Jump to content
Welcome, Guest
Existing user? Sign In

Sign In



Sign Up
The MatriX
  • Welcome To Ghbsys
  • CS GO Streaming Version is released. Have fun streaming while cheating!
  • Have a Payment Issue? Send us a Support ticket.
  • Make a thread if you need support or join our discord for live support.
  • Have Suggestions? Make a thread and you'll earn Ghbsys Points for implemented suggestions.
  • Join our discord to stay well connected! Don't forget to integrate your discord to the site
  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

    Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum, like most online communities you must register to view or post in our community, but don't worry this is a simple free process that requires minimal information for you to signup. Be apart of [GHB] - GAmEhAcKbAsTaRdS Forum by signing in or creating an account.
    • Start new topics and reply to others
    • Subscribe to topics and forums to get email updates
    • Get your own profile page and make new friends
    • Send personal messages to other members.

    Can you fix the Code?


    Ffrreeaakkyy
     Share

    Recommended Posts

    Hello by me dont work this and why? in the code is all right can ome here one user or admin help? and Fix the code??

     

    #include <windows.h>
    
    
    #define Knifes    ((i==5)||(i==35)||(i==74)||(i==132)||(i==239)||(i==372)||(i==381))
    
    #define WeaponMgr       0xA287A8
    #define PlayerPtr		0x31CBD8
    #define AmmoDamage      0x7F8
    #define STW             0x10A287A8
    #define Range           0x7EC
    #define NoReload        0x2424
    #define StunTime		0x14
    #define MaxModelLights1 0x1F8
    #define NoFallDMG		0x106C
    #define NoBugDMG		0x68
    #define ShotsPAmmo		0x834
    #define instantchange	0x2428
    #define NoKnockb		0x2538
    #define SinglFire		0xA38
    #define ReapitFire		0xA38
    #define LognKnif		0x2534
    #define LongAmmoDamage	0x2538
    #define PlayerGraviti	0x23BC || (0x23C0)|| (0x23C4) || (0x23C8) || (0x23CC)
    #define MaxRang			0x22D4
    #define NoDead			0xA50
    #define SubType			0x810
    
    
    float HitHard	 = 999.0f;
    float WpRange	 = 999.0f;
    float Respawn	 = 000.0f;
    float Instand	 = 000.0f;
    float Damage 	 = 000.0f;
    float NoBugD	 = 000.0f;
    float NoKBack	 = 000.0f;
    float FireMod	 = 000.1f;
    float FieMod	 = 000.2f;  
    float KnifeR	 = 999.0f;
    float HitHart	 = 999.0f;
    
    
    DWORD WINAPI Hacks(LPVOID)
    {
    
    
    
    
       //in case u need it, dont forget use "else"
       bool reload = false;
    bool onehitkill = false;
    bool ShootsTroughWalls = false;
    bool WeaponRange = false;
    bool InstandRespawn = false;
    bool InstandWeaponChange = false;
    bool MaxModelLights = false;
    bool NoFallDamage = false;
    bool NoBugDamage = false;
    bool ShootsPerAmmo = false;
    bool NoKnockBack = false;
    bool SingelFire = false;
    bool ReapidFire = false;
    bool LongKnife = false;
    bool OneHitKnife = false;
    bool PlayerChams = false;
    bool MaximalRang = false;
    bool AntiDeadKD = false;
    bool MapHack = false;
    
    
    
    
        DWORD CShell     = (DWORD)GetModuleHandleA("CShell.dll");
    	DWORD pWeaponMgr = *(DWORD*)(CShell + WeaponMgr);
    
    
    while(1)
    
    {
    
    
    	//hotkeys toggle 
    	if(GetAsyncKeyState(VK_F1)) reload = true;
    	if(GetAsyncKeyState(VK_F2)) onehitkill = true; 
    	if(GetAsyncKeyState(VK_F3)) ShootsTroughWalls = true;
    	if(GetAsyncKeyState(VK_F4)) WeaponRange = true;
    	if(GetAsyncKeyState(VK_F5)) InstandRespawn = true;
    	if(GetAsyncKeyState(VK_F6)) InstandWeaponChange = true;
    	if(GetAsyncKeyState(VK_F7)) MaxModelLights  = true;
    	if(GetAsyncKeyState(VK_F8)) NoFallDamage = true;
    	if(GetAsyncKeyState(VK_F9)) NoBugDamage = true;
    	if(GetAsyncKeyState(VK_F10)) ShootsPerAmmo = true;
    	if(GetAsyncKeyState(VK_F11)) NoKnockBack = true;
    	if(GetAsyncKeyState(VK_F12)) SingelFire = true;
    	if(GetAsyncKeyState(VK_NUMPAD0)) ReapidFire = true;
    	if(GetAsyncKeyState(VK_NUMPAD1)) LongKnife = true;
    	if(GetAsyncKeyState(VK_NUMPAD2)) OneHitKnife = true;
    	if(GetAsyncKeyState(VK_NUMPAD3)) PlayerChams = true;
    	if(GetAsyncKeyState(VK_NUMPAD4)) MaximalRang = true;
    	if(GetAsyncKeyState(VK_NUMPAD5)) AntiDeadKD = true;
    	if(GetAsyncKeyState(VK_NUMPAD6)) MapHack = true;
    
    
    	//no reload
    	if(reload)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoReload) = 100;
    		}
        }
    	//OneHitKill
    	if(onehitkill)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + AmmoDamage) = HitHard;
    		}
        }
    	if(ShootsTroughWalls)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + STW) = 100;
    		}
        }
    	if(WeaponRange)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + Range) = WpRange;
    		}
        }
    
    	if(InstandRespawn)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + StunTime) = Respawn;
    		}
        }
    	if(InstandWeaponChange)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + instantchange) = Instand;
    		}
        }
    	if(MaxModelLights )
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + MaxModelLights1) = 100;
    		}
        }
    	if(NoFallDamage)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + NoFallDMG) = Damage;
    		}
        }
    if(NoBugDamage)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + NoBugDMG) = NoBugD;
    		}
        }
    if(ShootsPerAmmo)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + ShotsPAmmo) = 100;
    		}
        }
    if(NoKnockBack)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoKnockb) = NoKBack;
    		}
        }
    if(SingelFire)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + SinglFire) = FireMod;
    		}
        }
    if(ReapidFire)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + ReapitFire) = FieMod;
    		}
        }
    if(LongKnife)
    {
    for (int i=0;i<440;i++)
    	{
    		if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + LognKnif) = KnifeR;
    			}
    
    		}
    if(OneHitKnife)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + LongAmmoDamage) = HitHart;
    		}
        }
    if(PlayerChams)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + PlayerGraviti) = 100;
    		}
        }
    if(MaximalRang)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + MaxRang) = 100;
    		}
        }
    if(AntiDeadKD)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+WeaponMgr))+(4*i))) + NoDead) = 100;
    		}
        }
    	if(MapHack)
    	{
            for(int i=0; i<445; i++)
    		{
    			if((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) != NULL)
    				*(float*)((*(DWORD*)((*(DWORD*)(CShell+PlayerPtr))+(4*i))) + SubType) = 100;
    		}
        }
    	Sleep(100);
       }
    }
    
    
    bool Ready2Hook()
    {
       if(GetModuleHandleA("CShell.dll")   != NULL
       && GetModuleHandleA("ClientFx.fxd") != NULL)
           return 1;
       return 0;
    }
    
    DWORD WINAPI Wait(LPVOID)
    {
       while(!Ready2Hook()) Sleep(200);
    CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)Hacks, NULL, NULL, NULL);
       return 0;
    }
    
    BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved )
    {
       DisableThreadLibraryCalls(hDll);
    
       if ( dwReason == DLL_PROCESS_ATTACH )
       {
    //optional
           MessageBoxA(0, "...","... ", 0);
    
    
    CreateThread(0,0,(LPTHREAD_START_ROUTINE)Wait,0,0,0);
       }
       return 0;
    }

    Link to comment
    Share on other sites

    Could you tell us the error message?

    Link to comment
    Share on other sites

    • 1 month later...
    Guest
    This topic is now closed to further replies.
     Share

    • Recently Browsing   0 members

      • No registered users viewing this page.
    ×
    ×
    • Create New...