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    D3D hacks needs a bypass?


    UnLucky
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    for i long time i have wanna start making D3D hacks for Warrock...i know how to make it for nomenu hack, but now i wanna advance to D3D so just as the titel sais will i need a bypass for the Menu hack? only if got like superjump as features?!

    Edited by UnLucky
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    for i long time i have wanna start making D3D hacks for Warrock...i know how to make it for nomenu hack, but now i wanna advance to D3D so just as the titel sais will i need a bypass for the Menu hack? only if got like superjump as features?!

    yes

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    If you hook DrawIndexedPrimitive or SetStreamSource etc. HackShield will DETECT it.

    If you hook EndScene without great Detours/Bypass, HackShield will UNHOOK it ( so after ~ 2 minutes your menu etc. will disappear )

     

    You can hook present and do NoFog/FullBright and simple mem hacks like Superjump etc. without getting detected.

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    • 1 month later...

    Yep simple hacks will work without...but there are a lot of tutorials out there...i even released some of my bypass functions on other sites...heres also one,not that hard to use...

     

    just find x86 and x64 offsets

     

    #ifdef _M_IX86
    	#define HS_JMP 0x000000
    	#define HS_JMP2 0x000000
    	#define HS_POINT 0x000000
    #elif _M_X64
    	#define HS_JMP 0x1000000000
    	#define HS_JMP2 0x1000000000
    	#define HS_POINT 0x1000000000

     

     

    when finding the exeption pointer

     

    #ifdef _M_IX86
    			Param2 = *( ( DWORD_PTR * ) ExceptionInfo->ContextRecord->/*Blah*/ );
    	#elif _M_X64
    			Param2 = *( ( DWORD_PTR * ) ExceptionInfo->ContextRecord->/*Blah*/ );
    	#endif
    //BLAH RAX || EAX

     

     

    also remember X86 Eax = ( DWORD_PTR ) becomes X64 Rax = ( DWORD_PTR )

     

    ...Black

    Edited by EmoBlack
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    Yep simple hacks will work without...but there are a lot of tutorials out there...i even released some of my bypass functions on other sites...heres also one,not that hard to use...

     

    just find x86 and x64 offsets

     

    #ifdef _M_IX86
    	#define HS_JMP 0x000000
    	#define HS_JMP2 0x000000
    	#define HS_POINT 0x000000
    #elif _M_X64
    	#define HS_JMP 0x1000000000
    	#define HS_JMP2 0x1000000000
    	#define HS_POINT 0x1000000000

     

     

    when finding the exeption pointer

     

    #ifdef _M_IX86
    			Param2 = *( ( DWORD_PTR * ) ExceptionInfo->ContextRecord->/*Blah*/ );
    	#elif _M_X64
    			Param2 = *( ( DWORD_PTR * ) ExceptionInfo->ContextRecord->/*Blah*/ );
    	#endif
    //BLAH RAX || EAX

     

     

    also remember X86 Eax = ( DWORD_PTR ) becomes X64 Rax = ( DWORD_PTR )

     

    ...Black

    Nice. Did you finde this?

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    • 2 months later...
    for i long time i have wanna start making D3D hacks for Warrock...i know how to make it for nomenu hack, but now i wanna advance to D3D so just as the titel sais will i need a bypass for the Menu hack? only if got like superjump as features?!

    i coded no menu hacks for 5 monthe then i passed to d3d but this needs a bypass and a detour.

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