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    WarRock brokes down while injection


    xxka1saxx
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    Hey Guys,

    i have got a problem,

    if i inject my Hack with the GHB Injector WarRock brokes down...

    It is a Stamina Hack... but my other Hacks still work only the Stamina Hack make problems....

     

    Here is my Code:

     

    #include <stdio.h>
    #include <windows.h>
    
    
    
    void gforeuf()
    {
       {
           DWORD *stam= (DWORD*)0x1100480;
           DWORD *stam2= ( DWORD* )((*stam) + 0x2A4);
           *(float*)stam2 = (float)100;
       }
    }
    void HackThread()
    {
       for(;
       {
           gforeuf();
           Sleep(21); 
       }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
       if(dwReason == DLL_PROCESS_ATTACH)
       {
           CreateThread(0, 0, (LPTHREAD_START_ROUTINE)HackThread, 0, 0, 0); 
       }
       return TRUE;
    } 
    

    I have used Visual Studio.NET 2003

     

    Pls help me...

    Edited by ggf_razor
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    you need a ingame funktion, that the stamina Hack only starts Ingame. then you wont get a crash.

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    Also das hier:

    DWORD *ingame= (DWORD*)0x1100480;

    if(*ingame)

    Edited by ggf_razor
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    funzt i-wie immer noch nicht...

    also jetzt startet wr aber ich hab kein unlmtd. stamina...

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    Dann hast du evtl. falsche addy eingetragen

     

    PlayerPointer: 0x1100480

    Stamina Offset: 0x2A4

    Edited by killer06
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    kein problem....

    aba funzt trotzdem nicht....

    kann nicht jemand anderes helfen??

    Edited by ggf_razor
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    Here is a Source Code how you can do it.

     

     

    #define Playerpointer 0x01100480
    void Stamina()
    {
    DWORD Play = *(DWORD*)Playerpointer;
    DWORD Bla= *(DWORD*)(Playerpointer+x02A4);
    if(Play !=0)
    {
    *(float*)Bla = (float)100;
    }
    }
    
    void Thread()
    {
    for(;;)
    {
    Stamina();
    Sleep();
    }
    }
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpReserved)
    {
    if(dwReason == DLL_PROCESS_ATTACH)
    {
    CreateThread(0, 0, (LPTHREAD_START_ROUTINE)Thread, 0, 0, 0);
    }
    return TRUE;
    }

     

    Written from my head. I think this will work.

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