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  • Welcome to [GHB] - GAmEhAcKbAsTaRdS Forum

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    Insta Respawn|Server Crasher|Wep Spawn|Gode Mode|Lifetake


    PrE
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    Combat Arms

    Message Guaranteed

    #define MESSAGE_GUARANTEED   (1<<7)

     

    GodMode

    void cBase::Godmode(int Status)
    {
    if(Status)
    {
    	if(Tools.ValidPointer(g_LTClient))
    	{
    		CAutoMessage Msg;
    		Msg.Writeuint8(69);
    		Msg.Writeuint8(1);	
    		Msg.Writeuint8(1);
    		Msg.Writeuint8(1);
    		Msg.Writeuint8(1);	
    		Msg.Writeuint8(1);
    		Msg.Writeuint8(365);
    		Msg.Writeuint8(1);
    		Msg.Writeuint8(1);
    		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    		keybd_event(0x33,0,0,0);
    		LT = 0;
    		PushToConsole("PlayerHealth 100");
    		Msg.Writeuint8(1);
    		Msg.Writestring("IncrementHealth 100");
    		g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    	} else {
    		g_LTClient = *(CLTClient**)dwLTClient;
    		g_CommonLT = g_LTClient->Common();
    		return 0;
    	}
    }
    }

     

     

     

    Spammer


    void cBase::Spammer(void)
    {
    if(item.Spammer)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {

    CAutoMessage Msg;
    Msg.Writeuint8(104);
    Msg.WriteWString((wchar_t*)L"[GM] Get Your Hacks For Free!" );
    Msg.WriteWString((wchar_t*)L"GHBSYS.NET" );
    Msg.Writeint32(0);
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

    }
    }
    }
    
    

     

     

    Weapon Spawn


    void cBase::WeaponSpawn(void)
    {
    if(item.WeaponSpawn)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {
    if(GetAsyncKeyState(VK_NUMPAD3)&1){

    CAutoMessage Msg;

    Msg.Writeuint8(50);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(342);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);

    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

    }
    }
    }
    }
    
    

     

    InstantRespawn

     


    void cBase::InstantRespawn(void)
    {
    if(item.InstantRespawn)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 bu
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {


    CAutoMessage Msg;

    Msg.Writeuint8(113);//


    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

    }
    }
    }


    
    

     

    ServerCrasher

     

    void cBase::ServerCrasher(void)
    {
    if(item.ServerCrasher)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {
    if(GetAsyncKeyState(VK_END)&1){
    
    CAutoMessage Msg;
    
    Msg.Writeuint8(153);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(200);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    
    }
    }
    }
    }

     

     

    LifeTaker (Only Qurentine)

     

    void cBase::Lifetaker(void)
    {
    if(item.Lifetaker)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4 
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {
    if(GetAsyncKeyState(VK_HOME)&1){
    
    CAutoMessage Msg;
    
    Msg.Writeuint8(50);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    Msg.Writeuint8(110);
    Msg.Writeuint8(1);
    Msg.Writeuint8(1);
    
    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);
    
    }
    }
    }
    }

     

     

    Auto Suicide

     


    void cBase::Suicide(void)
    {
    if(item.Suicide)
    {
    g_LTClient = *(CLTClient**)0x377C97A8;//Updated 12/15 0x377AF440 //Updated 9/4
    g_CommonLT = g_LTClient->Common();
    if(Base.ValidPointer(g_LTClient))
    {


    CAutoMessage Msg;

    Msg.Writeuint8(417);//


    g_LTClient->SendToServer(Msg.Read(), MESSAGE_GUARANTEED);

    }
    }
    }
    
    

     

     

    Lecched

    Credits:saulitow

     

     

     

    Same here but from a different person.

    http://pastebin.com/raw.php?i=W44n1JLU

     

     

     

    Weps IDs


    Unlimited Respawn - 113 Crasher - 200 Zombie Hands - 110 P90TR CBS - 410 Guitar Gun - 402 Pumpkin Grenade - 106 HR1860 - 134 C1860n - 141 Skorpion Mark II - 412 M39 EMR - 42 ACR Sandfire - 70 CX4 Storm - 71 M960 - 72 Rec7 Rangers - 76 G3 - 77 M200 - 78 M200 Ghillie - 79 SPR - 80 Kriss - 81 Kriss SpecOps - 82 M21E - 84 DSR1 Tactical - 85 M32 Stun - 86 American Eagle - 87 Quar Virus Hands - 88 Guillotine - 89 Barons M416 CQB - 90 DSR1 - 91 Ultimax 100 - 93 Negev - 94 FS2000 - 95
    
    

    Edited by PrE
    • Upvote 1
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    • 2 weeks later...

    Section:

    [GHB] - GAmEhAcKbAsTaRdS Forum > Programming Related > C and C++

     

    Topicname:

    Insta Respawn|Server Crasher|Wep Spawn|Gode Mode|Lifetake

     

    Topic content:

    No Info.

     

     

     

    Would be nice to inform us, which game you actually are talking about O.o

    Edited by iZotope
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    Section:

     

     

    Topicname:

     

     

    Topic content:

     

     

     

     

    Would be nice to inform us, which game you actually are talking about O.o

     

    I assume it's for combat arms.

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    • 3 weeks later...
    • 1 month later...

    I always get errors when I try do build it. help?

    They are detected/patched this is old when lifetaker worked xD

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    • 2 weeks later...

    They are detected/patched this is old when lifetaker worked xD

     

    Actually errors when you are about to compile these codes its not because

    they are detected/patched, it is because your code is not written properly

    but yes its a waste of time of trying to compile it, they are patched.

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