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nipongn
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Posts posted by nipongn
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This is a complete D3D framework containing:
- D3D Base, all basic stuff, hooks, font manipulation
- D3D Menu with folders
- Transparent Background function
- Optimized D3Dfont, centered and right aligned text,
- Code works for d3d8 or d3d9 (define it in d3dbase.h)
- test programs for d3d8 and d3d9
- All within a 9.5 kb dll
Used existing code parts for the framework from:
- Azorbix: DetourFunc
- Dominik or Patrick: FindPattern
- Gordon : device pointer signature
- Microsoft: Fonts
The zip file contains:
- all source files
- d3d8 and d3d9 prebuild dll
- d3d8 and d3d9 test program
- dll injector
To build a new version :
- create an empty c++ project for a multithreaded dll
- make sure your c++ finds the directx sdk files
- add the files: d3dbase.*, d3dmenu.* and hackbase.cpp
- DON'T include the d3dfont files in your project !!
- edit the d3dbase.h and select for which version
- build it
Have fun !
Thx Is Working on Crazy shooter online me test .....D3d9.dll Thx
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No have Aimbot or wallhack ????????
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No have Code For Aimbot or wallhack C++2008
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what code for CSo to make DLL hack i m new here .....
C.S.O ( Crazy Shooter Online ) Thread [ Full of Info ]
Seems like the game is like MAT.
Class is generally the same with few changes in offsets.
FOV starts at 85 instead of 90 / 89.9
class CLocal;
class CPlayer;
class CScoreboard;
class CName;
class CWeapon;
class CLocal
{
public:
char unknown0[84]; //0x0000
DWORD dwViewCounter; //0x0054
char unknown88[252]; //0x0058
DWORD dwPitch; //0x0154
DWORD dwYaw; //0x0158
char unknown348[504]; //0x015C
CPlayer* Player3; //0x0354
char unknown856[8]; //0x0358
float fFOV; //0x0360
char unknown868[460]; //0x0364
CPlayer* Player; //0x0530
char unknown1332[88]; //0x0534
CPlayer* Player2; //0x058C
char unknown1424[56]; //0x0590
float fFOV2; //0x05C8
float fDefaultFOV; //0x05CC
char unknown1488[620]; //0x05D0
};//Size=0x083C(2108)
class CPlayer
{
public:
char unknown0[256]; //0x0000
D3DXVECTOR3 vPosition; //0x0100
D3DXVECTOR3 vPosition2; //0x010C
char unknown280[4]; //0x0118
D3DXVECTOR3 vPosition3; //0x011C
char unknown296[32]; //0x0128
D3DXVECTOR3 vPosition4; //0x0148
char unknown340[4]; //0x0154
DWORD dwYaw; //0x0158
char unknown348[4]; //0x015C
D3DXVECTOR3 vMovementVelocity; //0x0160
D3DXVECTOR2 vMovementDirection; //0x016C
char unknown372[372]; //0x0174
D3DXVECTOR3 vPosition5; //0x02E8
char unknown756[228]; //0x02F4
float fReadOnlySpeed; //0x03D8
char unknown988[84]; //0x03DC
CWeapon* Weapon; //0x0430
char unknown1076[64]; //0x0434
DWORD dwHealth; //0x0474
char unknown1144[152]; //0x0478
CScoreboard* Scoreboard; //0x0510
char unknown1300[76]; //0x0514
D3DXVECTOR2 vMovementDirection2; //0x0560
char unknown1384[716]; //0x0568
DWORD dwCrouch; //0x0834
char unknown2104[108]; //0x0838
};//Size=0x08A4(2212)
class CScoreboard
{
public:
char unknown0[964]; //0x0000
CName* Name; //0x03C4
char unknown968[120]; //0x03C8
};//Size=0x0440(1088)
class CName
{
public:
char cName[12]; //0x0000
char unknown12[60]; //0x000C
};//Size=0x0048(72)
class CWeapon
{
public:
char unknown0[328]; //0x0000
D3DXVECTOR3 vWeaponPosition; //0x0148
DWORD dwWeaponPitch; //0x0154
DWORD dwWeaponYaw; //0x0158
char unknown348[1772]; //0x015C
};//Size=0x0848(2120)
I'll get static pointer later.
Stride: 32
[ Players | Weapons | Smoke | Explosion ]
Removing Smoke/ Explosion
if( Stride == 32 && ( Num == 4 && Prim == 2 ) || Stride == 32 && ( Num == 8 && Prim == 4 ) )
//Remove it
V!rus Menus
in D3D & OGL Programming
Posted
How to make D3d9 For CSo-Crazy shooter online........VC++2008 SDK 2008