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    Display Screen Resolution In D3d8


    Stefan
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    (Global)

    int Resolution_Width, Resolution_Height;
    LPDIRECT3D8 pD3D;
    D3DDISPLAYMODE d3ddm;

    (EndScene)

    m_pD3Ddev->GetDirect3D(&pD3D);
    pD3D->GetAdapterDisplayMode(D3DADAPTER_DEFAULT, &d3ddm);
    Resolution_Width = d3ddm.Width;
    Resolution_Height = d3ddm.Height; 
    sprintf(Display_Line, "Resolution: [%d x %d]", Resolution_Width, Resolution_Height);
    ltfx.DrawGameTextPixel(15.0f, 30.0f, txtRed, Display_Line);

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