Jump to content
Welcome, Guest
Existing user? Sign In

Sign In



Sign Up
The MatriX
  • Welcome To Ghbsys
  • CS GO Streaming Version is released. Have fun streaming while cheating!
  • Have a Payment Issue? Send us a Support ticket.
  • Make a thread if you need support or join our discord for live support.
  • Have Suggestions? Make a thread and you'll earn Ghbsys Points for implemented suggestions.
  • Join our discord to stay well connected! Don't forget to integrate your discord to the site
  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

    Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of [GHB] - GAmEhAcKbAsTaRdS Forum by signing in or creating an account.
    • Start new topics and reply to others
    • Subscribe to topics and forums to get email updates
    • Get your own profile page and make new friends
    • Send personal messages to other members.

    Pure Int Sword Guide


    ownage1409
     Share

    Recommended Posts

    I noticed the lack of pure int ss nuker guides out there, so I decided to add a Guide. The following guide will be most effective when the character is high. This guide is focused around pvp (Player versus Player). I do not claim that this is the best pvp build/guide available, but it sure is a good (and fun) one. It is an in-depth guide, so enjoy

     

    Introduction: A nuker is one who specializes in dealing high amounts of damage. Nukes are commonly known as the cold, lightning, and fire spells that anyone can learn at level 30. A commonly known mini-nuke is Lion Shout from the lightning force skill set. Nukes have their damage based completely on Mag Attack, rather than Phy Attack. Nukes do not have criticals.

     

    That being said, lets move on

     

    Stats: As a nuker you should place all stat points into int to maximize your damage.

    Some people say to place 20 points into strength by level 80 to obtain an additional 956 hp. This will reduce your Mag balance from 96% to 90%. They say the difference in damage will be hardly noticable. My argument - every little bit of damage will help when it comes to stabbing an opponent (more about this below), and 956 additional hp won't help as much as the additional damage and M def you get from 20 int.

     

    Equipment: You will always want to use a sword and shield when fighting other players. A spear might be more effective in fighting monsters depending on whether or not you can kill monsters before they hit you (saves potions). A sword and a shield will always yield less damage than a spear, but at the same time it will provide more defense (both Phy and Mag). In addition, a shield will provide you with a chance to completely block any attack. The higher the block ratio on the shield, the higher the chances are to block. Therefore, you should try to find a shield with the highest block ratio possible. The sword should have as high a critical ratio as possible - obvious. The sword should also have high damage - also obvious. So what if you can't find both on a sword, which one do you pick? I personally prefer a high critical ratio over high damage. A double critical during a knockdown-triplestab process can easily overwhelm any opponent. If you had a sword with high damage but a low critical ratio, you would have to pray that you get lucky with the criticals because someone with enough HP could just just a pot before you next attack. Of course its always better to have both high damage AND a high critical on a sword As for protection, you will want to wear armor when playing against a strength heavy build, and garments when you're against an int heavy build. In a job war or guild war, always wear garments unless the other group is almost completely full of strength characters. For training, I would use garments to save potion costs.

    Some things to keep in mind are: a SoX shield has a higher block ratio than normal shields, a SoX sword has a higher critical ratio than normal swords, higher attack ratio and magic reinforce on a sword will help a LOT, you will want +str+int+attack rating+blocking ratio+critical blues on your sword and shield, you will want +str+int+parry+HP blues on your armor and garments, you will want +str+int and enough total +resist to certain statuses blues to gain total immunity on accessories, and you will spend a lot of gold and time to do all this. The str and HP blues will be your top priority because you need more HP as a full int nuker.

     

    Skills: You can choose to walk one of 2 paths now. You can either raise heuksal mastery to 60 for the additional 1078 HP, or you can raise cold mastery to 68 for the additional 97 P def.

    I personally prefer the additional HP. It will help in any situation, and you will be able to have some cool heuksal skills if you get bored and decide to temporarily switch to spear for fun. If you choose to raise cold mastery you will get some other cool skills, but I always thought weapon skills looked better than force skills If you decide to raise heuksal mastery, it is optional to get Fanning Spear Series. It could help you in pvp against an int build, but then again...your M def is pretty high as it is.

    Heuksal Build

    Cold build

     

    Detailed skill explanations:

    Bicheon

    Shield Technique Series: This series will save your life if you use it at the right times. It temporarily gives a tremendous boost to your P def.

     

    Chain Series:its important it gives enemys on higher lvls Status like division or other

     

    Hidden Blade Series: This series gives you a chance to knockdown your opponent. This means your opponent cannot attack, and you can heal. Often referred to as the knockdown skill. A life saver and a great offensive skill. It is essential to all sword/blade users.

     

    Killing Heaven Blade Series: This series allows you to attack your opponents after thye are knocked down. Often referred to as the stabbing skill. It does a very reasonable amount of damage, and it is essential to all sword/blade users.

     

    Shield Protection Series (Passive): This series increases your blocking ratio by 7%! Get it at all costs - no buts!

     

    Cold

     

    Frost Guard Series: This series increases your Phy Def

     

    Cold Armor Series (Passive): This series increases your P def

     

    Lightning

    Piercing Force Series: This series will increase your magic damage by a certain %. Absolutely essential to any character, especially nukers.

     

    Lightning Imbue : Its your Imbue skill it !

     

    Wind Walk Series: This series allows you to run faster and to instantly dash to a spot. If you don't want to be bored out of your mind while playing, grab this skill

     

    Lion Shout Series: This series is the mini-nuke I was speaking of earlier. It casts very quickly, and it does decent damage. Many players will use this to finish off a monster with low life after a nuke to conserve MP. Some players will also use this (all 3 books perhaps) on a player if the player has a low amount of life left.

     

    Concentration Series: This series increases your parry ratio. You may not notice a huge difference in the damage taken, but this skill will reduce the damage you take a lot.

     

    Thunderbolt Force Series: This series is your Lightning nuke. Whats a nuker without his nukes? Get it

     

    Heaven's Force Series (Passive): This series increases your parry ratio. More parry ratio...what can I say?

     

     

    PvP tactics: When you're in a 1v1 fight, use all 3 of your knockdown books however many times it takes to knockdown your opponent. Of course you should use the higher level books first. Once they are knocked down, stab them with the final 2 books of the stabbing skill. Repeat this process until they either die or you get knocked back by a Heuksal skill. If you get knocked back, immediately fire off your strongest nuke , and attempt to knockdown+stab again. When you're in a large scale war, stay away from the front lines and shoot nuke after nuke into the large crowd. If you start getting attacked, either fight it out or phantom walk away and call for help. Stab anyone who gets knocked down if they are close enough.Use chains to get status to the enemy

    The reasoning behind using knockdown over and over again is that the opponent will rarely get a chance to attack you, and you will most likely win if you score a double critical on your stabs, or if you knockdown twice in a row and score a critical on at least one of those stabs. This is more or less the same reason why most bladers never use their combo chain attacks in pvp. If you are pvping against a str blader using a combo chain, fire your strongest nuke at him and proceed to knocking him down. Hopefully your nuke won't get blocked. If it does, try try again. If your HP ever goes too low, you can always use Shield Technique Series to save yourself.

     

    Statistics: At level 80 without any items on, you should have the following stats: 4732 HP (5810 HP with Heuksal instead of Cold), 16060 MP, 52% Phy. balance, 96% Mag. balance. With the perfect items on (excluding gold dragon flag and MP blue bonuses), you will have the following stats: 8699 HP (9777 HP with Heuksal instead of Cold), 18928 MP, 63% Phy. balance, 113% Mag. balance.

     

     

    Some common questions:

    Q: Why not use Chain Sword Attack Series?

    A: Read the italicized text under PvP tactics.

     

    Q: Why not use Cold imbue?

    A: Most characters at higher lvl are immune to status errors.

     

    Q: Why not use Frost Nova Series?

    A: Most characters at higher level are immune to status errors.

    Q: Why not use Frost Wall Series?

    A: Bow wielders will be able to run out of your range and still hit you. Others will run away until the wall dissapears.

    Q: Why not learn Snow Storm Series?

    A: It is far too weak.

     

    Q: What should I do if a Heuksal stuns me?

    A: Pray your HP and Vigor pots hold out for the duration of the stun, and attempt to knockdown and use Shield Technique Series after stun wears off.

     

    Enjoy!

    Link to comment
    Share on other sites

    Guest
    This topic is now closed to further replies.
     Share

    • Recently Browsing   0 members

      • No registered users viewing this page.
    ×
    ×
    • Create New...