Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum
- Start new topics and reply to others
- Subscribe to topics and forums to get email updates
- Get your own profile page and make new friends
- Send personal messages to other members.
Sakeco
-
Posts
16 -
Joined
-
Last visited
Content Type
Profiles
Forums
Calendar
Downloads
Store
Posts posted by Sakeco
-
-
-
-
Naja, ein neuer PC für 400 Euro? Damit kommste nicht weit.
Mein PC:
Intel C2Q Q9550 @ 3 Ghz: 180 Euro + Arctic Cooling Freezer 7 Pro: 19,90 Euro
Ati Sapphire HD4870 Toxic: 150 Euro
Corsair 400CX(400W): 55 Euro
4 GB DDR2 Ram @ 800Mhz: 90 Euro
Enermax Starray(Gehäuse): 45 Euro
Gigabyte EP45-DS3L: 90 Euro
Insgesamt: 629,9 Euro
Und mein PC ist noch nich mal High-End. Für eine neue ATI HD5870 bezahlst du schon 350 Euro, dann noch einen I7-920 für 220 Euro usw.
Ein Gaming PC ist ein teurer Spaß.
-
-
-
Ty, any suggestions how to improve/ for new features?
-
-
-
An basic spammer for WarRock, features are shown on the screenshot.
Download:
removed virusscan isnt working
VT:
-
It works now, thanks again.
OT: ...and i acted like a kiddy, i admit that. But i mellowed, i promise :-)
-
You helped me anyway. I'd be glad i you help me with my other problem.
Edit:
maybe the game is using an anticheat?Thought of this already, but afaik Dead Space is unprotected. That's why i'm thinking i made a mistake.
OT: lol, we both are able to speak german, but we're talkin' in a foreign language...
-
Nope, i was missing BaseVertexIndex. The problem is fixed now, thx Gordon :-)
But there's another problem now. After a few minutes of playin' the menu disappears and the colors of chams are disapearing, too. Then the game crashes.
I think this is my mistake:
In EndScene:
bool genonce = true; if(genonce == true) { GenerateTexture(pDevice, &texRed,txtRed); GenerateTexture(pDevice, &texGreen,txtGreen); GenerateTexture(pDevice, &texPink,txtPink); genonce = false; }
'cause if i comment theese lines out, i can play as long as i want(WallHack, WireFrame etc. works).
-
-
First, very helpfull description, thanks for that.
Ehm, you mean like this?
pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
The compiler misses an argument. But i got no idea, which one he's missing.
-
I'm using the D3D folder menu by Hans 211, modified by tommy24a. I've added Chams(and some other functions), but i doesn't work properly.
You see, the people behind the walls are not getting green. That's my problem.
Code:
HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount ) { if(CH_chams ==1) { DWORD dwOldZEnable = D3DZB_TRUE; pDevice->SetTexture(0, texRed); pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable); pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE); //pDevice->DrawIndexedPrimitive(pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount); pDevice->SetRenderState(D3DRS_ZENABLE, dwOldZEnable); pDevice->SetTexture(0, texGreen); }
If i add this without commenting it out:
pDevice->DrawIndexedPrimitive(pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
the game crashes!
-
I fixed this error by installing the latest DX9.
-
It seems to be a simple problem, but i not able to ged rid of it.
German:
Fehler 2 fatal error C1083: Datei (Include) kann nicht geöffnet werden: "d3dx9.h": No such file or directory c:\dokumente und einstellungen\sakeco\desktop\base 9 + hans menu\empty base 9\base9\d3dmenu.h 11 Base9English:
fatal error C1083: File cannot be opened: "d3dx9.h": No such file or directory c:\dokumente und einstellungen\sakeco\desktop\base 9 + hans menu\empty base 9\base9\d3dmenu.h 11 Base9Yes Sherlock, you got it. I'm using the D3D Menue Source by Hans211, which has been modified by tommy24a.
IDE: MS VS 2008
SDK: DX SDK March 2009(latest afaik)
I've already included the directory "include" from the SDK, but it seems that it doesnt work.
-
I'm gettin some errors while im tryin to compile the .dll(DX9 Version)
c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : error C2146: syntax error : missing ';' before identifier 'HRESULT'c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : error C2501: 'DECLSPEC_DEPRECATED' : missing storage-class or type specifiers
c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : fatal error C1004: unexpected end of file found
If i try to compile the D3D8 one:
LINK : fatal error LNK1104: cannot open file "d3d8.lib"DX SDK March 2009 & Summer 2004
Neuer Playspan Coupon
in General Discussion
Posted