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    Drawing 3D- Objects


    CopaBanana
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    The auxiliary library includes several routines for drawing these three-dimensional objects:

     

    sphere octahedron

     

    cube dodecahedron

     

    torus icosahedron

     

    cylinder teapot

     

    cone

    You can draw these objects as wireframes or as solid shaded objects with surface normals defined. For example, the routines for a sphere and a torus are as follows:

     

    void auxWireSphere(GLdouble radius);

     

    void auxSolidSphere(GLdouble radius);

     

    void auxWireTorus(GLdouble innerRadius, GLdouble outerRadius);

     

    void auxSolidTorus(GLdouble innerRadius, GLdouble outerRadius);

     

    All these models are drawn centered at the origin. When drawn with unit scale factors, these models fit into a box with all coordinates from -1 to 1. Use the arguments for these routines to scale the objects.

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