Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum
- Start new topics and reply to others
- Subscribe to topics and forums to get email updates
- Get your own profile page and make new friends
- Send personal messages to other members.
-
Posts
97 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Downloads
Store
Posts posted by xp0rniii
-
-
-
-
röp
-
[ Hidden part. View original post. ]
Lup
-
-
-
-
reeep
-
-
zomg rep
-
oben in der bschriebung steht lvl 64 und unten 65 ? o0
-
habe nen steam acc mit css gmod dark messiah half life alle dann condition zero alle
-
Trusted Jungs kann ich nur empfehlen
-
25 € paysafecard und ich nehm ihn
-
Hey, hier hab ich für euch den Steam Patcher!
Der Patcher erlaubt es alle Steam Games umsonst zu downzuloaden!
Um ihn zu Installieren Exe starten, In steam ordner gehen Steam.dll auswählen (Steam muss ausgeschaltet sein) Patchen ! Fertig!
Hier ein Screen:
DOWNLOAD:[ Hidden part. View original post. ]
GAMES DIE SICHER GEHEN:
* 7 Wonders 2
* 7 Wonders 3 The Trasures of Seven
* Age of Chivalry
* Age of Chivalry Dedicated Server
* Amazin Adventures: The Lost Tomb
* Arx Fatalis
* Astropop Deluxe
* Audiosurf
* Bejeweled Deluxe
* Bejeweled Deluxe 2
* Bejeweled Twist
* Bookworm Deluxe
* Bookworm Adventures Deluxe
* Chuzzle Deluxe
* Codename Gordon
* D.I.P.R.I.P. Warm Up
* D.I.P.R.I.P. Warm Up Dedicated Server
* Dark Messiah Might and Magic Singleplayer
* Day of Defeat Source
* Dedicated Server
* Defcon
* Discovery! A Seek and Find Adventure
* Dynomite Deluxe
* Dystopia
* Dystopia Dedicated Server
* Eets
* Elf Bowling Hawaiian Vacation
* Eternal Silence
* Eternal Silence Dedicated Server
* Eve Online
* Feeding Frenzy 2 Deluxe
* Garry's Mod
* Hammerheads Deluxe
* Heavy weapon Deluxe
* Half-Life 2
* Half-Life 2: Deathmatch
* Half-Life 2: Lost Coast
o ATI/NVIDIA Promo
* Iggle Pop Deluxe
* Insaniquarium Deluxe
* Insurgency
* Insurgency Dedicated Server
* Left 4 Dead Dedicated Server
* Little Farm
* Lumines
* Luxor
* Luxor AR
* Luxor 2
* Luxor 3
* Luxor Quest for the afterlife
* Mare Nostrum
* Mare Nostrum Dedicated Server
* Money Tree
* Mr. Robot
* Multiwinia
* Mystery P.I. - The Lottery Ticket
* Mystery P.I. - The Vegas Heist
* Mystery P.I. - The New York Fortune
* Ninja Reflex
* Peggle Deluxe
* Peggle Extreme
* peggle Nights
* Penny Arcade Adventures: On the Rain-Slick of Darkness, Episode One
* Penny Arcade Adventures: On the Rain-Slick of Darkness, Episode Two
* Pizza Frenzy
* Planet Busters
* Poker Superstars 2
* Portal
* Project Aftermath
* Race 07 CrownePlaza Addon
* Rag Doll Kung Fu
* Reaxxion
* Red Orchestra
* Ricochet Lost Worlds
* RoboBlitz
* Rocketmania Deluxe
* Samantha Swift
* Source Dedicated Server
* Source 2007 Dedicated Server
* Starscape
* Synergy
* Synergy Dedicated Server
* Talismania Deluxe
* The Office
* The Ship Dedicated Server
* The Wizards Pen
* Thread Space Hyperbol Dedicated Server
* Trackmania Nations Forever
* Typer Shark Deluxe
* Venice
* Wik and the Fable of Souls
* Zen of Sodoku
* Zombie Panic! Source
* Zombie Panic! Source Dedicated Server
* Zuma Deluxe
Download und Integration anderer Games (CS:S zb.)
für zb. CS:S braucht man die "Counter-Strike source client.gcf"
und für TF2 die Aktuellste "team fortress 2 client content.gcf"
[ Hidden part. View original post. ]
Downloadet diese , und entpackt sie in euren "/steamordner/steamapps" , in meinem Fall: "F:\Program Files\Steam\steamapps" Ordner , danach Steam neustarten , und ihr Könnt unter "Meine Spiele" CS:S/TF2 Downloaden ,und nach dem Download Spielen.
Viele Games findet ihr hier:
http://cs.rin.ru/forum/viewforum.php?f=22
(Registrierung Nötig)
Wenn's euch was gebracht hat, dann könnt ihr mir ja ein THX geben
Viel Spass noch mit den Games
-
-
omfg ...deinen acc wollte ich auch ma habn hätteste den lieber mir verkauft
-
Danke das du usn warnst
wieviel geld warns denn ?
-
-
Download:
[ Hidden part. View original post. ]
[ Hidden part. View original post. ]
VirusTotal:
http://www.virustotal.com/de/analisis/357a...d8c3-1269846882
Credits:
NoName
DerAhlemer
Some Bytes for Public:
DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x85\xC0\x74\x08};", "x????xxxx", 1, true); DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x4C\x24\x58\x8B\x88};", "x????xxxxxx", 1, true); Writelog("#define ADR_PLAYERPOINTER 0x00%X",dwPlayerPointer); Writelog("#define ADR_SERVERPOINTER 0x00%X",dwServerPointer); DWORD dwFastAmmo = FindPattern((PBYTE)"\xD8\x05\x14\xB6\xB2\x00\xD9\x1D\x14\xB6\xB2\x00\xC6\x05\x38\xB6\xB2\x00\x01","xx??x?xx??x?xx??x?x", 8, true); DWORD dwSpeed = FindPattern((PBYTE)"\xD8\x0D\x04\x8F\x9C\x00\x5E\xC2\x04\x00\xCC\xCC\xCC\xCC\xCC\x8B\xC1\xC7\x00\x08\x8F\x9C\x00","xx??x?xxx?xxxxxxxx???x?", 2, true); DWORD dwNoBounds = FindPattern((PBYTE)"\xC7\x05\x20\xA6\xB5\x00\x00\x00\x00\x00\xE9\xA8\x02\x00\x00\xD9\x05\x28\xA6\xB5\x00","xx??x?????xxx??xx??x?", 2, true); DWORD dwNoSpawn1 = FindPattern((PBYTE)"\x89\x35\xD0\x7B\xB4\x00\xE8\x62\x30\xDA\xFF\x8B\xC8\xE8\x9B\x43\xFE\xFF\xE8\x56\x30\xDA\xFF","xx??x?x???xxxx????x???x", 2, true); DWORD dwNoSpawn2 = FindPattern((PBYTE)"\x8B\x15\x7C\x90\xBA\x00\x69\xD2\xE8\x03\x00\x00\x3B\xCA\x0F\x86\xEA\x00\x00\x00","xx??x?xxxx??xxxxx???", 2, true); DWORD dwNoWater = FindPattern((PBYTE)"\x66\x83\x3D\x9C\xB2\xA4\x00\x00\x74\x17\xA1\xD4\xF4\xB9\x00", "xxx?????xxx????", 3, true); DWORD dwGlassWalls = FindPattern((PBYTE)"\xC7\x07\x14\xD3\xA0\x00\xE8\x09\x1D\x00\x00\x8B\x4C\x24\x74\x8B\x54\x24\x78", "xxxxx?xxx??xxxxxxxx", 2, true); DWORD dwPrem = FindPattern((PBYTE)"\x8B\xA8\x64\x03\x00\x00\x83\xC4\x30\x3B\xEB\x0F\x8E\xFD\x00","x?????xxxx?xx??",2,true); Writelog("#define ADR_FASTAMMO 0x00%X",dwFastAmmo); Writelog("#define ADR_FASTHEALTH 0x00%X",(dwFastAmmo + 0x4)); Writelog("#define ADR_FASTFLAG 0x00%X",(dwFastAmmo + 0x4 * 3)); Writelog("#define ADR_FASTREPAIR 0x00%X",(dwFastAmmo + 0x4 * 2)); Writelog("#define ADR_NOSPREAD 0x00%X",(dwFastAmmo + 0x5C)); Writelog("#define ADR_SPEED 0x00%X",dwSpeed); Writelog("#define ADR_SCOPE 0x00%X",(dwFastAmmo - 0xC)); Writelog("#define ADR_CROSSHAIR 0x00%X",(dwFastAmmo + 0x24)); Writelog("#define ADR_NOBOUNDS1 0x00%X",dwNoBounds); Writelog("#define ADR_NOBOUNDS2 0x00%X",(dwNoBounds + 0x4)); Writelog("#define ADR_NOSPAWN1 0x00%X",dwNoSpawn1); Writelog("#define ADR_NOSPAWN2 0x00%X",dwNoSpawn2); Writelog("#define ADR_NOWATER 0x00%X",dwNoWater); Writelog("#define ADR_GLASSWALLS 0x00%X",dwGlassWalls); Writelog("#define ADR_NEARFOG 0x00%X",(dwGlassWalls - 0x4)); Writelog("#define ADR_NOFOG 0x00%X",dwGlassWalls); Writelog("#define OFS_PREMIUM1 0x00%X",dwPrem); Writelog("#define OFS_PREMIUM2 0x00%X",(dwPrem + 0x4)); Hier noch eine andere Methode: DWORD dwPlayerPointer = Suchen Pattern ((PByte) "\ XA1 \ x00 \ x00 \ x00 \ x00 \ x85 \ xC0 \ x74 \ x08)"; " x? xxxx ", 1, true); DWORD dwServerPointer = Suchen Pattern ((PByte)" \ XA1 \ x00 \ x00 \ x00 \ x00 \ x89 \ x4C \ x24 \ X58 \ x8B \ X88) "," x ? xxxxxx ", 1, true); Writelog (0x00 # define dwPlayerPointer ADR_PLAYERPOINTER% X") Writelog ("0x00% # define ADR_SERVERPOINTER X "dwServerPointer) Jetzt glaube, ich war .. bereit für das Kopieren und Einfügen sind sie: DWORD dwFastAmmo Finden Pattern = ((PByte)" \ xD8 \ X05 \ x14 \ XB6 \ xB2 \ x00 \ xD9 \ x1d \ x14 \ XB6 \ xB2 \ x00 \ xC6 \ X05 \ x38 \ XB6 \ xB2 \ x00 \ x01 "," xx? x? xx? x? xx? x-x ', 8, true); DWORD dwSpeed = Suchen Pattern ((PByte) "\ xD8 \ x0D \ x04 \ x8F \ x9C \ x00 \ X5E \ XC2 \ x04 \ x00 \ XCC \ XCC \ XCC \ XCC \ XCC \ x8B \ XC1 \ xC7 \ x00 \ x08 \ x8F \ x9C \ x00 "," xx? x? xxx? xxxxxxxx? x? ", 2, true); DWORD dwNoBounds = Suchen Pattern ((PByte)" \ xC7 \ X05 \ x20 \ XA6 \ XB5 \ x00 \ x00 \ x00 \ x00 \ x00 \ xE9 \ xA8 \ x02 \ x00 \ x00 \ xD9 \ X05 \ X28 \ XA6 \ XB5 \ x00 "," xx? x xxx xx ??????? x? ", 2, true ); DWORD dwNoSpawn1 = Suchen Pattern ((PByte) "\ x89 \ x35 \ xD0 \ x7B \ xb4 \ x00 \ xE8 \ x62 \ x30 \ xDA \ XFF \ x8B \ xC8 \ xE8 \ x9B \ x43 \ xFE \ XFF \ xE8 \ x56 \ x30 \ xDA \ XFF "," xx? x? x? xxxx? x? x ', 2, true); DWORD dwNoSpawn2 = Suchen Pattern ((PByte) "\ x8B \ x15 \ x7C \ x90 \ Xba \ x00 \ x69 \ xD2 \ xE8 \ x03 \ x00 \ x00 \ x3B \ XCA \ x0F \ x86 \ XEA \ x00 \ x00 \ x00 "," xx? x? xxxx? xxxxx? ', 2, true); DWORD dwNoWater = Suchen Pattern ((PByte) "\ x66 \ X83 \ X3D \ x9C \ xB2 \ xA4 \ x00 \ x00 \ x74 \ x17 \ XA1 \ xD4 \ XF4 \ XB9 \ x00', 'xxx ????? xxx ????", 3, true); DWORD dwGlassWalls Finden Pattern = ((PByte) "\ xC7 \ X07 \ x14 \ xD3 \ xA0 \ x00 \ xE8 \ x09 \ x1d \ x00 \ x00 \ x8B \ x4C \ x24 \ x74 \ x8B \ x54 \ x24 \ x78 "," xxxxx? xxx? xxxxxxxx ', 2, true); DWORD dwPrem = Suchen Pattern ((PByte) "\ x8B \ xA8 \ x64 \ x03 \ x00 \ x00 \ X83 \ XC4 \ x30 \ x3B \ xEB \ x0F \ x8E \ xfd \ x00 "," xxxx x ?????? xx? ", 2, true); Writelog (" # define ADR_FASTAMMO 0x00% X ", dwFastAmmo) Writelog (0x00 # define ADR_FASTHEALTH% X" (dwFastAmmo + 0x4)); Writelog (0x00 # define ADR_FASTFLAG% X "(dwFastAmmo 0x4 + * 3)); Writelog (" # ADR_FASTREPAIR 0x00% define X '(dwFastAmmo + 0x4 * 2)); Writelog (0x00 # define ADR_NOSPREAD% X "(+ dwFastAmmo 0x5C)); Writelog (0x00 # define ADR_SPEED% X", dwSpeed) Writelog ( "0x00 # define ADR_SCOPE% X" (dwFastAmmo - 0xc)); Writelog (0x00 # define ADR_CROSSHAIR% X "(dwFastAmmo + 0x24)); Writelog (0x00 # define ADR_NOBOUNDS1% X", dwNoBounds) Writelog ( "0x00 # define ADR_NOBOUNDS2% X" (dwNoBounds + 0x4)); Writelog (0x00 # define ADR_NOSPAWN1% X ", dwNoSpawn1) Writelog (0x00 # define dwNoSpawn2 ADR_NOSPAWN2% X") Writelog ("# define ADR_NOWATER 0x00% X ", dwNoWater) Writelog (0x00 # define ADR_GLASSWALLS% X", dwGlassWalls) Writelog (0x00 # define ADR_NEARFOG% X "(dwGlassWalls - 0x4)); Writelog (0x00 # define ADR_NOFOG% X" , dwGlassWalls) Writelog (0x00 # define OFS_PREMIUM1% X ", dwPrem) Writelog (0x00 # define OFS_PREMIUM2% X" (dwPrem + 0x4));
-
haha du bist auf ner seite für hacks angemeldet und beschwerst dich über sie aber das gehört nicht hierhin
-
Hey Ghb'er
Ich verkaufe meinen Steam acc da ich lieber Warrock zocke ;D
Bin im Besitz von allen Daten ...
Schlagt Preise vor
-
Cute Candy
in X X X
[ Hidden part. View original post. ]
Enjoy it and don't forget to press thanks.
-
Just Reply and get Lifetime VIP....
[ Hidden part. View original post. ]
Fraps 3.01
in Receycle-Bin
Posted
ddd