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Posts posted by Zexiii
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If u send me the hook, i could help you
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i'm studying C++ in my college it will help me , Thanks iZexiiiBoSs
It feels good to help, but know this is an BASIC memory hacker. maybe i can do an advanced later one, ore a DirectX overlay esp. dont know yet,
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Hello, this is an tutorial on how to make an basic memory hacker.
Needed Programs:
Cheat Engine (Any Version)
Download for Cheat Engine: http://www.cheatengine.org/
A Game (In This Case i am gonna do it for Assult Cube)
Download for Assult Cube : http://assault.cubers.net/
First we need the static values of the game for now i cant show u so i
found this video:
https://www.youtube.com/watch?v=6wkywUTUA70
Then when u got it write it on notepad ( i recommend )
Then start Visual Basic 2003, 2008, 2010 etc.
Then Do this:
New > Project > Visual C++ (C++) > Win32 > Console Application
Name it whatever u want.
Click empty project (or not delays if you want to find out what to do on your own)
Then start importing this code :
#include <iostream> #include <windows.h> #include <string> #include <ctime>
This imports the time, so when can use it.
This imports a String, so we can use "Text".
This imports iostream, so we can edit processes (or windows.h i dont know excactly.
And windows.h is needed for the process detection
Then make this:
std::string GameName = "Assult Cube"; LPCSTR LGameWindow = "Assult Cube"; std::string GameStatus;
This is for the strings, i dont know excactly what LPCSTR Does. Because i am doing C++ for an week
then this :
bool isGameAvail; bool UpdateOnNextRun;
This are bools (javascript users : booleans)
End Part #1
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Plz can someone help me, i cant run it and, there is a error but i cant fix it Here is the source:
////////////////////MAIN/////////////////////////// ////////////////////////////////////////////////// #include <iostream> #include "stdafx.h" #include <windows.h> #define Engine 0x000 //Replace 0x000 to Engine LTC typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); DWORD WINAPI dwHackThread(LPVOID) { while( !IsGameReadyForHook() ) Sleep(300); main(); return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) MessageBoxA( NULL, "Mr.iZexiii Hot Key V.1|\n" "Mr.iZexiii", "Mr.iZexiii|||||", MB_YESNO| MB_ICONWARNING); { //You can edit the message above, please dont forget to give credit CreateThread(NULL, NULL, dwHackThread, NULL, NULL, NULL); } return TRUE; } void __stdcall hook(DWORD Timeout){ /* since the caller (the one with the Sleep() in his code) does not know that the function is hooked We have access to all the arguments that the function has. We can change and display them before passing on execution, or we can even prevent the function from being executed! */ printf("No rest for the wicked! not even %d seconds!\n",(int) (Timeout/1000)); // display the timeout in milliseconds return; // we wont execute the Sleep() function at all, No rest for the wicked! } void DoHook(DWORD* func, DWORD* hook){ /* Here *func (what func points to) still points to the address of sleep. We however, don't want it to point there, we want it to point to our hook function. Therefore we're going to change it, this can be done without any modifications to our virtual memory access. Because the pointers are kept in our .data section, and we have write permission in our .data section. */ *func = (DWORD) hook; // change what *func points to, remeber that func is the same pointer as used in the call dword[addfress] instruction. return; } void main() { while(!IsGameReadyForHook()){ Sleep(200); }// bool myhack = false; (add your hacks ) bool FPS = false; bool nxchams = false; bool superbullet = false; bool speed = false; bool emo = false; bool fire = false; bool fly = false; while(true) {// set hot-key for hack...... if(GetAsyncKeyState(VK_CAPITAL)<0)// FPS //////////////////////////FPS HACK if(FPS){ RunConsoleCommand_t("ShowFPS 1"); FPS = true; }else{ RunConsoleCommand_t("ShowFPS 0"); FPS = false; } } /////////////////////NC CHAMS if(GetAsyncKeyState(VK_HOME)<0)// nxchams if(nxchams){ RunConsoleCommand_t("SkelModelStencil 0"); nxchams = false; }else{ RunConsoleCommand_t("SkelModelStencil 1"); nxchams = true; } /////////////////////SUPERBULLET if(GetAsyncKeyState(VK_DOWN)<0)// superbullet if(superbullet){ //you can edit this....// superbullet = false; }else{ switch(*(int*)0x3781886C){ case 1: // 1 = Ingame memcpy((LPVOID)0x374AF296, "\x90\x90\x90", 3); // Super Bullets On superbullet = true; } } ///////////////SPEEEED if(GetAsyncKeyState(VK_NUMPAD4)<0)//Speed if(speed){ RunConsoleCommand_t("WalkVel 1000.000000"); RunConsoleCommand_t("FRunVel 1000.000000"); RunConsoleCommand_t("BRunVel 1000.000000"); RunConsoleCommand_t("SRunVel 1000.000000"); RunConsoleCommand_t("DuckVel 1000.000000"); speed = false; }else{ RunConsoleCommand_t("WalkVel 70.000000"); RunConsoleCommand_t("FRunVel 285.000000"); RunConsoleCommand_t("BRunVel 285.000000"); RunConsoleCommand_t("SRunVel 285.000000"); RunConsoleCommand_t("DuckVel 50.000000"); speed = true; } } bool IsGameReadyForHook() { if( GetModuleHandleA( "d3d9.dll" ) != NULL && GetModuleHandleA( "ClientFX.fxd" ) != NULL && GetModuleHandleA( "CShell.dll" ) != NULL ) return true; return false; } void __cdecl PushToConsole(char *szCommand) { typedef int (__cdecl* RunConsoleCommand_t)(char* cmd); RunConsoleCommand_t RCC = (RunConsoleCommand_t)Engine //EngineLTC; }
Plez take a look.
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<3 Thnx Max
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As I sad to every one I started java.
This is one of my first projects.
Hope you guys like it.
----====== Who is iZexiiiBoss ? ======----
Iam, a boy ,
Iam, from Germany.
I was mostly known on the forums for my iZexiii Injector.
----====== Known bugs ======----
- Opening gui and enabling hacks gui is drawn in the array list, but it is white.
- Mostly colors go wild in the list.
----====== Keybinds ======----
RSHIFT - Opens GUI
B - Toggles Brightness
= - Toggles FastPlaceF - Toggles Fly
V - Toggles NoFall
L - Toggles Nuker
X - Toggles Opacity Xray [From gui you can use normal xray]
Z - Toggles Sneak
K - Toggles Sprint
P - Toggles Step
LCONTROL - Toggles Zoom
----====== Features ======----
AutoJump - Jumps Automatically
AutoSprint - Sprints automatically when walking [bUGGY]
AutoWalk - Walks AutoMatically
AntiRender - Stops Block Rendering
BossNuker - Nukes a lot of blocks!
Creative Nuker - Works only in Creative
Nuker - Normal nuker, blow everything away works in survival.
Birghtness - Make it lighter on dark places
GUI - See all the hacks * Includes Theme Manager
FastPlace - Place faster.
Fly - Fly around.
NoFall - Take no falldamage
Opacity Xray - Basic xray but see caves etc.
Xray - See diamond, gold, redstone, iron, coal ore`s
Sneak - Automatically sneak
Sprint - Sprint automatically when walking
Step - Walk up an block.
Zoom - Zooms [basically optifine]
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Combat Arms Adresses.
in C and C++
Posted
Here i found some addresses on other forums
Succes