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    How to make Chamms


    squire37
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    I was just wondering if any one could teach me how to make chams for combat arms, cross fire or any other fps games.

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    I was just wondering if any one could teach me how to make chams for combat arms, cross fire or any other fps games.

     

    I think speak with Silex , he made the public cheats and have maybe more time then ZeaS, NEO ..

    Edited by .:ViRuZ:.
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    • 5 weeks later...

    well coding chams etc. is similar in most fps games, there are plenty of tuts on how to do chams in a certain game if u have good c++ knowledge you will find it very easy to convert or simply add to your hack.

     

    Example of chams code:

     

    if((m_Stride == 44) && (Chams))

    {

    pDevice->SetTexture(0,NULL);

    pDevice->SetRenderState(D3DRS_LIGHTING, 1);

    pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);

    pDevice->SetRenderState(D3DRS_FOGENABLE, 0);

    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));

    }

     

    This cham code is for WarRock and goes in the DrawIndexedPrimitive ( DIP )

     

    unfortunately WarRock have partially patched d3d hacks and will no longer work, but still it gives you a good idea how to code chams

     

    This is what u need to find in the game you want chams for: m_Stride == 44)

    For WarRock the player stride is 44 for other games it will be different

     

    Hope this has helped

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    well coding chams etc. is similar in most fps games, there are plenty of tuts on how to do chams in a certain game if u have good c++ knowledge you will find it very easy to convert or simply add to your hack.

     

    Example of chams code:

     

    if((m_Stride == 44) && (Chams))

    {

    pDevice->SetTexture(0,NULL);

    pDevice->SetRenderState(D3DRS_LIGHTING, 1);

    pDevice->SetRenderState(D3DRS_SHADEMODE, D3DSHADE_FLAT);

    pDevice->SetRenderState(D3DRS_FOGENABLE, 0);

    pDevice->SetRenderState(D3DRS_AMBIENT, D3DCOLOR_ARGB(255,255,0,0));

    }

     

    This cham code is for WarRock and goes in the DrawIndexedPrimitive ( DIP )

     

    unfortunately WarRock have partially patched d3d hacks and will no longer work, but still it gives you a good idea how to code chams

     

    This is what u need to find in the game you want chams for: m_Stride == 44)

    For WarRock the player stride is 44 for other games it will be different

     

    Hope this has helped

     

     

     

    thx for sharing this code.......!!!!!

     

    however is there another way to do d3d hacks in warrock...using 4 example detour..or other?????

     

    thx...!

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    This cham code is for WarRock and goes in the DrawIndexedPrimitive ( DIP )

     

    unfortunately WarRock have partially patched d3d hacks and will no longer work, but still it gives you a good idea how to code chams

     

    What chams does not work then in WarRock, i see no problems .... ?

     

    2njc4tw.jpg

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    Hans211 you make stop off sets hackshield for no scans drawindexprimitive, endscene, clear, etc, or you did new detour?

    Different way of detouring which isn't checked

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    • 2 weeks later...
    What chams does not work then in WarRock, i see no problems .... ?

     

    2njc4tw.jpg

     

     

    woooow...!

     

    very nice hack....!

     

    can u show us how to do the new chams......or instead some advice....?

     

    maybe they changed the stride of the player???

     

    thx

    Edited by alce92
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