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    D3D 8-9 vTable Numbers


    PhoenixRaider
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    Direct 3D 8 & 9 - VtABLE Numbers

    Was not 'HARD' to get this, but it was 'LONG' to do it ..

    Nothing special but it helps some people instead of scrolling down counting.

    Love you all <3

    By Str1k3r21

    Credits: DirectX

     

    //D3D8

    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    ResourceManagerDiscardBytes // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    Reset // 14
    Present // 15
    GetBackBuffer // 16
    GetRasterStatus // 17
    SetGammaRamp // 18
    GetGammaRamp // 19
    CreateTexture // 20
    CreateVolumeTexture // 21
    CreateCubeTexture // 22
    CreateVertexBuffer // 23
    CreateIndexBuffer // 24
    CreateRenderTarget // 25
    CreateDepthStencilSurface // 26
    CreateImageSurface // 27
    CopyRects // 28
    UpdateTexture // 29
    GetFrontBuffer // 30
    SetRenderTarget // 31
    GetRenderTarget // 32
    GetDepthStencilSurface // 33
    BeginScene // 34
    EndScene // 35
    Clear // 36
    SetTransform // 37
    GetTransform // 38
    MultiplyTransform // 39
    SetViewport // 40
    GetViewport // 41
    SetMaterial // 42
    GetMaterial // 43
    SetLight // 44
    GetLight // 45
    LightEnable // 46
    GetLightEnable // 47
    SetClipPlane // 48
    GetClipPlane // 49
    SetRenderState // 50
    GetRenderState // 51
    BeginStateBlock // 52
    EndStateBlock // 53
    ApplyStateBlock // 54
    CaptureStateBlock // 55
    DeleteStateBlock // 56
    CreateStateBlock // 57
    SetClipStatus // 58
    GetClipStatus // 59
    GetTexture // 60
    SetTexture // 61
    GetTextureStageState // 62
    SetTextureStageState // 63
    ValidateDevice // 64
    GetInfo // 65
    SetPaletteEntries // 66
    GetPaletteEntries // 67
    SetCurrentTexturePalette // 68
    GetCurrentTexturePalette // 69
    DrawPrimitive // 70
    DrawIndexedPrimitive // 71
    DrawPrimitiveUP // 72
    DrawIndexedPrimitiveUP // 73
    ProcessVertices // 74
    CreateVertexShader // 75
    SetVertexShader // 76
    GetVertexShader // 77
    DeleteVertexShader // 78
    SetVertexShaderConstant // 79
    GetVertexShaderConstant // 80
    GetVertexShaderDeclaration // 81
    GetVertexShaderFunction // 82
    SetStreamSource // 83
    GetStreamSource // 84
    SetIndices // 85
    GetIndices // 86
    CreatePixelShader // 87
    SetPixelShader // 88
    GetPixelShader // 89
    DeletePixelShader // 90
    SetPixelShaderConstant // 91
    GetPixelShaderConstant // 92
    GetPixelShaderFunction // 93
    DrawRectPatch // 94
    DrawTriPatch // 95
    DeletePatch // 96

    //D3D9

    QueryInterface // 0
    AddRef // 1
    Release // 2
    TestCooperativeLevel // 3
    GetAvailableTextureMem // 4
    EvictManagedResources // 5
    GetDirect3D // 6
    GetDeviceCaps // 7
    GetDisplayMode // 8
    GetCreationParameters // 9
    SetCursorProperties // 10
    SetCursorPosition // 11
    ShowCursor // 12
    CreateAdditionalSwapChain // 13
    GetSwapChain // 14
    GetNumberOfSwapChains // 15
    Reset // 16
    Present // 17
    GetBackBuffer // 18
    GetRasterStatus // 19
    SetDialogBoxMode // 20
    SetGammaRamp // 21
    GetGammaRamp // 22
    CreateTexture // 23
    CreateVolumeTexture // 24
    CreateCubeTexture // 25
    CreateVertexBuffer // 26
    CreateIndexBuffer // 27
    CreateRenderTarget // 28
    CreateDepthStencilSurface // 29
    UpdateSurface // 30
    UpdateTexture // 31
    GetRenderTargetData // 32
    GetFrontBufferData // 33
    StretchRect // 34
    ColorFill // 35
    CreateOffscreenPlainSurface // 36
    SetRenderTarget // 37
    GetRenderTarget // 38
    SetDepthStencilSurface // 39
    GetDepthStencilSurface // 40
    BeginScene // 41
    EndScene // 42
    Clear // 43
    SetTransform // 44
    GetTransform // 45
    MultiplyTransform // 46
    SetViewport // 47
    GetViewport // 48
    SetMaterial // 49
    GetMaterial // 50
    SetLight // 51
    GetLight // 52
    LightEnable // 53
    GetLightEnable // 54
    SetClipPlane // 55
    GetClipPlane // 56
    SetRenderState // 57
    GetRenderState // 58
    CreateStateBlock // 59
    BeginStateBlock // 60
    EndStateBlock // 61
    SetClipStatus // 62
    GetClipStatus // 63
    GetTexture // 64
    SetTexture // 65
    GetTextureStageState // 66
    SetTextureStageState // 67
    GetSamplerState // 68
    SetSamplerState // 69
    ValidateDevice // 70
    SetPaletteEntries // 71
    GetPaletteEntries // 72
    SetCurrentTexturePalette // 73
    GetCurrentTexturePalette // 74
    SetScissorRect // 75
    GetScissorRect // 76
    SetSoftwareVertexProcessing // 77
    GetSoftwareVertexProcessing // 78
    SetNPatchMode // 79
    GetNPatchMode // 80
    DrawPrimitive // 81
    DrawIndexedPrimitive // 82
    DrawPrimitiveUP // 83
    DrawIndexedPrimitiveUP // 84
    ProcessVertices // 85
    CreateVertexDeclaration // 86
    SetVertexDeclaration // 87
    GetVertexDeclaration // 88
    SetFVF // 89
    GetFVF // 90
    CreateVertexShader // 91
    SetVertexShader // 92
    GetVertexShader // 93
    SetVertexShaderConstantF // 94
    GetVertexShaderConstantF // 95
    SetVertexShaderConstantI // 96
    GetVertexShaderConstantI // 97
    SetVertexShaderConstantB // 98
    GetVertexShaderConstantB // 99
    SetStreamSource // 100
    GetStreamSource // 101
    SetStreamSourceFreq // 102
    GetStreamSourceFreq // 103
    SetIndices // 104
    GetIndices // 105
    CreatePixelShader // 106
    SetPixelShader // 107
    GetPixelShader // 108
    SetPixelShaderConstantF // 109
    GetPixelShaderConstantF // 110
    SetPixelShaderConstantI // 111
    GetPixelShaderConstantI // 112
    SetPixelShaderConstantB // 113
    GetPixelShaderConstantB // 114
    DrawRectPatch // 115
    DrawTriPatch // 116
    DeletePatch // 117
    CreateQuery // 118

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    • 2 weeks later...
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    • 2 months later...
    nice, maybe i need it sometimes

     

    du weißt doch nichtma was das is O.o

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