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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    Sakeco

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    Posts posted by Sakeco

    1. Naja, ein neuer PC für 400 Euro? Damit kommste nicht weit.

       

      Mein PC:

      Intel C2Q Q9550 @ 3 Ghz: 180 Euro + Arctic Cooling Freezer 7 Pro: 19,90 Euro

      Ati Sapphire HD4870 Toxic: 150 Euro

      Corsair 400CX(400W): 55 Euro

      4 GB DDR2 Ram @ 800Mhz: 90 Euro

      Enermax Starray(Gehäuse): 45 Euro

      Gigabyte EP45-DS3L: 90 Euro

       

      Insgesamt: 629,9 Euro

       

      Und mein PC ist noch nich mal High-End. Für eine neue ATI HD5870 bezahlst du schon 350 Euro, dann noch einen I7-920 für 220 Euro usw.

       

      Ein Gaming PC ist ein teurer Spaß.

    2. You helped me anyway. I'd be glad i you help me with my other problem.

       

      Edit:

       

       

      maybe the game is using an anticheat?

       

      Thought of this already, but afaik Dead Space is unprotected. That's why i'm thinking i made a mistake.

       

      OT: lol, we both are able to speak german, but we're talkin' in a foreign language...

    3. Nope, i was missing BaseVertexIndex. The problem is fixed now, thx Gordon :-)

       

       

      D3D_Screen_working.jpg

       

      But there's another problem now. After a few minutes of playin' the menu disappears and the colors of chams are disapearing, too. Then the game crashes.

       

      I think this is my mistake:

       

      In EndScene:

       

      bool genonce = true;
      if(genonce == true)
      {
      GenerateTexture(pDevice, &texRed,txtRed);
      GenerateTexture(pDevice, &texGreen,txtGreen);
      GenerateTexture(pDevice, &texPink,txtPink);
      genonce  = false;
      }

       

      'cause if i comment theese lines out, i can play as long as i want(WallHack, WireFrame etc. works).

    4. I'm using the D3D folder menu by Hans 211, modified by tommy24a. I've added Chams(and some other functions), but i doesn't work properly.

       

      D3D_Screen.jpg

       

      You see, the people behind the walls are not getting green. That's my problem.

       

      Code:

       

      HRESULT WINAPI  myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE pType D3DparamX ,UINT nMinIndex, UINT nNumVertices, UINT nStartIndex, UINT nPrimitiveCount )
      {
      if(CH_chams ==1)
      {
      		 DWORD dwOldZEnable = D3DZB_TRUE;
      		 pDevice->SetTexture(0, texRed);
      		 pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
      		 pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
      		 //pDevice->DrawIndexedPrimitive(pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);
      		 pDevice->SetRenderState(D3DRS_ZENABLE, dwOldZEnable);
      		 pDevice->SetTexture(0, texGreen);
      }

       

      If i add this without commenting it out:

      pDevice->DrawIndexedPrimitive(pType D3DparamvalX,nMinIndex,nNumVertices,nStartIndex,nPrimitiveCount);

      the game crashes!

    5. It seems to be a simple problem, but i not able to ged rid of it.

       

      German:

      Fehler 2 fatal error C1083: Datei (Include) kann nicht geöffnet werden: "d3dx9.h": No such file or directory c:\dokumente und einstellungen\sakeco\desktop\base 9 + hans menu\empty base 9\base9\d3dmenu.h 11 Base9

       

      English:

      fatal error C1083: File cannot be opened: "d3dx9.h": No such file or directory c:\dokumente und einstellungen\sakeco\desktop\base 9 + hans menu\empty base 9\base9\d3dmenu.h 11 Base9

       

      Yes Sherlock, you got it. I'm using the D3D Menue Source by Hans211, which has been modified by tommy24a.

       

      IDE: MS VS 2008

      SDK: DX SDK March 2009(latest afaik)

       

      I've already included the directory "include" from the SDK, but it seems that it doesnt work.

    6. I'm gettin some errors while im tryin to compile the .dll(DX9 Version)

       

      c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : error C2146: syntax error : missing ';' before identifier 'HRESULT'

      c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : error C2501: 'DECLSPEC_DEPRECATED' : missing storage-class or type specifiers

      c:\programme\microsoft directx sdk (march 2009)\include\d3dx9shader.h(955) : fatal error C1004: unexpected end of file found

       

      If i try to compile the D3D8 one:

       

       

      LINK : fatal error LNK1104: cannot open file "d3d8.lib"

       

       

      DX SDK March 2009 & Summer 2004

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