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    Help with my C++ Source


    playa5555
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    Here are my Code but i have a error

     

    #include <stdio.h>

    #include <windows.h>

     

     

    #define Playerpointer 0x00C40288

    #define Serverpointer 0x00B3F728

    #define OFS_X 0x0000C680

    #define OFS_Y 0x0000C688

    #define OFS_Z 0x0000C684

    #define ADR_Spread 0x0057AFCC

    #define OFS_NFD 0x0000C74C

    #define OFS_NORECOIL1 0x0000001C

    #define OFS_NORECOIL2 0x00000020

    #define OFS_NORECOIL3 0x00000024

     

     

    HANDLE Warrock;

    DWORD *ingame= (DWORD*)Playerpointer;

    DWORD *outgame= (DWORD*)Serverpointer;

     

     

     

    //No Speard

    void Spread()

    {

    *(float*) ADR_Spread = 0;

    }

    //Jump

    void Jump()

    {

    if (GetAsyncKeyState(VK_CONTROL))

     

    {

    DWORD dwPlayerPtr = *(DWORD*)playerpointer;

    if(dwPlayerPtr != 0)

    {

    *(float*)(dwPlayerPtr+0x190) = 1500;

    }

    }

    }

     

    void nfd () /////No Fall Damage

    {

    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;

    if(dwPlayerPtr != 0)

    {

    *(float*)(dwPlayerPtr+OFS_NFD) = -20000;

    }

    }

     

    void norecoil () /////No Recoil

    {

    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;

    if(dwPlayerPtr != 0)

    {

    *(float*)(dwPlayerPtr+0x00) = 0;

    *(float*)(dwPlayerPtr+0x04) = 0;

    *(float*)(dwPlayerPtr+0x08) = 0;

    }

    }

     

    void snip()

    {

    for(;; )

    {

    if(*ingame)

    {

     

    //playerhacks

    Jump();

    nfd();

    norecoil();

    }

    if(*outgame)

    {

    Spread();

    //server hacks

    }

    Sleep(200);

    }

    }

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)

    {

    if(dwReason == DLL_PROCESS_ATTACH)

    {

    MessageBoxA(NULL, "lcexx7", "Me!", MB_OK);

    MessageBoxA(NULL, "ghbsys.net.net Best Hacks Ever!", "ghbsys.net.net", MB_OK);

     

    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);

     

    }

    return TRUE;

    }

     

     

     

    Error Meldung:

     

    1>main.cpp

    1>c:\users\chillwill\documents\visual studio 2008\projects\skill0.1\skill0.1\main.cpp(34) : error C2065: 'playerpointer': nichtdeklarierter Bezeichner

    1>Das Buildprotokoll wurde unter "file://c:\Users\ChillWill\Documents\Visual Studio 2008\Projects\skill0.1\skill0.1\Debug\BuildLog.htm" gespeichert.

    1>skill0.1 - 1 Fehler, 0 Warnung(en)

    ========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========

    Edited by playa5555
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    Here are my Code but i have a error

     

    #include <stdio.h>

    #include <windows.h>

     

     

    #define Playerpointer 0x00C40288

    #define Serverpointer 0x00B3F728

    #define OFS_X 0x0000C680

    #define OFS_Y 0x0000C688

    #define OFS_Z 0x0000C684

    #define ADR_Spread 0x0057AFCC

    #define OFS_NFD 0x0000C74C

    #define OFS_NORECOIL1 0x0000001C

    #define OFS_NORECOIL2 0x00000020

    #define OFS_NORECOIL3 0x00000024

     

     

    HANDLE Warrock;

    DWORD *ingame= (DWORD*)Playerpointer;

    DWORD *outgame= (DWORD*)Serverpointer;

     

     

     

    //No Speard

    void Spread()

    {

    *(float*) ADR_Spread = 0;

    }

    //Jump

    void Jump()

    {

    if (GetAsyncKeyState(VK_CONTROL))

     

    {

    if(*ingame != 0)

    {

    *(float*)(*ingame+OFS_Z) = 1500;

    }

    }

    }

     

    void nfd () /////No Fall Damage

    {

    if(*ingame != 0)

    {

    *(float*)(*ingame+OFS_NFD) = -20000;

    }

    }

     

    void norecoil () /////No Recoil

    {

    if(*ingame != 0)

    {

    *(float*)(*ingame+OFS_NORECOIL1) = 0;

    *(float*)(*ingame+OFS_NORECOIL2) = 0;

    *(float*)(*ingame+OFS_NORECOIL3) = 0;

    }

    }

     

    void snip()

    {

    for(;; )

    {

    if(*ingame)

    {

     

    //playerhacks

    Jump();

    nfd();

    norecoil();

    }

    if(*outgame)

    {

    Spread();

    //server hacks

    }

    Sleep(200);

    }

    }

    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)

    {

    if(dwReason == DLL_PROCESS_ATTACH)

    {

    MessageBoxA(NULL, "lcexx7", "Me!", MB_OK);

    MessageBoxA(NULL, "ghbsys.net.net Best Hacks Ever!", "ghbsys.net.net", MB_OK);

     

    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)snip, 0, 0, 0);

     

    }

    return TRUE;

    }

     

     

     

    Error Meldung:

     

    1>main.cpp

    1>c:\users\chillwill\documents\visual studio 2008\projects\skill0.1\skill0.1\main.cpp(34) : error C2065: 'playerpointer': nichtdeklarierter Bezeichner

    1>Das Buildprotokoll wurde unter "file://c:\Users\ChillWill\Documents\Visual Studio 2008\Projects\skill0.1\skill0.1\Debug\BuildLog.htm" gespeichert.

    1>skill0.1 - 1 Fehler, 0 Warnung(en)

    ========== Erstellen: 0 erfolgreich, Fehler bei 1, 0 aktuell, 0 übersprungen ==========

     

    German:

    Das heißt soviel wie, dass die Variabel nicht definiert wurde ...

    Oben die korrekte Version -.-

     

    English:

    That means as much as that the variable is not defined ...

    Above, the correct version -.-

     

     

    mfg

    Verson

    Edited by n0srev
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    //Jump

    void Jump()

    {

    if (GetAsyncKeyState(VK_CONTROL))

     

    {

    DWORD dwPlayerPtr = *(DWORD*)Playerpointer;

    if(dwPlayerPtr != 0)

    {

    *(float*)(dwPlayerPtr+0x190) = 1500;

    }

    }

    }

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    ty:)

     

    ich kann nicht in einen server joinen

    brauch ich bypass?

    wenn ich joine crasht wR

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    Selbstverständlich brauchst du ne' Bypass!!!

    Das iss das Teil das sich in den Server einloggt glaub ich.

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