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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    Zexiii

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    Posts posted by Zexiii

    1. Here i found some addresses on other forums ;)

      char _0x0000[4];
      	float ShowFPS; //0x0004 
      	char _0x0008[32];
      	float Statitics; //0x0028 
      	char _0x002C[19748];
      	float PlayerGravity; //0x4D50 
      	char _0x4D54[140];
      	float BaseMoveAccel; //0x4DE0 
      	char _0x4DE4[32];
      	float StartAccel; //0x4E04 
      	char _0x4E08[32];
      	float MaxAccel; //0x4E28 
      	char _0x4E2C[32];
      	float AccelInc; //0x4E4C 
      	char _0x4E50[32];
      	float WalkVel; //0x4E70 
      	char _0x4E74[32];
      	float FRunVel; //0x4E94 
      	char _0x4E98[32];
      	float BRunVel; //0x4EB8 
      	char _0x4EBC[32];
      	float SRunVel; //0x4EDC 
      	char _0x4EE0[32];
      	float JumpVel; //0x4F00 
      	char _0x4F04[32];
      	float DuckVel; //0x4F24 
      	char _0x4F28[32460];
      	float ActivationDistance; //0xCDF4 
      	char _0xCDF8[14164];
      	float ShowFirePath; //0x1054C 
      	char _0x10550[15088];
      

      Succes

    2. Hello, this is an tutorial on how to make an basic memory hacker.

       

      Needed Programs:

      Cheat Engine (Any Version)

      Download for Cheat Engine: http://www.cheatengine.org/

      A Game (In This Case i am gonna do it for Assult Cube)

      Download for Assult Cube : http://assault.cubers.net/

       

      First we need the static values of the game for now i cant show u so i

      found this video:

      https://www.youtube.com/watch?v=6wkywUTUA70

       

      Then when u got it write it on notepad ( i recommend )

      Then start Visual Basic 2003, 2008, 2010 etc.

      Then Do this:

      New > Project > Visual C++ (C++) > Win32 > Console Application

      Name it whatever u want.

      Click empty project (or not delays if you want to find out what to do on your own)

       

      Then start importing this code :

      #include <iostream>
      #include <windows.h>
      #include <string>
      #include <ctime> 

      This imports the time, so when can use it.

      This imports a String, so we can use "Text".

      This imports iostream, so we can edit processes (or windows.h i dont know excactly.

      And windows.h is needed for the process detection

       

      Then make this:

      std::string GameName = "Assult Cube";
      LPCSTR LGameWindow = "Assult Cube";
      std::string GameStatus; 

      This is for the strings, i dont know excactly what LPCSTR Does. Because i am doing C++ for an week ;)

      then this :

      bool isGameAvail;
      bool UpdateOnNextRun;
      

      This are bools (javascript users : booleans)

      End Part #1

       

       

       

      • Upvote 2
    3. Plz can someone help me, i cant run it and, there is a error but i cant fix it Here is the source:

      ////////////////////MAIN///////////////////////////
      //////////////////////////////////////////////////
      #include <iostream>
      #include "stdafx.h"
      #include <windows.h>
      #define Engine 0x000 //Replace 0x000 to Engine LTC
      
      typedef int (__cdecl* RunConsoleCommand_t)(char* cmd);
      
      DWORD WINAPI dwHackThread(LPVOID) {
      while( !IsGameReadyForHook() )
      Sleep(300);
      main();
      return 0;
      }
      BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
      {
      DisableThreadLibraryCalls(hDll);
      if ( dwReason == DLL_PROCESS_ATTACH )
      			    MessageBoxA( NULL, "Mr.iZexiii Hot Key V.1|\n" "Mr.iZexiii", "Mr.iZexiii|||||", MB_YESNO| MB_ICONWARNING);
      {               //You can edit the message above, please dont forget to give credit
      CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL);
      }
      return TRUE;
      }
      
      void __stdcall hook(DWORD Timeout){   
      
      	/*
      	since the caller (the one with the Sleep() in his code) does not know that the function is hooked
      	We have access to all the arguments that the function has. We can change and display them before passing on execution,
      	or we can even prevent the function from being executed!
      	*/
      
      	printf("No rest for the wicked! not even %d seconds!\n",(int) (Timeout/1000));  // display the timeout in milliseconds
      
      return;  // we wont execute the Sleep() function at all, No rest for the wicked!
      }
      
      void DoHook(DWORD* func, DWORD* hook){
      
      /*
      Here *func (what func points to) still points to the address of sleep.
      We however, don't want it to point there, we want it to point to our hook function.
      Therefore we're going to change it, this can be done without any modifications to our virtual memory access.
      Because the pointers are kept in our .data section, and we have write permission in our .data section.
      */
      
      	*func = (DWORD) hook;      // change what *func points to, remeber that func is the same pointer as used in the call dword[addfress] instruction.                
      	return;
      
      }
      
      
      void main()
      {
      
      	while(!IsGameReadyForHook()){
      		Sleep(200);
          }// bool myhack = false; (add your hacks )
      	bool FPS = false;
      	bool nxchams = false;
      	bool superbullet = false;
      	bool speed = false;
      	bool emo = false;
      	bool fire = false;
      	bool fly = false;
      
      	while(true)
      	{// set hot-key for hack......
      	if(GetAsyncKeyState(VK_CAPITAL)<0)// FPS
      
      		//////////////////////////FPS HACK
      		if(FPS){
      		RunConsoleCommand_t("ShowFPS 1");
      		FPS = true;
      		}else{
      		RunConsoleCommand_t("ShowFPS 0");
      		FPS = false;
      		}
      	}
      		/////////////////////NC CHAMS
      		if(GetAsyncKeyState(VK_HOME)<0)// nxchams
      		if(nxchams){
      		RunConsoleCommand_t("SkelModelStencil 0");
      		nxchams = false;
      		}else{
      		RunConsoleCommand_t("SkelModelStencil 1");
      		nxchams = true;
      		}
      	
      
      		/////////////////////SUPERBULLET
      		if(GetAsyncKeyState(VK_DOWN)<0)// superbullet
      		if(superbullet){
      		//you can edit this....//
      		superbullet = false;
      		}else{
      		 switch(*(int*)0x3781886C){  
          case 1: // 1 = Ingame  
             memcpy((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On  
      		superbullet = true;
      		}
      		}
      		///////////////SPEEEED
      		if(GetAsyncKeyState(VK_NUMPAD4)<0)//Speed
      		if(speed){
      RunConsoleCommand_t("WalkVel 1000.000000");
      RunConsoleCommand_t("FRunVel 1000.000000");
      RunConsoleCommand_t("BRunVel 1000.000000");
      RunConsoleCommand_t("SRunVel 1000.000000");
      RunConsoleCommand_t("DuckVel 1000.000000");
      		speed = false;
      		}else{
      RunConsoleCommand_t("WalkVel 70.000000");
      RunConsoleCommand_t("FRunVel 285.000000");
      RunConsoleCommand_t("BRunVel 285.000000");
      RunConsoleCommand_t("SRunVel 285.000000");
      RunConsoleCommand_t("DuckVel 50.000000");
      		speed = true;
      		}
      		
      }
      
      bool IsGameReadyForHook()
      {
      if( GetModuleHandleA( "d3d9.dll" ) != NULL 
      && GetModuleHandleA( "ClientFX.fxd" ) != NULL 
      && GetModuleHandleA( "CShell.dll" ) != NULL )
      return true;
      return false;
      }
      void __cdecl PushToConsole(char *szCommand) 
      { 
          typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); 
          RunConsoleCommand_t RCC = (RunConsoleCommand_t)Engine //EngineLTC; 
      }
      

      Plez take a look.

    4. As I sad to every one I started java.

      This is one of my first projects.

      Hope you guys like it.

       

       

      ----====== Who is iZexiiiBoss ? ======----

      Iam, a boy smiley_emoticons_xd2.gif,

      Iam, from Germany.

      I was mostly known on the forums for my iZexiii Injector.

      ----====== Known bugs ======----

      - Opening gui and enabling hacks gui is drawn in the array list, but it is white.

      - Mostly colors go wild in the list.

       

      ----====== Keybinds ======----

      RSHIFT - Opens GUI

      B - Toggles Brightness
      = - Toggles FastPlace

      F - Toggles Fly

      V - Toggles NoFall

      L - Toggles Nuker

      X - Toggles Opacity Xray [From gui you can use normal xray]

      Z - Toggles Sneak

      K - Toggles Sprint

      P - Toggles Step

      LCONTROL - Toggles Zoom

       

      ----====== Features ======----

      AutoJump - Jumps Automatically

      AutoSprint - Sprints automatically when walking [bUGGY]

      AutoWalk - Walks AutoMatically

      AntiRender - Stops Block Rendering

      BossNuker - Nukes a lot of blocks!

      Creative Nuker - Works only in Creative

      Nuker - Normal nuker, blow everything away works in survival.

      Birghtness - Make it lighter on dark places

      GUI - See all the hacks * Includes Theme Manager

      FastPlace - Place faster.

      Fly - Fly around.

      NoFall - Take no falldamage

      Opacity Xray - Basic xray but see caves etc.

      Xray - See diamond, gold, redstone, iron, coal ore`s

      Sneak - Automatically sneak

      Sprint - Sprint automatically when walking

      Step - Walk up an block.

      Zoom - Zooms [basically optifine]

      • Upvote 1
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