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Posts posted by D3m0ni4k
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Use only the D3D and you sure not banned
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first give the warrock stats at the MM. but why u dont give the wr stats u have fraid of what?
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its not the warrock stats dude? to sure you are not power on this account i need see ur warrock stats.
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you need of added this file in ur system32 and in ur warrock file
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u can give the name of warrock stats to me see as you have powerlevel or not.
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it is not valided i can download with the link?
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change ur navigator internet
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mate just download this msvcr100.dll
http://forum.ghbsys.net/index.php?/files/file/2351-msvcr100dll/
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My problem is,
I downloaded it and i got no password...
Can you tell me it for the VIP Client
mate the code is *removed* enjoy the download
edit by NeoIII: user should find it himself, and if he cant then link him to the topic and not post pass in public section: http://forum.ghbsys.net/index.php?showtopic=26618
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my vip finish today i dont have the extention to the days lost of Warrock Vip and CA Vip?
Regards
D3m0
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fgsdasfgh1354 Wrong section dude you cant post it at the topic
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yea i know ΣLΣXTrO 2 year ago he is trusted np
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i want post serie here what is it the method for approve the link?
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what is it for the chams and wallhack?
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awesome
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visible
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visible
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Hey dude
15e Paysafecard its good for my but in the week end its good for you?
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[TUT]Writing A Bypass For Any Game
Well I got bored today and decided to post this tutorial.
Please note that this might not work for every program so don't flame.
If you use this or it helped you write anything else please provide credits.
For an Example, I will use WarRock, this method however can be adapted for any game.
This can of cource be used for any compare etc.
Requirements:
A basic knowledge of C++ and Assembly.
C++ compiler.
A brain(maybe)
First of all, open up WarRock.exe unpacked in olly or ida or w/e dissassembler/debugger you want.
Search for the "Hack Detected" String and jmp to the reference of that.
You should now see something like this:
Code:
___:004ADE7C push ebx
___:004ADE7D mov ecx, offset dword_22200D8
___:004ADE82 call sub_6126B0
___:004ADE87 mov eax, dword_C0BC98
___:004ADE8C cmp eax, ebx
___:004ADE8E jz short loc_4ADEA1
___:004ADE90 push esi
___:004ADE91 push 29Ah
___:004ADE96 lea ecx, [eax+36290h]
___:004ADE9C call sub_4459B0
___:004ADEA1
___:004ADEA1 loc_4ADEA1: ; CODE XREF: sub_4ADAF0+39Ej
___:004ADEA1 push 3E8h
___:004ADEA6 call sub_8B1993
___:004ADEAB mov ecx, dword_B2E6F8
___:004ADEB1 add esp, 4
___:004ADEB4 push ebx
___:004ADEB5 push offset aHackDetected ; "Hack Detected!"
___:004ADEBA push esi
___:004ADEBB push ecx
___:004ADEBC nop
___:004ADEBD call near ptr 7E3A07EAh
___:004ADEC2 push esi
___:004ADEC3 call sub_8ADBE1
___:004ADEC8 add esp, 4
___:004ADECB
___:004ADECB loc_4ADECB: ; CODE XREF: sub_4ADAF0+36Ej
___:004ADECB ; sub_4ADAF0+38Aj
___:004ADECB call sub_4AD960
___:004ADED0 call sub_648390
___:004ADED5 call sub_431070
___:004ADEDA mov byte_F521D8, 1
___:004ADEE1
___:004ADEE1 loc_4ADEE1: ; CODE XREF: sub_4ADAF0+4Ej
___:004ADEE1 ; sub_4ADAF0+7Bj
___:004ADEE1 mov ecx, [esp+548h+var_94]
___:004ADEE8 xor eax, eax
___:004ADEEA call sub_8AD85B
___:004ADEEF pop edi
___:004ADEF0 pop esi
___:004ADEF1 pop ebx
___:004ADEF2 mov esp, ebp
___:004ADEF4 pop ebp
___:004ADEF5 retn 10h
___:
___:004ADEF5 sub_4ADAF0 endp
Now look at what happens at 004ADE8E, it jmps to the "Hack Detected" msg if the previous compare was equal. Well we can't have that can we? Because when Hackshield detects a hack, it sends a message with the title "Hack Detected", and closes the game.
So to stop this, we are going to edit that compare so that its never equal.
Let's start off with the origional function
Code:
cmp eax, ebx
Now we are going to add a conditional jmp to this so that it jmps to our new function whenever it is equal.
Code:
cmp eax, ebx
jz check
Now, let's add our function and make it work so that each register always has a different value than the other, and then compare it.
Code:
cmp eax, ebx
jz check
check:
mov eax, 1
mov ebx, 0
cmp eax, ebx
Our code should now work, however, since we are using a C++ compiler, it wont recognise pure asm, so we need to tell it that it's asm.
So, we need to change our code to this:
Code:
__declspec (naked) void EditCompare()
{
__asm{
cmp eax, ebx
jz check
check:
mov eax, 1
mov ebx, 0
cmp eax, ebx
}
}
Hopefully you usderstood what I did there. First, I declared our function's name, and what kind of function it is. Secondly, I added __asm which tells the compiler that between the next two curly braces, there would be assembly code.
There we go, That's our function written!
Now all that's left is to detour it and we are done.
So now we need to put this in dll main:
Code:
DetourFunction(( BYTE* )0x4ADE8E,( BYTE* )EditCompare);
And that's it! I hope you understood my tutorial. If you didn't then I suggest you take a closer look at the languages of asm and C++.
I hope you enjoyed it^^
Please comment on my tutorial and say if I missed anything.
Oh, and if you leach this, you give me permission to cockslap you and your family.
Credits:
Artic66
Krzychukknd
HACK anti ban
in Trackmania Nations Forever
Posted
yeah mate but the anti ban in the hack its a old source i remember it 2 yeah ago this source worked. but today i dont know