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    How to do Teleport (Really nice way c++)


    ZeaS
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    Hey, here ya go, few asked for teleport, here im releasing my function, you can save 100 coordinates or more, w/e you want and then teleport from point to point.. : ) if you don't understand the code then don't ask stupid questions, i will not response on pm's .. if you are using it then pls creditz me ^^

     

    btw i created a "Walk-Bot" with this way ^^

     

    [ Hidden part. View original post. ]

     

    REPLY IF YOU WANT TO SEE IT

     

    ~ZeaS

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    Hey, here ya go, few asked for teleport, here im releasing my function, you can save 100 coordinates or more, w/e you want and then teleport from point to point.. : ) if you don't understand the code then don't ask stupid questions, i will not response on pm's .. if you are using it then pls creditz me ^^

     

    btw i created a "Walk-Bot" with this way ^^

     

    [ Hidden part. View original post. ]

     

    REPLY IF YOU WANT TO SEE IT

     

    ~ZeaS

    Link to comment
    Share on other sites

    Hey, here ya go, few asked for teleport, here im releasing my function, you can save 100 coordinates or more, w/e you want and then teleport from point to point.. : ) if you don't understand the code then don't ask stupid questions, i will not response on pm's .. if you are using it then pls creditz me ^^

     

    btw i created a "Walk-Bot" with this way ^^

     

    [ Hidden part. View original post. ]

     

    REPLY IF YOU WANT TO SEE IT

     

    ~ZeaS

    Link to comment
    Share on other sites

    Hey, here ya go, few asked for teleport, here im releasing my function, you can save 100 coordinates or more, w/e you want and then teleport from point to point.. : ) if you don't understand the code then don't ask stupid questions, i will not response on pm's .. if you are using it then pls creditz me ^^

     

    btw i created a "Walk-Bot" with this way ^^

     

    [hide_me]

    #include <windows.h>
    #include <stdio.h>
    /*Creditz goes to ZeaS*/
    
    DWORD *PlayerIsInamge = (DWORD*)0xPLAYER_POINTER;
    
    int ArrayX[100];
    int ArrayY[100];
    int ArrayZ[100];
    
    int curx, cury, curz;
    int ArraySwitch=0, ArraySwitch2=0;
    
    DWORD X, Y, Z;
    
    DWORD WINAPI SaveTeleportCoor(LPVOID);
    DWORD WINAPI ArrayTeleport(LPVOID);
    
    BOOL WINAPI DllMain(HINSTANCE hModule, DWORD dwReason, LPVOID lpvReserved)
    {
      if(dwReason == DLL_PROCESS_ATTACH)
      {
      CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SaveTeleportCoor, NULL, NULL, NULL);
      CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)SetTeleportCoor, NULL, NULL, NULL);
      }
      return TRUE;
    }
    
    DWORD WINAPI SetTeleportCoor(LPVOID)
    {
      for(;;)
      {
      if(*PlayerIsIngame)
      {
    	 X = ( /*Player Pointer*/ );
     X = *(DWORD*)X;
     X += 0x18c; //Offset X
     curx = *(int*)X;
    
     Y = ( /*Player Pointer*/ );
     Y = *(DWORD*)ab;
     Y += 0x194; //Offset Y
     cury = *(int*)Y;
    
     Z = ( /*Player Pointer*/ );
    	 Z = *(DWORD*)Z;
    	 Z += 0x190; //Offset Z
    	 curz = *(int*)Z;
    
    	 if(GetAsyncKeyState(VK_NUMPAD8)&1) // Saving Current Possition
    	 {
    
    	ArrayX[ArraySwitch] = curx;
    	ArrayY[ArraySwitch] = cury;
    	ArrayZ[ArraySwitch] = curz;
    	ArraySwitch++;
    	Sleep(2);
    
     }
      }
      }
      return 0;
    }
    
    DWORD WINAPI ArrayTeleport(LPVOID)
    {
      for(;;)
      {
      if(GetAsyncKeyState(VK_NUMPAD1)&1) //Teleport Forward
      {
    
    	 DWORD *first = (DWORD*)X;
     *(int*)X = ArrayX[ArraySwitch2];
     DWORD *secound = (DWORD*)Y;
     *(int*)Y = ArrayY[ArraySwitch2];
     DWORD *third = (DWORD*)Z;
     *(int*)Z = ArrayZ[ArraySwitch2];
     Sleep(1);
    	 ArraySwitch2++;
    
      }
      if(GetAsyncKeyState(VK_NUMPAD2)&1) //Teleport Backward
      {
    
    	 ArraySwitch2--;
    
     DWORD *first = (DWORD*)X;
     *(int*)X = ArrayX[ArraySwitch2];
     DWORD *secound = (DWORD*)Y;
     *(int*)Y = ArrayY[ArraySwitch2];
     DWORD *third = (DWORD*)Z;
     *(int*)Z = ArrayZ[ArraySwitch2];
     Sleep(1);
      }
      Sleep(21);
      }
      return 0;
    }

    [/hide_me]

     

    REPLY IF YOU WANT TO SEE IT

     

    ~ZeaS

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