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    Help Problem with c ++


    sØŋ1Ќ™
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    Now it is different, goes out for me in the test of D3D9 but it does not go out for me in the warrock O.o

    Edited by sØŋ1Ќ™
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    if you want to, put the codes here and we can help.

     

    He has the same problem like me (i think):

    #include <stdio.h>
    #include <windows.h>
    #define OFS_NORECOIL1                0x0000001c 
    #define OFS_NORECOIL2                0x00000020	
    #define OFS_NORECOIL3                0x00000024
    #define ADR_NOSPREAD                 0x0089B098
    #define ADR_SCOPE                       0x007BFDAC
    #define ADR_PLAYERPTR                 0x00A547A0 
    #define ADR_SERVERPOINTER         0x0094F7C0
    
    DWORD *ingame= (DWORD*)ADR_PLAYERPTR  ;
    DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
    
    
    void NoRecoil ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    
    void NoSpread ()
    {
    *(int*)ADR_NOSPREAD = 0;
    }
    
    
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)5;
    }
    }
    
    
    void HackThread()
    {
    for(;
    {
    if(*ingame) 
    {
    NoRecoil ();
    NoSpread ();
    Scope ();
    
    }
    if(*megame)
    {
    
    }
    Sleep(20);
    }
    }
    
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    
    ShellExecuteA(NULL,"Open","http://forum.ghbsys.net/index.php?showuser=145405",NULL,NULL,1);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    break;
    case 2:
    break;
    }
    return TRUE;
    }

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    He has the same problem like me (i think):

    #include <stdio.h>
    #include <windows.h>
    #define OFS_NORECOIL1                0x0000001c 
    #define OFS_NORECOIL2                0x00000020	
    #define OFS_NORECOIL3                0x00000024
    #define ADR_NOSPREAD                 0x0089B098
    #define ADR_SCOPE                       0x007BFDAC
    #define ADR_PLAYERPTR                 0x00A547A0 
    #define ADR_SERVERPOINTER         0x0094F7C0
    
    DWORD *ingame= (DWORD*)ADR_PLAYERPTR  ;
    DWORD *megame= (DWORD*)ADR_SERVERPOINTER ;
    
    
    void NoRecoil ()
    {
    DWORD dwPlayerPtr = *(DWORD*)ADR_PLAYERPTR;
    if(dwPlayerPtr != 0)
    {
    *(float*)(dwPlayerPtr+OFS_NORECOIL1) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL2) = 0;
    *(float*)(dwPlayerPtr+OFS_NORECOIL3) = 0;
    }
    }
    
    void NoSpread ()
    {
    *(int*)ADR_NOSPREAD = 0;
    }
    
    
    void Scope ()
    {
    if(GetAsyncKeyState(VK_RBUTTON))
    {
    *(int*)(ADR_SCOPE) = (int)1;
    }
    else
    {
    *(int*)(ADR_SCOPE) = (int)5;
    }
    }
    
    
    void HackThread()
    {
    for(;
    {
    if(*ingame) 
    {
    NoRecoil ();
    NoSpread ();
    Scope ();
    
    }
    if(*megame)
    {
    
    }
    Sleep(20);
    }
    }
    
    
    BOOL WINAPI DllMain(HINSTANCE mod, DWORD DWORD_GRUND, LPVOID res)
    {
    switch(DWORD_GRUND)
    {
    case 1:
    
    ShellExecuteA(NULL,"Open","http://forum.ghbsys.net/index.php?showuser=145405",NULL,NULL,1);
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread , 0, 0, 0);
    break;
    case 2:
    break;
    }
    return TRUE;
    }

    do you have teamviewer?

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    my code is hansd3d tipic code O.o

    did you update the addy's?

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    Does WR crash at the beginning? Don't hook endscene, its detected! Use present!

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