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    Base 9 C++


    Im V!rus
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    // -----------------------------------------------------------------------------
     // Project : Empty Base
     // Author  : l3arMan aka tommy24a aka V!rus
     // Date	: 5 july 2009
     //
     // Credits:
     // - V!rus Modified and scripted the whole base.
     // - CoderGnume for The Vtable
     // - Hans211
     // - FindPattern --> Dominik or Patrick
     // - Signature --> Gordon'
     // -----------------------------------------------------------------------------

    Empty_Base_9.rar

    Edited by tommy24a
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    thx. but is only for d3d9? in brain.h the define for d3d9 is commented but after compiling the external dependencies are from d3d9.....

    Edited by cr4ck
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    DWORD table = FindPattern(hD3D9, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx");
    memcpy(&vtbl, (void*)(table+2), 4);

     

    signature is from me, why you dont credit me?

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    Cause i didn't know?

    -Added

     

    And i will upload new one with credits

    Edited by tommy24a
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    Weird, guess you can't do wallhacks with this base because all it does is crash.

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    Weird, guess you can't do wallhacks with this base because all it does is crash.

     

    U need some skill for do chams.

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    U need some skill for do chams.

    What should make it any different then another base?

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    That chams is work warrock but i use the same base in dx8.

     

    	DWORD dwOldZEnable = D3DZB_TRUE;
    if(m_Stride ==44){
    	if ( Chams ==1){
    			 pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    		 pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_FALSE);
    		 pDevice->SetRenderState(D3DRS_LIGHTING,FALSE);
    		 if(Color1==1){pDevice->SetTexture(1, Red);}
    		 else if (Color1 == 2){pDevice->SetTexture(1, Yellow);}
    			 else if (Color1 == 3){pDevice->SetTexture(1, Green);}
    		 else if (Color1 == 4){pDevice->SetTexture(1, Blue);}
    		 else if (Color1 == 5){pDevice->SetTexture(1, Purple);}
    		 else if (Color1 == 6){pDevice->SetTexture(1, Pink);}
    		 else if (Color1 == 7){pDevice->SetTexture(1, Orange);}
    		 else if (Color1 == 8){pDevice->SetTexture(1, Black);}
    		 else if (Color1 == 9){pDevice->SetTexture(1, White);}
    		 pDrawIndexedPrimitive(pDevice, pType, nMinIndex, nNumVertices, nStartIndex, nPrimitiveCount);
    		 pDevice->GetRenderState(D3DRS_ZENABLE, &dwOldZEnable);
    		 pDevice->SetRenderState(D3DRS_ZENABLE, D3DZB_TRUE);
    		 pDevice->SetRenderState(D3DRS_LIGHTING,FALSE);
    		 if(Color2==1){pDevice->SetTexture(1, Red);}
    		 else if (Color2 == 2){pDevice->SetTexture(1, Yellow);}
    			 else if (Color2 == 3){pDevice->SetTexture(1, Green);}
    		 else if (Color2 == 4){pDevice->SetTexture(1, Blue);}
    		 else if (Color2 == 5){pDevice->SetTexture(1, Purple);}
    		 else if (Color2 == 6){pDevice->SetTexture(1, Pink);}
    		 else if (Color2 == 7){pDevice->SetTexture(1, Orange);}
    		 else if (Color2 == 8){pDevice->SetTexture(1, Black);}
    		 else if (Color2 == 9){pDevice->SetTexture(1, White);}
    	}
    	if (WireFrame == 1){pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);}
    	  if (WireFrame == 2){pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_POINT);}
    }

     

    change settexture to 0 for dx9 game.

     

     

     

     

    Edit:

     

    My bad i did error with drawindex, i will re-upload new one.

     

    Edit: Uplaoded new one

    Edited by tommy24a
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    I think their is something wrong with the drawindexprimitive because anything you add in their makes the game crash..

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    I think their is something wrong with the drawindexprimitive because anything you add in their makes the game crash..

     

    Yes, it was wrong, re-download it.

    Edited by tommy24a
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    I did but it still crashes just now instead of doing so when you start the game it does it when your in the lobby ( OPERATION7 ). I guess I will try again.

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    u had a menu?

     

    Cause the last update should work.

    Edited by tommy24a
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    Yeah doesn't work I tried it again on a few different games and they all crash. It doesn't seem to madder what is I put in the dip either, wireframe, wallhack, whatever it all crashes the games. I am using your updated base you uploaded.

    Edited by Nitr0
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    Then u did error, cause yes it supposed to work now.

     

    Pm me ur tv info in 20 minutes.

    Edited by tommy24a
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    It cant be me because anything that you put in the dip for these base causes the game to either not load or crash. I tested it on crossfire and op7 with many different types of rendering types like wallhack, chams, even something as simple as these:

     

    pDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_WIREFRAME);

     

    That causes the game to not work. If it is that I am doing something wrong could you post the code for umm lets say wallhack so I can compare mine with yours.

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    Sorry but I dont use teamviewer. Could you just pm me how to get it to work instead or maybe xfire?

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    Sorry my bad, i didn't uploaded the good base now download it , i tested it on my stride logger and it worked.

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    Yeah it works now thanks, just fix and upload the hans menu+base please.

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    At Ur Wish xD

    I did 2 mintes ago O.o

    Yeah great, your the bomb dude.

     

    EDIT: If I was doing chams what do I change the "BaseVertexIndex" in these to:

     

    pDevice->DrawIndexedPrimitive(Type, BaseVertexIndex, MinVertexIndex, NumVertices, startIndex, primCount);

     

    I figured out the rest which Is not above lmao, ignore that.

    Edited by Nitr0
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