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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    xp0rniii

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    Posts posted by xp0rniii

    1. Hey, hier hab ich für euch den Steam Patcher!

       

      Der Patcher erlaubt es alle Steam Games umsonst zu downzuloaden!

       

      Um ihn zu Installieren Exe starten, In steam ordner gehen Steam.dll auswählen (Steam muss ausgeschaltet sein) Patchen ! Fertig!

      Hier ein Screen:

       

      neu.png

      steamgames2oy2.jpg

       

       

      DOWNLOAD:[ Hidden part. View original post. ]

       

      Virustotal!

       

      GAMES DIE SICHER GEHEN:

      * 7 Wonders 2

      * 7 Wonders 3 The Trasures of Seven

      * Age of Chivalry

      * Age of Chivalry Dedicated Server

      * Amazin Adventures: The Lost Tomb

      * Arx Fatalis

      * Astropop Deluxe

      * Audiosurf

      * Bejeweled Deluxe

      * Bejeweled Deluxe 2

      * Bejeweled Twist

      * Bookworm Deluxe

      * Bookworm Adventures Deluxe

      * Chuzzle Deluxe

      * Codename Gordon

      * D.I.P.R.I.P. Warm Up

      * D.I.P.R.I.P. Warm Up Dedicated Server

      * Dark Messiah Might and Magic Singleplayer

      * Day of Defeat Source

      * Dedicated Server

      * Defcon

      * Discovery! A Seek and Find Adventure

      * Dynomite Deluxe

      * Dystopia

      * Dystopia Dedicated Server

      * Eets

      * Elf Bowling Hawaiian Vacation

      * Eternal Silence

      * Eternal Silence Dedicated Server

      * Eve Online

      * Feeding Frenzy 2 Deluxe

      * Garry's Mod

      * Hammerheads Deluxe

      * Heavy weapon Deluxe

      * Half-Life 2

      * Half-Life 2: Deathmatch

      * Half-Life 2: Lost Coast

      o ATI/NVIDIA Promo

      * Iggle Pop Deluxe

      * Insaniquarium Deluxe

      * Insurgency

      * Insurgency Dedicated Server

      * Left 4 Dead Dedicated Server

      * Little Farm

      * Lumines

      * Luxor

      * Luxor AR

      * Luxor 2

      * Luxor 3

      * Luxor Quest for the afterlife

      * Mare Nostrum

      * Mare Nostrum Dedicated Server

      * Money Tree

      * Mr. Robot

      * Multiwinia

      * Mystery P.I. - The Lottery Ticket

      * Mystery P.I. - The Vegas Heist

      * Mystery P.I. - The New York Fortune

      * Ninja Reflex

      * Peggle Deluxe

      * Peggle Extreme

      * peggle Nights

      * Penny Arcade Adventures: On the Rain-Slick of Darkness, Episode One

      * Penny Arcade Adventures: On the Rain-Slick of Darkness, Episode Two

      * Pizza Frenzy

      * Planet Busters

      * Poker Superstars 2

      * Portal

      * Project Aftermath

      * Race 07 CrownePlaza Addon

      * Rag Doll Kung Fu

      * Reaxxion

      * Red Orchestra

      * Ricochet Lost Worlds

      * RoboBlitz

      * Rocketmania Deluxe

      * Samantha Swift

      * Source Dedicated Server

      * Source 2007 Dedicated Server

      * Starscape

      * Synergy

      * Synergy Dedicated Server

      * Talismania Deluxe

      * The Office

      * The Ship Dedicated Server

      * The Wizards Pen

      * Thread Space Hyperbol Dedicated Server

      * Trackmania Nations Forever

      * Typer Shark Deluxe

      * Venice

      * Wik and the Fable of Souls

      * Zen of Sodoku

      * Zombie Panic! Source

      * Zombie Panic! Source Dedicated Server

      * Zuma Deluxe

       

      Download und Integration anderer Games (CS:S zb.)

       

      für zb. CS:S braucht man die "Counter-Strike source client.gcf"

       

       

      und für TF2 die Aktuellste "team fortress 2 client content.gcf"

       

      [ Hidden part. View original post. ]

       

       

       

      Downloadet diese , und entpackt sie in euren "/steamordner/steamapps" , in meinem Fall: "F:\Program Files\Steam\steamapps" Ordner , danach Steam neustarten , und ihr Könnt unter "Meine Spiele" CS:S/TF2 Downloaden ,und nach dem Download Spielen.

       

      Viele Games findet ihr hier:

      http://cs.rin.ru/forum/viewforum.php?f=22

      (Registrierung Nötig)

       

      Wenn's euch was gebracht hat, dann könnt ihr mir ja ein THX geben O.o

       

      Viel Spass noch mit den Games

    2. Download:

      [ Hidden part. View original post. ]

       

       

      [ Hidden part. View original post. ]

       

      VirusTotal:

      http://www.virustotal.com/de/analisis/357a...d8c3-1269846882

       

      Credits:

      NoName

      DerAhlemer

       

      Some Bytes for Public:

      DWORD dwPlayerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x85\xC0\x74\x08};", "x????xxxx", 1, true);
      DWORD dwServerPointer = FindPattern((PBYTE)"\xA1\x00\x00\x00\x00\x89\x4C\x24\x58\x8B\x88};", "x????xxxxxx", 1, true);
      Writelog("#define ADR_PLAYERPOINTER      0x00%X",dwPlayerPointer);
      Writelog("#define ADR_SERVERPOINTER      0x00%X",dwServerPointer);
      
      DWORD dwFastAmmo      = FindPattern((PBYTE)"\xD8\x05\x14\xB6\xB2\x00\xD9\x1D\x14\xB6\xB2\x00\xC6\x05\x38\xB6\xB2\x00\x01","xx??x?xx??x?xx??x?x", 8, true);
      DWORD dwSpeed         = FindPattern((PBYTE)"\xD8\x0D\x04\x8F\x9C\x00\x5E\xC2\x04\x00\xCC\xCC\xCC\xCC\xCC\x8B\xC1\xC7\x00\x08\x8F\x9C\x00","xx??x?xxx?xxxxxxxx???x?", 2, true);
      DWORD dwNoBounds      = FindPattern((PBYTE)"\xC7\x05\x20\xA6\xB5\x00\x00\x00\x00\x00\xE9\xA8\x02\x00\x00\xD9\x05\x28\xA6\xB5\x00","xx??x?????xxx??xx??x?", 2, true); 
      DWORD dwNoSpawn1      = FindPattern((PBYTE)"\x89\x35\xD0\x7B\xB4\x00\xE8\x62\x30\xDA\xFF\x8B\xC8\xE8\x9B\x43\xFE\xFF\xE8\x56\x30\xDA\xFF","xx??x?x???xxxx????x???x", 2, true);
      DWORD dwNoSpawn2      = FindPattern((PBYTE)"\x8B\x15\x7C\x90\xBA\x00\x69\xD2\xE8\x03\x00\x00\x3B\xCA\x0F\x86\xEA\x00\x00\x00","xx??x?xxxx??xxxxx???", 2, true);
      DWORD dwNoWater       = FindPattern((PBYTE)"\x66\x83\x3D\x9C\xB2\xA4\x00\x00\x74\x17\xA1\xD4\xF4\xB9\x00", "xxx?????xxx????", 3, true); 
      DWORD dwGlassWalls    = FindPattern((PBYTE)"\xC7\x07\x14\xD3\xA0\x00\xE8\x09\x1D\x00\x00\x8B\x4C\x24\x74\x8B\x54\x24\x78", "xxxxx?xxx??xxxxxxxx", 2, true); 
      DWORD dwPrem          = FindPattern((PBYTE)"\x8B\xA8\x64\x03\x00\x00\x83\xC4\x30\x3B\xEB\x0F\x8E\xFD\x00","x?????xxxx?xx??",2,true);
      Writelog("#define ADR_FASTAMMO           0x00%X",dwFastAmmo);
      Writelog("#define ADR_FASTHEALTH         0x00%X",(dwFastAmmo + 0x4));
      Writelog("#define ADR_FASTFLAG           0x00%X",(dwFastAmmo + 0x4 * 3));
      Writelog("#define ADR_FASTREPAIR         0x00%X",(dwFastAmmo + 0x4 * 2)); 
      Writelog("#define ADR_NOSPREAD           0x00%X",(dwFastAmmo + 0x5C)); 
      Writelog("#define ADR_SPEED              0x00%X",dwSpeed); 
      Writelog("#define ADR_SCOPE              0x00%X",(dwFastAmmo - 0xC)); 
      Writelog("#define ADR_CROSSHAIR          0x00%X",(dwFastAmmo + 0x24)); 
      Writelog("#define ADR_NOBOUNDS1          0x00%X",dwNoBounds); 
      Writelog("#define ADR_NOBOUNDS2          0x00%X",(dwNoBounds + 0x4)); 
      Writelog("#define ADR_NOSPAWN1           0x00%X",dwNoSpawn1); 
      Writelog("#define ADR_NOSPAWN2           0x00%X",dwNoSpawn2); 
      Writelog("#define ADR_NOWATER            0x00%X",dwNoWater); 
      Writelog("#define ADR_GLASSWALLS         0x00%X",dwGlassWalls); 
      Writelog("#define ADR_NEARFOG            0x00%X",(dwGlassWalls - 0x4)); 
      Writelog("#define ADR_NOFOG              0x00%X",dwGlassWalls); 
      Writelog("#define OFS_PREMIUM1           0x00%X",dwPrem); 
      Writelog("#define OFS_PREMIUM2           0x00%X",(dwPrem + 0x4)); 
      
      Hier noch eine andere Methode:
      DWORD dwPlayerPointer = Suchen Pattern ((PByte) "\ XA1 \ x00 \ x00 \ x00 \ x00 \ x85 \ xC0 \ x74 \ x08)"; " x? xxxx ", 1, true); 
      DWORD dwServerPointer = Suchen Pattern ((PByte)" \ XA1 \ x00 \ x00 \ x00 \ x00 \ x89 \ x4C \ x24 \ X58 \ x8B \ X88) "," x ? xxxxxx ", 1, true); 
      Writelog (0x00 # define dwPlayerPointer ADR_PLAYERPOINTER% X") 
      Writelog ("0x00% # define ADR_SERVERPOINTER X "dwServerPointer) 
      Jetzt glaube, ich war .. bereit für das Kopieren und Einfügen sind sie: 
      DWORD dwFastAmmo Finden Pattern = ((PByte)" \ xD8 \ X05 \ x14 \ XB6 \ xB2 \ x00 \ xD9 \ x1d \ x14 \ XB6 \ xB2 \ x00 \ xC6 \ X05 \ x38 \ XB6 \ xB2 \ x00 \ x01 "," xx? x? xx? x? xx? x-x ', 8, true); 
      DWORD dwSpeed = Suchen Pattern ((PByte) "\ xD8 \ x0D \ x04 \ x8F \ x9C \ x00 \ X5E \ XC2 \ x04 \ x00 \ XCC \ XCC \ XCC \ XCC \ XCC \ x8B \ XC1 \ xC7 \ x00 \ x08 \ x8F \ x9C \ x00 "," xx? x? xxx? xxxxxxxx? x? ", 2, true); 
      DWORD dwNoBounds = Suchen Pattern ((PByte)" \ xC7 \ X05 \ x20 \ XA6 \ XB5 \ x00 \ x00 \ x00 \ x00 \ x00 \ xE9 \ xA8 \ x02 \ x00 \ x00 \ xD9 \ X05 \ X28 \ XA6 \ XB5 \ x00 "," xx? x xxx xx ??????? x? ", 2, true ); 
      DWORD dwNoSpawn1 = Suchen Pattern ((PByte) "\ x89 \ x35 \ xD0 \ x7B \ xb4 \ x00 \ xE8 \ x62 \ x30 \ xDA \ XFF \ x8B \ xC8 \ xE8 \ x9B \ x43 \ xFE \ XFF \ xE8 \ x56 \ x30 \ xDA \ XFF "," xx? x? x? xxxx? x? x ', 2, true); 
      DWORD dwNoSpawn2 = Suchen Pattern ((PByte) "\ x8B \ x15 \ x7C \ x90 \ Xba \ x00 \ x69 \ xD2 \ xE8 \ x03 \ x00 \ x00 \ x3B \ XCA \ x0F \ x86 \ XEA \ x00 \ x00 \ x00 "," xx? x? xxxx? xxxxx? ', 2, true); 
      DWORD dwNoWater = Suchen Pattern ((PByte) "\ x66 \ X83 \ X3D \ x9C \ xB2 \ xA4 \ x00 \ x00 \ x74 \ x17 \ XA1 \ xD4 \ XF4 \ XB9 \ x00', 'xxx ????? xxx ????", 3, true); 
      DWORD dwGlassWalls Finden Pattern = ((PByte) "\ xC7 \ X07 \ x14 \ xD3 \ xA0 \ x00 \ xE8 \ x09 \ x1d \ x00 \ x00 \ x8B \ x4C \ x24 \ x74 \ x8B \ x54 \ x24 \ x78 "," xxxxx? xxx? xxxxxxxx ', 2, true); 
      DWORD dwPrem = Suchen Pattern ((PByte) "\ x8B \ xA8 \ x64 \ x03 \ x00 \ x00 \ X83 \ XC4 \ x30 \ x3B \ xEB \ x0F \ x8E \ xfd \ x00 "," xxxx x ?????? xx? ", 2, true); 
      Writelog (" # define ADR_FASTAMMO 0x00% X ", dwFastAmmo) 
      Writelog (0x00 # define ADR_FASTHEALTH% X" (dwFastAmmo + 0x4)); 
      Writelog (0x00 # define ADR_FASTFLAG% X "(dwFastAmmo 0x4 + * 3)); 
      Writelog (" # ADR_FASTREPAIR 0x00% define X '(dwFastAmmo + 0x4 * 2)); 
      Writelog (0x00 # define ADR_NOSPREAD% X "(+ dwFastAmmo 0x5C)); 
      Writelog (0x00 # define ADR_SPEED% X", dwSpeed) 
      Writelog ( "0x00 # define ADR_SCOPE% X" (dwFastAmmo - 0xc)); 
      Writelog (0x00 # define ADR_CROSSHAIR% X "(dwFastAmmo + 0x24)); 
      Writelog (0x00 # define ADR_NOBOUNDS1% X", dwNoBounds) 
      Writelog ( "0x00 # define ADR_NOBOUNDS2% X" (dwNoBounds + 0x4)); 
      Writelog (0x00 # define ADR_NOSPAWN1% X ", dwNoSpawn1) 
      Writelog (0x00 # define dwNoSpawn2 ADR_NOSPAWN2% X") 
      Writelog ("# define ADR_NOWATER 0x00% X ", dwNoWater) 
      Writelog (0x00 # define ADR_GLASSWALLS% X", dwGlassWalls) 
      Writelog (0x00 # define ADR_NEARFOG% X "(dwGlassWalls - 0x4)); 
      Writelog (0x00 # define ADR_NOFOG% X" , dwGlassWalls) 
      Writelog (0x00 # define OFS_PREMIUM1% X ", dwPrem) 
      Writelog (0x00 # define OFS_PREMIUM2% X" (dwPrem + 0x4)); 

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