(68);
      Msg.Writeuint8(114);
      Msg.Writeuint8(89);
      Msg.Writeuint8(3);
      Msg.Writeuint8(0);
      Msg.Writeuint8(4);
      Msg.Writeuint8(106);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(24);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(7);
      Msg.Writeuint8(0);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(254);
      Msg.Writeuint8(255);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(16);
      Msg.Writeuint8(49);
      Msg.Writeuint8(96);
      Msg.Writeuint8(0);
      Msg.Writeuint8(64);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      Msg.Writeuint8(0);
      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

      Credits: Sr_Especialista

       

       

       

      Crash to desktop

       

      void desktop(LPDIRECT3DDEVICE9 pDevice)
      {
      if((*(BYTE *)GameStatus == 1) && s32f1a)
      {
      	if(ValidPointer(g_LTClient))
      	{
      		CAutoMessage Msg;
      		Msg.Writeuint8(104);
      		Msg.WriteWString((wchar_t *)L"Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! Conexão Encerada ! By Fernando Edition");
      		Msg.WriteWString((wchar_t *)L"GM");
      		Msg.Writeuint8(0);
      		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      	}
      		else
      	{
      		g_LTClient = *(CLTClient**)ADDR_LTCLIENTDLL;
                 g_CommonLT = g_LTClient->Common();
      		return;
      	}
      }
      }

       

      Credits: Sr_Especialista;

      • Upvote 2
    4. OK, so to increase the forum activty i think the GHB staff should host a free vip weekend(ca and wr).

      It has many benefits such as activity boost, will give members a chance to try out VIP hacks before buying while also advertising ingame with the spammer.

      While this is in place you could also hold a video contest, since its a free VIP weekend, normal members would be able to participate.

    5. Those video contests are just stupid because no one participate on it

      so I don't agree with that one.

       

      Well, i kind of agree with you too but trying doesn't hurt and besides this is only done to advertise ghb hacks.

       

      And hopefully Neo takes these changes aboard.

      • Upvote 1
    6. Well, first of I think the portal is the main problem and probably the skin(for new users it may be hard to navigate).

       

      By using a portal that displays the latest threads that are being talked about on forum could improve the activity level by allot, I mean its makes it easier to see whats going on rather then going into each individual forum to check for the updates, also by putting this into place users will get more "into" the forum rather then just coming on when the hacks are detected and are in need of an update.

       

      The skin is getting really old, i would suggest a new skin(not too heavy) maybe a dark and a light version if possible.

      Navigation around the forum needs some work, this way users can find what they are looking for allot quicker rather then guess-clicking links every 2 seconds, also I know almost every staff member speaks German but I think by using English as more "mainly" users wouldn't feel left out by knowing full well what is being talked of, not saying there shouldn't be any German at all just that it should stay in its section.

      Attraction:

      This site has one of the best pub & VIP hacks for one the most popular F2P games, its just not being advertised well...not many users know about it. I know there are around 200 users on pub hacks but still this forum has allot of potential, to get the name out more I think the staff should start more video contests for VIP and pub hacks

       

       

      *I know its not much, will add more once i get more ideas*

      • Upvote 2
    7. I want the following weapons: All specialists weapons like Turrets, M32, Hornets, Claymore etc. Some rare weapons such as L96 Black magnum/super magnum and M416 BARON CQB. I cant think of anymore weapons right now, I will post back if I can think of them.

       

      Post this list in the correct thread: here

    8. "We just added an spammer to the public hacks"

      Just hope that the spammer does not turn on by itself like **ADS Removed** spammer which send many users to CBL dirty list and some got banned by Nexon.

       

      It doesn't, you can turn it on/off.

    9. Combat Arms

      Message Guaranteed

      #define MESSAGE_GUARANTEED   (1<<7)

       

      GodMode

      void cBase::Godmode(int Status)
      {
      if(Status)
      {
      	if(Tools.ValidPointer(g_LTClient))
      	{
      		CAutoMessage Msg;
      		Msg.Writeuint8(69);
      		Msg.Writeuint8(1);	
      		Msg.Writeuint8(1);
      		Msg.Writeuint8(1);
      		Msg.Writeuint8(1);	
      		Msg.Writeuint8(1);
      		Msg.Writeuint8(365);
      		Msg.Writeuint8(1);
      		Msg.Writeuint8(1);
      		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      		keybd_event(0x33,0,0,0);
      		LT = 0;
      		PushToConsole("PlayerHealth 100");
      		Msg.Writeuint8(1);
      		Msg.Writestring("IncrementHealth 100");
      		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      	} else {
      		g_LTClient = *(CLTClient**)dwLTClient;
      		g_CommonLT = g_LTClient->Common();
      		return 0;
      	}
      }
      }

       

       

       

      Spammer


      void cBase::Spammer(void)
      {
      if(item.Spammer)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {

      CAutoMessage Msg;
      Msg.Writeuint8(104);
      Msg.WriteWString((wchar_t*)L"[GM] Get Your Hacks For Free!" );
      Msg.WriteWString((wchar_t*)L"GHBSYS.NET" );
      Msg.Writeint32(0);
      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

      }
      }
      }
      
      

       

       

      Weapon Spawn


      void cBase::WeaponSpawn(void)
      {
      if(item.WeaponSpawn)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {
      if(GetAsyncKeyState(VK_NUMPAD3)&1){

      CAutoMessage Msg;

      Msg.Writeuint8(50);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(342);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);

      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

      }
      }
      }
      }
      
      

       

      InstantRespawn

       


      void cBase::InstantRespawn(void)
      {
      if(item.InstantRespawn)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 bu
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {


      CAutoMessage Msg;

      Msg.Writeuint8(113);//


      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

      }
      }
      }


      
      

       

      ServerCrasher

       

      void cBase::ServerCrasher(void)
      {
      if(item.ServerCrasher)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {
      if(GetAsyncKeyState(VK_END)&1){
      
      CAutoMessage Msg;
      
      Msg.Writeuint8(153);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(200);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      
      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      
      }
      }
      }
      }

       

       

      LifeTaker (Only Qurentine)

       

      void cBase::Lifetaker(void)
      {
      if(item.Lifetaker)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {
      if(GetAsyncKeyState(VK_HOME)&1){
      
      CAutoMessage Msg;
      
      Msg.Writeuint8(50);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      Msg.Writeuint8(110);
      Msg.Writeuint8(1);
      Msg.Writeuint8(1);
      
      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
      
      }
      }
      }
      }

       

       

      Auto Suicide

       


      void cBase::Suicide(void)
      {
      if(item.Suicide)
      {
      g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
      g_CommonLT = g_LTClient->Common();
      if(Base.ValidPointer(g_LTClient))
      {


      CAutoMessage Msg;

      Msg.Writeuint8(417);//


      g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

      }
      }
      }
      
      

       

       

      Lecched

      Credits:saulitow

       

       

       

      Same here but from a different person.

      http://pastebin.com/raw.php?i=W44n1JLU

       

       

       

      Weps IDs


      Unlimited Respawn - 113 Crasher - 200 Zombie Hands - 110 P90TR CBS - 410 Guitar Gun - 402 Pumpkin Grenade - 106 HR1860 - 134 C1860n - 141 Skorpion Mark II - 412 M39 EMR - 42 ACR Sandfire - 70 CX4 Storm - 71 M960 - 72 Rec7 Rangers - 76 G3 - 77 M200 - 78 M200 Ghillie - 79 SPR - 80 Kriss - 81 Kriss SpecOps - 82 M21E - 84 DSR1 Tactical - 85 M32 Stun - 86 American Eagle - 87 Quar Virus Hands - 88 Guillotine - 89 Barons M416 CQB - 90 DSR1 - 91 Ultimax 100 - 93 Negev - 94 FS2000 - 95
      
      

      • Upvote 1
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