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    GetFrameRate


    NeoIII
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    #include <time.h>
    
    float						fFps			= NULL;
    float						fLastTickCount		= NULL;
    float						fCurrentTickCount;
    char						cFrameRate[50]		= {NULL};
    
    char *GetFrameRate( )
    {
    fCurrentTickCount = clock() * 0.001f;
    ++fFps;
    
    if((fCurrentTickCount - fLastTickCount) > 1.0f)
    {
    	fLastTickCount = fCurrentTickCount;
    	sprintf( cFrameRate, "%d", int( fFps ) );
    	fFps = 0;
    }
    			return cFrameRate;
    }

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    • 3 months later...

    die ganzen variablen mit dem f vorne (fFps...) sind bei mir angeblich nich declared, obwohl ich time.h included hab

    die uhr geht allerdings...

     

    pls help

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    ups...

     

    float fFps = NULL;

    float fLastTickCount = NULL;

    float fCurrentTickCount;

     

    First post updated!

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    wie kann ich die zeit aufrufen? also per X Y? das sie da ist? O.o

     

    (und nicht sagen wen du c++/d3d nicht checkst lass es -.-' aber ich weis das halt nich xD)

    Edited by SeXyGiRl
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