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    No Recoil Hack


    atixxx™
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    Hallo GHB-Team,

    Ich habe einen no recoil Hack zusammen gestellt. (Für Combat Arms)

    Und wie erwartet, Funktioniert er nicht...

    Könnt ihr mir helfen. Hier nochmal der Code

    #include <windows.h>
    #include <stdio.h>
    
    #define Playerpointer
    #define Serverpointer
    
    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;
    
    void norecoil() // norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr !=0)
    {
    	*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    	*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    	*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    
    #define OFS_z
    #define NFD_PLAYER_OffSet
    
    void HackThread()
    {
    for(,, )
    {
    	if(*ingame)
    	{
    		norecoil();
    	}
    	if(*outgame)
    	{
    	}
    }
    Sleep(200);
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason= DLL_PROCESS_ATTACH)
    {
    	CreateTheard(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
    }
    return TRUE; 
    } 
    }

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    • 3 weeks later...
    #include <windows.h>
    #include <stdio.h>
    
    #define Playerpointer
    #define Serverpointer
    
    DWORD *ingame= (DWORD*)Playerpointer;
    DWORD *outgame= (DWORD*)Serverpointer;
    
    void norecoil() // norecoil
    {
    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;
    if(dwPlayerPtr !=0)
    {
    	*(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    	*(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    	*(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    
    #define OFS_z
    #define NFD_PLAYER_OffSet
    
    void HackThread()
    {
    for(,, )
    {
    	if(*ingame)
    	{
    		norecoil();
    	}
    	if(*outgame)
    	{
    	}
    }
    Sleep(200);
    }
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
    if(dwReason= DLL_PROCESS_ATTACH)
    {
    	CreateTheard(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0);
    }
    return TRUE; 
    } 
    }

    hmmmm Also ich hab keine Ahnung

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    • 2 weeks later...
    • 2 weeks later...
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