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    Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    nipongn

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    Posts posted by nipongn

    1. This is a complete D3D framework containing:

      - D3D Base, all basic stuff, hooks, font manipulation

      - D3D Menu with folders

      - Transparent Background function

      - Optimized D3Dfont, centered and right aligned text,

      - Code works for d3d8 or d3d9 (define it in d3dbase.h)

      - test programs for d3d8 and d3d9

      - All within a 9.5 kb dll

       

      Used existing code parts for the framework from:

      - Azorbix: DetourFunc

      - Dominik or Patrick: FindPattern

      - Gordon : device pointer signature

      - Microsoft: Fonts

       

      e0svgk.jpg

       

      The zip file contains:

      - all source files

      - d3d8 and d3d9 prebuild dll

      - d3d8 and d3d9 test program

      - dll injector

       

      To build a new version :

      - create an empty c++ project for a multithreaded dll

      - make sure your c++ finds the directx sdk files

      - add the files: d3dbase.*, d3dmenu.* and hackbase.cpp

      - DON'T include the d3dfont files in your project !!

      - edit the d3dbase.h and select for which version

      - build it

       

      Have fun !

       

      D3Dbase.zip

      Thx Is Working on Crazy shooter online me test .....D3d9.dll Thx

    2. what code for CSo to make DLL hack i m new here .....

      C.S.O ( Crazy Shooter Online ) Thread [ Full of Info ]

       

      Seems like the game is like MAT.

      Class is generally the same with few changes in offsets.

       

      FOV starts at 85 instead of 90 / 89.9

       

       

       

       

       

      class CLocal;

      class CPlayer;

      class CScoreboard;

      class CName;

      class CWeapon;

       

      class CLocal

      {

      public:

      char unknown0[84]; //0x0000

      DWORD dwViewCounter; //0x0054

      char unknown88[252]; //0x0058

      DWORD dwPitch; //0x0154

      DWORD dwYaw; //0x0158

      char unknown348[504]; //0x015C

      CPlayer* Player3; //0x0354

      char unknown856[8]; //0x0358

      float fFOV; //0x0360

      char unknown868[460]; //0x0364

      CPlayer* Player; //0x0530

      char unknown1332[88]; //0x0534

      CPlayer* Player2; //0x058C

      char unknown1424[56]; //0x0590

      float fFOV2; //0x05C8

      float fDefaultFOV; //0x05CC

      char unknown1488[620]; //0x05D0

      };//Size=0x083C(2108)

       

      class CPlayer

      {

      public:

      char unknown0[256]; //0x0000

      D3DXVECTOR3 vPosition; //0x0100

      D3DXVECTOR3 vPosition2; //0x010C

      char unknown280[4]; //0x0118

      D3DXVECTOR3 vPosition3; //0x011C

      char unknown296[32]; //0x0128

      D3DXVECTOR3 vPosition4; //0x0148

      char unknown340[4]; //0x0154

      DWORD dwYaw; //0x0158

      char unknown348[4]; //0x015C

      D3DXVECTOR3 vMovementVelocity; //0x0160

      D3DXVECTOR2 vMovementDirection; //0x016C

      char unknown372[372]; //0x0174

      D3DXVECTOR3 vPosition5; //0x02E8

      char unknown756[228]; //0x02F4

      float fReadOnlySpeed; //0x03D8

      char unknown988[84]; //0x03DC

      CWeapon* Weapon; //0x0430

      char unknown1076[64]; //0x0434

      DWORD dwHealth; //0x0474

      char unknown1144[152]; //0x0478

      CScoreboard* Scoreboard; //0x0510

      char unknown1300[76]; //0x0514

      D3DXVECTOR2 vMovementDirection2; //0x0560

      char unknown1384[716]; //0x0568

      DWORD dwCrouch; //0x0834

      char unknown2104[108]; //0x0838

      };//Size=0x08A4(2212)

       

      class CScoreboard

      {

      public:

      char unknown0[964]; //0x0000

      CName* Name; //0x03C4

      char unknown968[120]; //0x03C8

      };//Size=0x0440(1088)

       

      class CName

      {

      public:

      char cName[12]; //0x0000

      char unknown12[60]; //0x000C

      };//Size=0x0048(72)

       

      class CWeapon

      {

      public:

      char unknown0[328]; //0x0000

      D3DXVECTOR3 vWeaponPosition; //0x0148

      DWORD dwWeaponPitch; //0x0154

      DWORD dwWeaponYaw; //0x0158

      char unknown348[1772]; //0x015C

      };//Size=0x0848(2120)

       

      I'll get static pointer later.

       

      Stride: 32

      [ Players | Weapons | Smoke | Explosion ]

       

      Removing Smoke/ Explosion

      if( Stride == 32 && ( Num == 4 && Prim == 2 ) || Stride == 32 && ( Num == 8 && Prim == 4 ) )

      //Remove it

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