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    hans211 d3d


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    what is wrong with this the hack crashes when loading room

    // -----------------------------------------------------------------------------
    // Project : HackBase v1.0
    // Author  : Hans211
    // Date	: 11 April 2009
    //
    // A basic D3D framework:
    // - D3D menu with folders
    // - Optimized d3dfont, right aligned text
    // - Works for d3d8 or d3d9  (define it in main.h)
    // -----------------------------------------------------------------------------
    #include "d3dbase.h"
    #include <stdio.h>
    [color="#FF0000"][size="5"]here[/size][/color]
    char	sFPS[20]="xxx Fps";
    int	 CH_back	   = 2;		// 40%
    
    // group states
    int		CH_cheats	  = 1;
    int		CH_weap		  = 1;
    // item  states
    int		CH_stamina	  = 0;		// stealth as default
    int		CH_fastammo   = 0;
    int		CH_fasthealth = 0;
    int		CH_fastrepair = 0;
    int		CH_fastflag   = 0;
    int		CH_nospread   = 0;
    int		CH_norecoil   = 0;
    int		CH_unlammo	  = 0;
    int		CH_Nobounds	  = 0;
    int	 CH_Invis	  = 0;
    int	 CH_bypass	 = 1;
    
    // none standard options
    char	*opt_Grp[]	 = { "+","-" };
    char	*opt_OffOn[]   = { "Off","On" };
    char	*opt_Stamina[] = { "Off","Stealth","Full" };
    char	*opt_Back[]	= { "Off","20%","40%","60%","80%","Solid" };
    
    D3DMenu	*pMenu=NULL;
    
    [s]maby here[/s]
    
    // Change this to make your own menu	
    void RebuildMenu(void)
    {
     pMenu->AddItem("Background"		, &CH_back	  , opt_Back, 6);
     pMenu->AddText("Framerate", sFPS);
    
     pMenu->AddGroup("[Cheats]" , &CH_cheats, opt_Grp);
     if (CH_cheats) {
      pMenu->AddItem("Stamina"	   , &CH_stamina   , opt_Stamina, 3);
      pMenu->AddItem("Fast ammo"	 , &CH_fastammo  , opt_OffOn);
      pMenu->AddItem("Fast health"   , &CH_fasthealth, opt_OffOn);
      pMenu->AddItem("Fast repair"   , &CH_fastrepair, opt_OffOn);
      pMenu->AddItem("Fast flag"	 , &CH_fastflag  , opt_OffOn);
      pMenu->AddItem("Invis"		 , &CH_Invis	 , opt_OffOn);
      pMenu->AddItem("bypass"		, &CH_bypass	, opt_OffOn);
     }
     pMenu->AddGroup("[Weapons]", &CH_weap  , opt_Grp);
     if (CH_weap) {
      pMenu->AddItem("No spread"	 , &CH_nospread  , opt_OffOn);
      pMenu->AddItem("No recoil"	 , &CH_norecoil  , opt_OffOn);
      pMenu->AddItem("Unlimited ammo", &CH_unlammo   , opt_OffOn);
      pMenu->AddItem("Nobounds", &CH_Nobounds  , opt_OffOn);
     }
    }
    
    [color="#FF0000"][size="5"]or here[/size][/color]
    
    // Seperate thread for making hacks
    DWORD WINAPI HACKthread( LPVOID param )
    {
    // --- hack loop
    while (1) {
    
    	if (CH_Nobounds=1)
    	{
    	long t=0;
    	unsigned long Protection;
    	VirtualProtect((void*)0x00F0735C, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)0x00F0735C, &t , sizeof(t));
    	VirtualProtect((void*)0x00F0735C, sizeof(t), Protection, 0);
    
    	VirtualProtect((void*)0x00F07360, sizeof(t), PAGE_READWRITE, &Protection);
    	memcpy((void*)0x00F07360, &t , sizeof(t));
    	VirtualProtect((void*)0x00F07360, sizeof(t), Protection, 0);
    }
    if (CH_Invis=1)
    {
      DWORD dwProtect;
    		VirtualProtect((void*)(0x005111A0), 1, PAGE_EXECUTE_READWRITE, &dwProtect);
    		VirtualProtect((void*)(0x005111A0), 1, dwProtect, NULL);
    }
    if (CH_bypass=1)
    {
    const BYTE bypass[2] = {0x74, 0x11};
    {
    		DWORD dwProtect;
    		VirtualProtect((void*)(0x004A0E2E), 2, PAGE_EXECUTE_READWRITE, &dwProtect);
    		memcpy((void*)(0x004A0E2E), &bypass, 2);
    		VirtualProtect((void*)(0x004A0E2E), 2, dwProtect, NULL);
    		VirtualProtect((void*)(0x00605176), 5, PAGE_EXECUTE_READWRITE, &dwProtect);
    		VirtualProtect((void*)(0x00605176), 5, dwProtect, NULL);
    
    }
    }
    
    
    	Sleep(50);
    }
    return 0;
    }

    Edited by muse best band
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    what is wrong with this the hack crashes when loading room

    perhaps you should do some debugging....

    disable everything inside the loop, still crashes ?

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    yes

    so then it is something else ....

    So did you change the hooking method, or disabled HS

    Because if you didn't, it won't work with HS

    You don't think hackshield will allow you to do simple d3d hooking, do you ?

    You need to out think them....

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    so then it is something else ....

    So did you change the hooking method, or disabled HS

    Because if you didn't, it won't work with HS

    You don't think hackshield will allow you to do simple d3d hooking, do you ?

    You need to out think them....

    i have made a bypasser in it

    but i have delete this line #pragma comment (lib, "d3d8.lib") in d3dbase.h because a link error

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    i have made a bypasser in it

    but i have delete this line #pragma comment (lib, "d3d8.lib") in d3dbase.h because a link error

    Your d3d hooks are done wrongly in combination with HS, therefore you crash

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