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    Andy´s Warrock Staterkid


    Andy♠
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    Hi hier ist eine Hack source

     

    Viel Spaß

     

    #include <stdio.h>
    #include <windows.h>
    #include <urlmon.h>
    #include <fstream>
    #include <stdlib.h> 
    #include <iostream>
    #include <time.h>
    using namespace std;
    
    float dig;
    float dig2;
    float stamina;
    
    bool scp						= true;
    bool zooming					= false;
    
    #define fastfaddie				0xC3E650
    #define fastaaddie				0xC3E644
    #define fasthaddie				0xC3E648
    #define fastraddie				0xC3E64C
    #define slotaddie				0xDF7B68
    #define ScopeAddy				0xAD81C6
    #define playerpointer				0xC93348
    #define serverpointer				0xB1BEF8
    #define spreadaddie				0xAD821C
    #define recoiloffset1				0x2F4
    #define recoiloffset2				0x2F8
    #define recoiloffset3				0x2FC
    #define nowateraddie				0x9E1200
    #define noboundsaddie				0x4nub9AF
    #define spawnaddie				0xC2A5A8
    #define spawnaddie2				0xC8F0AC
    #define slot5					0x3EA5C
    #define slot6					0x3EA5D
    #define slot7					0x3EA5E
    #define slot8					0x3EA5F
    #define gmaddie					0x35C
    #define proneaddie				0x51086E
    #define boxesaddie				0xB71BE6
    #define glasswalladdie				0xC596A0
    #define stwaddie				0x703776
    #define bypassaddie				0xE8658B
    #define speedaddie				0x95BECC
    
    #define offsetX					0x124
    #define offsetY					0x12C
    #define offsetZ					0x128
    
    float posiX;
    float posiY;
    float posiZ;
    
    void teleport()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	//save:
    	if (GetAsyncKeyState(VK_F5))
    	{
    		posiX = *(float*)(dwPlayerPtr + offsetX);
    		posiY = *(float*)(dwPlayerPtr + offsetY);
    		posiZ = *(float*)(dwPlayerPtr + offsetZ);
    	}
    
    	//teleport to saved:
    	if (GetAsyncKeyState(VK_F6))
    	{
    		*(float*)(dwPlayerPtr + offsetX) = posiX;
    		*(float*)(dwPlayerPtr + offsetY) = posiY;
    		*(float*)(dwPlayerPtr + offsetZ) = posiZ;
    	}
    }
    }
    void NoWater()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)nowateraddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)nowateraddie, &t , sizeof(t));
    VirtualProtect((void*)nowateraddie, sizeof(t), Protection, 0);
    }
    
    
    
    
    void FastFAHR()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	long t=1092779973;
    	unsigned long Protection;
    	VirtualProtect((void*)fastfaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastfaddie, &t , sizeof(t));
    	VirtualProtect((void*)fastfaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fastaaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastaaddie, &t , sizeof(t));
    	VirtualProtect((void*)fastaaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fasthaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fasthaddie, &t , sizeof(t));
    	VirtualProtect((void*)fasthaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fastraddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastraddie, &t , sizeof(t));
    	VirtualProtect((void*)fastraddie, sizeof(t), Protection, 0);
    }
    }
    void NFD()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	*(float*)(dwPlayerPtr+0x27C) = -2000;
    }
    }
    
    void Jump()
    {
    if (GetAsyncKeyState(VK_CONTROL))
    
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(float*)(dwPlayerPtr+0x190) = 1500;
    	}
    }
    }
    
    void Weapon()
    {
    if (GetAsyncKeyState(VK_F7))
    
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 70;//Smoke
    	}
    }
    if(GetAsyncKeyState(VK_F8))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 88;//Flashmine
    	}
    }
    
    if(GetAsyncKeyState(VK_F10))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 82;//adre
    	}
    }
    
    if(GetAsyncKeyState(VK_F9))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;	
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 94;// m14
    	}
    }
    
    if(GetAsyncKeyState(VK_F11))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;	
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 93;//AMMO
    	}
    }
    }
    void Stamina()
    {
    
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
     stamina = *(float*)(dwPlayerPtr + 0x2A4);
     if(stamina<30)
     {
      *(float*)(dwPlayerPtr+0x2A4) = 30;
     }
    }
    }
    }
    
    void recoil()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
       *(float*)(dwPlayerPtr + recoiloffset1) = 0;
       *(float*)(dwPlayerPtr + recoiloffset2) = 0;
       *(float*)(dwPlayerPtr + recoiloffset3) = 0;
    }
    }
    
    
    void Premium()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
      *(int*)(dwPlayerPtr + 0x364) = 3;
    }
    }
    
    void Slots()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
     *(int*)(dwPlayerPtr + slot5)= 1;
     *(int*)(dwPlayerPtr + slot6)= 1;
     *(int*)(dwPlayerPtr + slot7)= 1;
     *(int*)(dwPlayerPtr + slot8)= 1;
     }
    }
    
    void nospread()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)spreadaddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spreadaddie, &t , sizeof(t));
    VirtualProtect((void*)spreadaddie, sizeof(t), Protection, 0);
    }
    
    
    void DIG()
    {
    if (GetAsyncKeyState(VK_MENU))
    {
     DWORD dwPlayerPtr = *(DWORD*)playerpointer;
     if(dwPlayerPtr != 0)
     {
      dig = *(float*)(dwPlayerPtr + offsetZ);
      dig2 = dig-1;
      *(float*)(dwPlayerPtr+offsetZ) = dig2;
     }
    }
    }
    
    void spawn()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)spawnaddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spawnaddie, &t , sizeof(t));
    VirtualProtect((void*)spawnaddie, sizeof(t), Protection, 0);
    VirtualProtect((void*)spawnaddie2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spawnaddie2, &t , sizeof(t));
    VirtualProtect((void*)spawnaddie2, sizeof(t), Protection, 0);
    }
    
    void scope()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    	int t=1;
    	unsigned long Protection;
    	VirtualProtect((void*)ScopeAddy, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)ScopeAddy, &t , sizeof(t));
    	VirtualProtect((void*)ScopeAddy, sizeof(t), Protection, 0);
    }
    else
    {
    	int t=0;
    	unsigned long Protection;
    	VirtualProtect((void*)ScopeAddy, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)ScopeAddy, &t , sizeof(t));
    	VirtualProtect((void*)ScopeAddy, sizeof(t), Protection, 0);
    }
    }
    
    
    
    
    void gm()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
       *(float*)(dwPlayerPtr + gmaddie) = 5;
    }
    }
    
    
    void HackThread()
    {
    for(;;)
    {
    	DIG();
    	spawn();
    	recoil();
    	nospread();
    	FastFAHR();
    	Premium();
    	NoWater();
    	teleport();
    	NFD();
    	Slots();
    	Jump();
    	Weapon();
    	plant();
    	Stamina();
    	scope();
    	gm();
    	Sleep(40);
    }
    }
    
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    	MessageBoxA(NULL, "Andy´s Hack", "Credits", MB_OK);
    	MessageBoxA(NULL, "DO NOT LEECH THIS HACK!", "DO NOT LEECH", MB_OK);
    	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); 
    	break;
    case 2:
    	//vorerst nicht benötigt
    	break;	
    }
    return TRUE;
    }

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    cooles tut aber was is mit dem include da oben ??

    da hab ich n error =(

    ich glaube ich muss da iwas weglasnn oder?

    wenn ja --> was darf ich weglassen? ^^

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    nix weg lassen dan stimt was nicht mit der Source warte ich gucke mal

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    mh...

     

    1 Create >------ started: Project: Try a hack, Configuration: Debug Win32 ------

    1> Compiling ...

    1> Try a Hack.cpp

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (1): warning C4627: '# include <stdio.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (3): warning C4627: '# include <urlmon.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (4): warning C4627: '# include <fstream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (5): warning C4627: '# include <stdlib.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (6): warning C4627: '# include <iostream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (7): warning C4627: '# include <time.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (339): fatal error C1010: unexpected end of file while looking for precompiled header. Did you possibly forget the source code "# include" stdafx.h "" inserted?

    1> Build This protocol was under "file: / / C: \ Users \ LuzifaIII \ Documents \ Visual Studio 2008 \ Projects \ Hackaaaa \ Try a hack \ debug \ BuildLog.htm saved.

    1> Try a hack - 1 errors, 6 warning (s)

    Create ==========: 0 successful, with 1 error, 0 up-to-date, 0 skipped ==========

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    mh...

     

    1 Create >------ started: Project: Try a hack, Configuration: Debug Win32 ------

    1> Compiling ...

    1> Try a Hack.cpp

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (1): warning C4627: '# include <stdio.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (3): warning C4627: '# include <urlmon.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (4): warning C4627: '# include <fstream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (5): warning C4627: '# include <stdlib.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (6): warning C4627: '# include <iostream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (7): warning C4627: '# include <time.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (339): fatal error C1010: unexpected end of file while looking for precompiled header. Did you possibly forget the source code "# include" stdafx.h "" inserted?

    1> Build This protocol was under "file: / / C: \ Users \ LuzifaIII \ Documents \ Visual Studio 2008 \ Projects \ Hackaaaa \ Try a hack \ debug \ BuildLog.htm saved.

    1> Try a hack - 1 errors, 6 warning (s)

    Create ==========: 0 successful, with 1 error, 0 up-to-date, 0 skipped ==========

     

    wtf bei mir kommt das nicht warte aber mal sry bin nicht nen ganzen tag vor dder kiste ^^

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    Da is Bypass, CQC Prone... usw. weggelassen

     

    Ihr könnt ja auch mal was alleine machen ^^

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    • 2 months later...
    mh...

     

    1 Create >------ started: Project: Try a hack, Configuration: Debug Win32 ------

    1> Compiling ...

    1> Try a Hack.cpp

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (1): warning C4627: '# include <stdio.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (3): warning C4627: '# include <urlmon.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (4): warning C4627: '# include <fstream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ hack.cpp a try (5): warning C4627: '# include <stdlib.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (6): warning C4627: '# include <iostream> ": When you search for using the precompiled header skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (7): warning C4627: '# include <time.h> ": If the search for Using the precompiled header is skipped.

    1> "stdafx.h" directive add or rebuild precompiled header

    1> C: \ users \ luzifaiii \ documents \ visual studio 2008 \ projects \ hackaaaa \ try a hack \ try a hack.cpp (339): fatal error C1010: unexpected end of file while looking for precompiled header. Did you possibly forget the source code "# include" stdafx.h "" inserted?

    1> Build This protocol was under "file: / / C: \ Users \ LuzifaIII \ Documents \ Visual Studio 2008 \ Projects \ Hackaaaa \ Try a hack \ debug \ BuildLog.htm saved.

    1> Try a hack - 1 errors, 6 warning (s)

     

    Create ==========: 0 successful, with 1 error, 0 up-to-date, 0 skipped ==========

     

     

    Did you make it [use Multi-Byte Character Set]

     

    and i get 1 error

     

    Compiling...

    stay.cpp

    c:\documents and settings\matt\my documents\visual studio 2008\projects\newstay\newstay\stay.cpp(314) : error C3861: 'plant': identifier not found

    Build log was saved at "file://c:\Documents and Settings\Matt\My Documents\Visual Studio 2008\Projects\newstay\newstay\Debug\BuildLog.htm"

    newstay - 1 error(s), 0 warning(s)

    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

    Edited by bmxAmatt
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    Hi hier ist eine Hack source

     

    Viel Spaß

     

    #include <stdio.h>
    #include <windows.h>
    #include <urlmon.h>
    #include <fstream>
    #include <stdlib.h> 
    #include <iostream>
    #include <time.h>
    using namespace std;
    
    float dig;
    float dig2;
    float stamina;
    
    bool scp						= true;
    bool zooming					= false;
    
    #define fastfaddie				0xC3E650
    #define fastaaddie				0xC3E644
    #define fasthaddie				0xC3E648
    #define fastraddie				0xC3E64C
    #define slotaddie				0xDF7B68
    #define ScopeAddy				0xAD81C6
    #define playerpointer				0xC93348
    #define serverpointer				0xB1BEF8
    #define spreadaddie				0xAD821C
    #define recoiloffset1				0x2F4
    #define recoiloffset2				0x2F8
    #define recoiloffset3				0x2FC
    #define nowateraddie				0x9E1200
    #define noboundsaddie				0x4nub9AF
    #define spawnaddie				0xC2A5A8
    #define spawnaddie2				0xC8F0AC
    #define slot5					0x3EA5C
    #define slot6					0x3EA5D
    #define slot7					0x3EA5E
    #define slot8					0x3EA5F
    #define gmaddie					0x35C
    #define proneaddie				0x51086E
    #define boxesaddie				0xB71BE6
    #define glasswalladdie				0xC596A0
    #define stwaddie				0x703776
    #define bypassaddie				0xE8658B
    #define speedaddie				0x95BECC
    
    #define offsetX					0x124
    #define offsetY					0x12C
    #define offsetZ					0x128
    
    float posiX;
    float posiY;
    float posiZ;
    
    void teleport()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	//save:
    	if (GetAsyncKeyState(VK_F5))
    	{
    		posiX = *(float*)(dwPlayerPtr + offsetX);
    		posiY = *(float*)(dwPlayerPtr + offsetY);
    		posiZ = *(float*)(dwPlayerPtr + offsetZ);
    	}
    
    	//teleport to saved:
    	if (GetAsyncKeyState(VK_F6))
    	{
    		*(float*)(dwPlayerPtr + offsetX) = posiX;
    		*(float*)(dwPlayerPtr + offsetY) = posiY;
    		*(float*)(dwPlayerPtr + offsetZ) = posiZ;
    	}
    }
    }
    void NoWater()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)nowateraddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)nowateraddie, &t , sizeof(t));
    VirtualProtect((void*)nowateraddie, sizeof(t), Protection, 0);
    }
    
    
    
    
    void FastFAHR()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	long t=1092779973;
    	unsigned long Protection;
    	VirtualProtect((void*)fastfaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastfaddie, &t , sizeof(t));
    	VirtualProtect((void*)fastfaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fastaaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastaaddie, &t , sizeof(t));
    	VirtualProtect((void*)fastaaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fasthaddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fasthaddie, &t , sizeof(t));
    	VirtualProtect((void*)fasthaddie, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)fastraddie, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)fastraddie, &t , sizeof(t));
    	VirtualProtect((void*)fastraddie, sizeof(t), Protection, 0);
    }
    }
    void NFD()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
    	*(float*)(dwPlayerPtr+0x27C) = -2000;
    }
    }
    
    void Jump()
    {
    if (GetAsyncKeyState(VK_CONTROL))
    
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(float*)(dwPlayerPtr+0x190) = 1500;
    	}
    }
    }
    
    void Weapon()
    {
    if (GetAsyncKeyState(VK_F7))
    
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 70;//Smoke
    	}
    }
    if(GetAsyncKeyState(VK_F8))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 88;//Flashmine
    	}
    }
    
    if(GetAsyncKeyState(VK_F10))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 82;//adre
    	}
    }
    
    if(GetAsyncKeyState(VK_F9))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;	
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 94;// m14
    	}
    }
    
    if(GetAsyncKeyState(VK_F11))
    {
    	DWORD dwPlayerPtr = *(DWORD*)playerpointer;	
    	if(dwPlayerPtr != 0)
    	{
    		*(long*)(dwPlayerPtr+0x4C) = 93;//AMMO
    	}
    }
    }
    void Stamina()
    {
    
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
     stamina = *(float*)(dwPlayerPtr + 0x2A4);
     if(stamina<30)
     {
      *(float*)(dwPlayerPtr+0x2A4) = 30;
     }
    }
    }
    }
    
    void recoil()
    {
    DWORD dwPlayerPtr = *(DWORD*)playerpointer;
    if(dwPlayerPtr != 0)
    {
       *(float*)(dwPlayerPtr + recoiloffset1) = 0;
       *(float*)(dwPlayerPtr + recoiloffset2) = 0;
       *(float*)(dwPlayerPtr + recoiloffset3) = 0;
    }
    }
    
    
    void Premium()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
      *(int*)(dwPlayerPtr + 0x364) = 3;
    }
    }
    
    void Slots()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
     *(int*)(dwPlayerPtr + slot5)= 1;
     *(int*)(dwPlayerPtr + slot6)= 1;
     *(int*)(dwPlayerPtr + slot7)= 1;
     *(int*)(dwPlayerPtr + slot8)= 1;
     }
    }
    
    void nospread()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)spreadaddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spreadaddie, &t , sizeof(t));
    VirtualProtect((void*)spreadaddie, sizeof(t), Protection, 0);
    }
    
    
    void DIG()
    {
    if (GetAsyncKeyState(VK_MENU))
    {
     DWORD dwPlayerPtr = *(DWORD*)playerpointer;
     if(dwPlayerPtr != 0)
     {
      dig = *(float*)(dwPlayerPtr + offsetZ);
      dig2 = dig-1;
      *(float*)(dwPlayerPtr+offsetZ) = dig2;
     }
    }
    }
    
    void spawn()
    {
    long t=0;
    unsigned long Protection;
    VirtualProtect((void*)spawnaddie, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spawnaddie, &t , sizeof(t));
    VirtualProtect((void*)spawnaddie, sizeof(t), Protection, 0);
    VirtualProtect((void*)spawnaddie2, sizeof(t), PAGE_READWRITE, &Protection);
    memcpy((void*)spawnaddie2, &t , sizeof(t));
    VirtualProtect((void*)spawnaddie2, sizeof(t), Protection, 0);
    }
    
    void scope()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    	int t=1;
    	unsigned long Protection;
    	VirtualProtect((void*)ScopeAddy, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)ScopeAddy, &t , sizeof(t));
    	VirtualProtect((void*)ScopeAddy, sizeof(t), Protection, 0);
    }
    else
    {
    	int t=0;
    	unsigned long Protection;
    	VirtualProtect((void*)ScopeAddy, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)ScopeAddy, &t , sizeof(t));
    	VirtualProtect((void*)ScopeAddy, sizeof(t), Protection, 0);
    }
    }
    
    
    
    
    void gm()
    {
    DWORD dwPlayerPtr = *(DWORD*)serverpointer;
    if(dwPlayerPtr != 0)
    {
       *(float*)(dwPlayerPtr + gmaddie) = 5;
    }
    }
    
    
    void HackThread()
    {
    for(;;)
    {
    	DIG();
    	spawn();
    	recoil();
    	nospread();
    	FastFAHR();
    	Premium();
    	NoWater();
    	teleport();
    	NFD();
    	Slots();
    	Jump();
    	Weapon();
    	plant();
    	Stamina();
    	scope();
    	gm();
    	Sleep(40);
    }
    }
    
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    	MessageBoxA(NULL, "Andy´s Hack", "Credits", MB_OK);
    	MessageBoxA(NULL, "DO NOT LEECH THIS HACK!", "DO NOT LEECH", MB_OK);
    	CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0); 
    	break;
    case 2:
    	//vorerst nicht benötigt
    	break;	
    }
    return TRUE;
    }

    FUCK U!

     

    Leech halt alle meine sources...

    nublike.

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